Author Topic: How does buff work on Multi-attacks ?  (Read 3132 times)

Nana

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How does buff work on Multi-attacks ?
« on: 09:04:05 - 12/23/08 »
 :o As above

« Last Edit: 09:21:47 - 12/23/08 by Nana »

Bactrian

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Re: How does buff work on Multi-attacks ?
« Reply #1 on: 09:55:17 - 12/23/08 »
Do you mean.. multitarget attacks, like AOE damage style?


Or do you mean multi hit attacks like Ice Spikes or face melt?
Multihit gets full boost from ongoing for each subattack, but only 1 bonus from a 1time powerup. While AOE style damage i think gets reduced for both ongoing and single boosts
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Kasyn

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Re: How does buff work on Multi-attacks ?
« Reply #2 on: 10:42:21 - 12/23/08 »
For some reason the example was edited out, but Nana was referring to multi-attacks with boost.

I'm not sure of the exact formula behind it, though it has been tweaked over time so that boosts don't benefit AoE attacks 1:1, otherwise boosts would be 4x as effective against 4 targets, which is definitely overpowered.

Here's a combat log that may give people a better sense of just how much boost benefits AoE.  (Edited just to show Destructobeam's boost)

Torq uses [Cleric Power Infusion]
Destructobeam's next magic attack is increased by up to 34

Destructobeam uses [Banishing Flame Stone]
Sasquatch takes 6 magic damage (27 warded)
Alastor takes 33 magic damage
Croissant takes 33 magic damage
Atomsk takes 33 magic damage

Banishing Flame Stone does 22 damage each, so that's 11 damage extra each attack against 4 players, a total benefit of 44 because of a 34 damage boost.  (Bringing 88 total damage up to 132) A little bit better than 1:1, but this is only for 4v4.  In 3v3 it would be 33 damage so that's 69 damage normally, plus the 33 that gives us 102. 

I'd say that's pretty fair, if not even a little on the weak side.  AoE boost is really only particularly effective in 4v4 and perhaps 3v3, depending on the specific charms. 
« Last Edit: 20:03:54 - 12/23/08 by Kasyn »
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Lezard

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Re: How does buff work on Multi-attacks ?
« Reply #3 on: 11:47:23 - 12/23/08 »
The power boost reduction on AE depends on the number of target.
Against 4 players, CPI + BFS will do 33 damage to all
Against 3 players the same charms will do something like 38
If only one enemy is alive, those two charms will make 54 damage, the buff being applied to 100% as if it was not an aoe charm.

Hellmaster

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Re: How does buff work on Multi-attacks ?
« Reply #4 on: 12:15:17 - 12/23/08 »
So using the last example (converted into a 3vs3 battle, taking out my superyeti  ;D)

Torq uses [Cleric Power Infusion]
Destructobeam's next magic attack is increased by up to 34

Destructobeam uses [Banishing Flame Stone]
Alastor takes 38 magic damage
Croissant takes 38 magic damage
Atomsk takes 38 magic damage

So here Banishing Flame Stone alone would have done 66 damage (22 each). It has done 38 damage each, so now the extra damage is 16 each (for 11 in 4vs4) and 48 in total (for 44 in 4vs4).

Conclusions: A 34 damage boost becomes a 44 (4vs4) and 48 (3vs3) damage boost. More than 100% of the original boost.


Whiteboy

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Re: How does buff work on Multi-attacks ?
« Reply #5 on: 17:13:37 - 12/23/08 »
yup.  and I don't remember what it is against 2 enemies, but it still ends up being more than 100% -- something like 60% of the boost gets applied to each hit.

Kasyn

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Re: How does buff work on Multi-attacks ?
« Reply #6 on: 20:02:31 - 12/23/08 »
The power boost reduction on AE depends on the number of target.
Against 4 players, CPI + BFS will do 33 damage to all
Against 3 players the same charms will do something like 38
If only one enemy is alive, those two charms will make 54 damage, the buff being applied to 100% as if it was not an aoe charm.

Interesting, I had thought maybe to account for that but I figured that the formula didn't get THAT specific. 
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