Author Topic: damage types.  (Read 2987 times)

Chucktherighteous

  • Wanderer
  • *
  • Posts: 122
damage types.
« on: 00:46:24 - 05/11/09 »
Do + next/ongoing bonuses effect drains?  What about projection.  Technically since they're still dealing damage of that time it would make sense that they do but I want to make sure.

Tobliz

  • Bunny Cultist
  • **
  • Posts: 564
Re: damage types.
« Reply #1 on: 01:00:28 - 05/11/09 »
Drains, yes, but at a reduced rate.

Projection, no, not at all.  That's partially why projection damage charms are capped at such a high amount.  However, projection charms with direct damage components, like the guardian charms, will benefit from ongoing/ +next charms via the direct damage.
[16:39] <Anderhammer> sometimes you need to put the fire out, not start it
[16:39] <Anderhammer> berb
[16:39] == Anderhammer has quit

Chucktherighteous

  • Wanderer
  • *
  • Posts: 122
Re: damage types.
« Reply #2 on: 02:40:49 - 05/11/09 »
How reduced?  Also how does this reduction work in conjunction with pierce reduction?  Do they both reductions go off of the base boost or does one reduce off the modified boost from one reduction?

Tobliz

  • Bunny Cultist
  • **
  • Posts: 564
Re: damage types.
« Reply #3 on: 03:29:33 - 05/11/09 »
I think it's a 50% reduction.  Not positive on that, though.  For the second part I... have no idea.  You could probably figure out the math by looking through some replays.
[16:39] <Anderhammer> sometimes you need to put the fire out, not start it
[16:39] <Anderhammer> berb
[16:39] == Anderhammer has quit

Ugluk

  • Veteran
  • Bunny Cultist
  • ***
  • Posts: 1286
Re: damage types.
« Reply #4 on: 16:41:38 - 05/11/09 »
I think it's a 50% reduction.  Not positive on that, though.  For the second part I... have no idea.  You could probably figure out the math by looking through some replays.

You are correct.  Drains get 50% of the boost because the boost works on the attack and on the heal (resulting in a total increase of the original amount of the booster).  That's the base of the reduction.  If the charm has piercing, that reduction is added on top.

Srdja

  • Bunny Cultist
  • **
  • Posts: 855
Re: damage types.
« Reply #5 on: 18:47:37 - 05/11/09 »
Ugluk is correct, the formula is DrainCPB=CPB*0.5*(1-P/2), rounded down. P is penetration, for Corrupted Fireblade (20 %P) P=0.2

Chucktherighteous

  • Wanderer
  • *
  • Posts: 122
Re: damage types.
« Reply #6 on: 20:58:21 - 05/11/09 »
So if I'm understanding this right.

If I added +20 it would be reduced to +9 on corrupted fireblade?

Ugluk

  • Veteran
  • Bunny Cultist
  • ***
  • Posts: 1286
Re: damage types.
« Reply #7 on: 21:12:21 - 05/11/09 »
Yes.  Which means that you would deal an extra 9 damage, and recieve an extra 9 healing.....

Chucktherighteous

  • Wanderer
  • *
  • Posts: 122
Re: damage types.
« Reply #8 on: 15:32:33 - 05/14/09 »
I also forgot to ask, does it also apply to shifting damage if it shifts to the appropriate type?

Ugluk

  • Veteran
  • Bunny Cultist
  • ***
  • Posts: 1286
Re: damage types.
« Reply #9 on: 15:44:22 - 05/14/09 »
Yes, boosters boost shifting.