Estiah Forum

Game support => Beginner tips => Topic started by: Chucktherighteous on 00:46:24 - 05/11/09

Title: damage types.
Post by: Chucktherighteous on 00:46:24 - 05/11/09
Do + next/ongoing bonuses effect drains?  What about projection.  Technically since they're still dealing damage of that time it would make sense that they do but I want to make sure.
Title: Re: damage types.
Post by: Tobliz on 01:00:28 - 05/11/09
Drains, yes, but at a reduced rate.

Projection, no, not at all.  That's partially why projection damage charms are capped at such a high amount.  However, projection charms with direct damage components, like the guardian charms, will benefit from ongoing/ +next charms via the direct damage.
Title: Re: damage types.
Post by: Chucktherighteous on 02:40:49 - 05/11/09
How reduced?  Also how does this reduction work in conjunction with pierce reduction?  Do they both reductions go off of the base boost or does one reduce off the modified boost from one reduction?
Title: Re: damage types.
Post by: Tobliz on 03:29:33 - 05/11/09
I think it's a 50% reduction.  Not positive on that, though.  For the second part I... have no idea.  You could probably figure out the math by looking through some replays.
Title: Re: damage types.
Post by: Ugluk on 16:41:38 - 05/11/09
I think it's a 50% reduction.  Not positive on that, though.  For the second part I... have no idea.  You could probably figure out the math by looking through some replays.

You are correct.  Drains get 50% of the boost because the boost works on the attack and on the heal (resulting in a total increase of the original amount of the booster).  That's the base of the reduction.  If the charm has piercing, that reduction is added on top.
Title: Re: damage types.
Post by: Srdja on 18:47:37 - 05/11/09
Ugluk is correct, the formula is DrainCPB=CPB*0.5*(1-P/2), rounded down. P is penetration, for Corrupted Fireblade (20 %P) P=0.2
Title: Re: damage types.
Post by: Chucktherighteous on 20:58:21 - 05/11/09
So if I'm understanding this right.

If I added +20 it would be reduced to +9 on corrupted fireblade?
Title: Re: damage types.
Post by: Ugluk on 21:12:21 - 05/11/09
Yes.  Which means that you would deal an extra 9 damage, and recieve an extra 9 healing.....
Title: Re: damage types.
Post by: Chucktherighteous on 15:32:33 - 05/14/09
I also forgot to ask, does it also apply to shifting damage if it shifts to the appropriate type?
Title: Re: damage types.
Post by: Ugluk on 15:44:22 - 05/14/09
Yes, boosters boost shifting.