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General Forum => Class Discussion => Topic started by: Ender on 09:32:45 - 01/17/09

Title: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 09:32:45 - 01/17/09

(http://img255.imageshack.us/img255/499/hieroa0.jpg)



Love to be the perfect comrade? The one who fits in all groups, the man who turns good teams into excellent ones? Do you like to assist your teammates and make them unstoppable? Are you tempted by the arcane and misterious secrets of magic? Would you like to have an entire Cathedral as your guild hall? In short, do you like the idea of playing a highly versatile class that shines as support in cooperative fights? If your answers were "Yeeeeeeeees, I'm crazy about this!" or "Ofc, I would kill for this!" ( or even a simple "Yes, could be interesting") you should consider being a

Hierarch (http://www.estiah.com/class/detail/id/24)




The path of the ass-ass-healer (not ass-ass-in):

Primary: Recruit (http://www.estiah.com/class/detail/id/4) > Cleric (http://www.estiah.com/class/detail/id/12) > Hierarch (http://www.estiah.com/class/detail/id/24)

Secondary: Novice (http://www.estiah.com/class/detail/id/3) > Sage (http://www.estiah.com/class/detail/id/10) > Hierarch (http://www.estiah.com/class/detail/id/24)




Stat breakdown:

Having Holy as our main rune is a double-edged sword. The stat requeriments for Con and Int are pretty similar, so both routes can reach them relatively easy. The negative consequence is that you'll need to ignore Pow or Dex. Dex is a little bit more defensive (you'll gain acces to Spear) and armor piercing (Lightning, Twinblades), while Power will grant acces to Fist,Earth and some Fire. Due to this election, you'll lose some Spirit charms, coz they're mainly Dex/Pow. With careful balance and planning you can still end up with 250+ for your "throwaway" stat allowing you to eventually dip your hand a bit in both sides.

Examples of Pow and Dex charms that require 200+ pow / int to use:

Power
  • Gaea's Blessing (http://estiah.aswt.net/index.php?title=Gaea%27s_Blessing)
  • Lesser Summoning (http://estiah.aswt.net/index.php?title=Lesser_Summoning)
  • Summon Mana Leech (http://estiah.aswt.net/index.php?title=Summon_Mana_Leech)
  • Claws of Dark Wisdom (http://estiah.aswt.net/index.php?title=Claws_of_Dark_Wisdom)
  • Jade Bracer (http://estiah.aswt.net/index.php?title=Jade_Bracer)
  • Erythic Flames (http://estiah.aswt.net/index.php?title=Erythic_Flames)
  • Smelting Claws (http://estiah.aswt.net/index.php?title=Smelting_Claws)
           
Dexterity
  • Cerulean Rod (http://estiah.aswt.net/index.php?title=Cerulean_Rod)
  • Runed Spear (http://estiah.aswt.net/index.php?title=Runed_Spear)
  • Banner of Courage (http://estiah.aswt.net/index.php?title=Banner_of_Courage)
  • Hyphused Spear (http://estiah.aswt.net/index.php?title=Hyphused_Piercer)
  • Battle Dance (http://estiah.aswt.net/index.php?title=Battle_Dance)
  • Jade Shield (http://estiah.aswt.net/index.php?title=Jade_Shield)
  • Heaven Piercer (http://estiah.aswt.net/index.php?title=Heaven_Piercer)




Class Charms:

Blessed Light x5
Materials: Mark of Insight
Fee: 10000g

Blessed Light

21 Magic (50% P)
24 Ward (cumulative)
4 Willpower (cumulative)


Requires Level 40
Hierarch (R3)
Holy
        Restoration x5
Materials: Mark of Salvation
Fee: 10000g

Restoration

Heal for 42 and gain 6
Willpower (cumulative)
 over 6 turns


Requires Level 40
Hierarch(R3)
Buff
Holy
        Mind Radiance x2
Materials: Mark of Perseverance
Fee: 6000g

Mind Radiance

[Consume up to  5
Willpower and for each
do the following]
23 Magic (30% P)

Requires Level 40
Hierarch (R3)
Holy



Worship x2
Materials: Mark of Domination
Fee: 6000g

Worship

62 Ward
 4 Willpower (cumulative)





Requires Level 40
Hierarch (R3)
Ward
Willpower

        Spiritual Guidance x1
Materials: Mark of Unity
Fee: 5000g

Spiritual Guidance

(Target all allies)
+39 to target's next
magic




Requires Level 41
Hierarch (R3)
Tech
        Purity x1
Materials: Harvester Insignia
Fee: 5000g

Purity

(Target ally with lowest
HP)
Cleanse
4 Willpower
(cumulative)


Requires Level 41
Hierarch (R3)
Buff
Holy




Salvation x1
Materials: Alchemist Insignia
Fee: 10000g

Salvation

(Target ally with lowest
HP)
[Consume up to 5
Willpower and for each
do the following]
Heal for 32

Requires Level 42
Hierarch (R3)
Tech
Holy

        Benediction x1
Materials: King Insignia
Fee: 15000g

Benediction

(Target all allies)
Heal for 45  and  3
Willpower (cumulative) over 3 turns




Requires Level 43
Hierarch (R3)
Tech
Holy

(Format copied from Einar's, I was unable to build something so elaborated  ::))
Strategies, useful charms, tips, waffles... coming soon.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 15:22:30 - 01/17/09
Heey!
As an aspiring Heirarch this thread makes me ^^

I think you made a typo when talking about spirit in stats.. "Due to this election, you'll lose some Spirit charms, coz they're mainly Dex/Int" should be.. dex/power? i think :|

But.. aweeesome.

also.. is that picture a.. somethingorather heirarch from mtg?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Einar on 15:22:52 - 01/17/09
It's what happens when you're home for the holidays and have nothing to do that day.  :laugh:
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 14:46:40 - 02/04/09
I KNEW IT! Loxadon Hierarch =p
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 21:24:00 - 02/04/09
Loxodon, yeah.  ;D

I fixed the spirit stat requirements, my fault.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Valhamrakh on 10:21:54 - 02/09/09
I'm planning on making my alt a Hierarch. Should be really interesting to play.  :laugh:
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Mcbee on 14:18:36 - 02/20/09
Ok, so I inherited a Heirarch character from my buddy who quit, and I am trying to get him the rest of his class charms, however, I am having the worst time with the Homonculi from Soul Harvester's Lab. Does anyone who's done this as a Heirarch have any advice for a good strategy?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Rakhir on 17:58:03 - 02/20/09
Offensive strategies work better than defensive ones since the longer the fight, the more damage you will take (because of their chain mutations). I think some ward attractions help a lot, then build your gear around it...i liked to use spirit against them (dark heirloom/power corruption/withering touch/soul cry/psychic cry/soul harvest/earth dragon crown/...) but melee or magic should work well too. Its not really necessary to worry about the spirit damage the first homunculus deals, I think I never died because of exhaustion.   
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 18:02:13 - 02/20/09
This was the worst fight in the Lab for me >.<. If I'm not wrong I ran a heavy dps melee deck. Lots of hyphused and focus (renegade are good here, you deal boosted damage while focusing).
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Mcbee on 18:55:03 - 02/20/09
Yah, he has minimal spirit cards, so I think I'll try running a heavy melee DPS deck and see how that works. Thanks for the advice.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 02:15:28 - 02/21/09
I can't remember specifically, but since I know most of my chars did it, I turtled that fight - with a touch of spirit thrown in to speed things along.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 19:20:54 - 02/27/09
Hierarchs of the world, I summon you!!

Let's have some debate in this thread. What do you think about the new class charm we're going to receive?

Hierarch
1 willpower (cumulative), +12 to next magic and heal 13 to ally with lowest HP each time you play a holy rune in the next 6 turns

(My opinion: http://forum.estiah.com/index.php?topic=1947.msg20349#msg20349)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 19:44:23 - 02/27/09
My reply to  your other opinion:

My turn about the hierarch one  :). Too much conditional and non-specialized. My 2 cents:

I'm atm running 11 Holy charms in my PvP deck and 14 in the 2v2, both are 59 spirit decks. And I'm not planning to add any of the existing holy charms. Pyros have lots of Fire charms to fill a deck with, hierarchs simply can't do the same. That's why I think that Pyro's one, despite having the "infamous" Pulsating Soul Orb mech , is pretty neat. But hierarch's... the best strategy I can think of is some kind of Lightflake/Enhancing Light/Glorious Holy Staff + heals + this, but hierarchs aren't a dps class. Even if I manage to survive faster opponents, I won't be taking the max benefit from the ongoing boost, as Holy magic is 50% P and has that ongoing % reduction, so slow opponents will develop their strategy even faster than me. I found Infusion of Light much better and hierarch-suited than this. Maybe it's me and I'm not a good hierarch,but in order to be successful I have needed to practically avoid Holy charms. And, honestly, as a hierarch I don't like the idea of having to adapt my whole deck (as with the Lab charms, but at least those were optional and gave the opportunity to build a deck around them) to one charm.

Sorry if I offend someone, it's not my intention. It's just that I see so many incredible charms out there (assassin, warden, summoner are reeeeaaally good) and I'm envious  :P.

My heirarch runs a better 1v1 mace deck than holy deck....  and what's this "infamous" Pulsing Soul Orb mech?

I'm thinking about the benefit of the new Hx charm in a group deck... keep your party up longer, give yourself more time to make that +next worth it... Would it be a better charm if the heal was 20? 25? 50? if there were more charms like Mind Radiance that could use that WP in an offensive way and create some synergy?


Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Nyoko on 23:18:33 - 02/27/09
http://estiah.aswt.net/index.php?title=Pulsing_Soul_Orb


Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Rakhir on 13:59:39 - 02/28/09
I like the new charm, I think it gives us Hierarch finally the chance to build a 1v1 deck that can compete. My biggest problem with Hierarch was that I couldnt build a strong Hierarch deck with more than ~20% Hierarch charms, maybe it was my inability to do so but I also saw a lot of Hierarchs who for example prefered to use a defensive spirit deck with a low % of Hierarch charms. So I dont find it too restrictive, I rather think that it will offer some new possibilites for Hierarchs to build a viable gear that does not use some sort of wannabe Deathknight/Summoner/Warlord strategy.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 15:04:59 - 02/28/09
It's greatly restrictive, imho. All those Soul Orb decks need a high degree of specialization to be effective.

Btw, I see most hierarch charms as a source of WP with *extra* effects. In each battle I pick, of those, the one(s) that adapt better my opponent. When pwning pyros or magic users, Worship. When playing attack decks, Blessed Light. Why do you want more than 20 Hierarch charms in one deck at the same time?  ???

Even if you're running both Salvation and Mind Radiance, that's only 50 WP consumption. 5 Restorations give 30, and 5 Blessed Lights (assuming you're going CPB, otherwise I have no explanation for Mind Radiances) give you those 20 still needed. Glorious Resolve (+42), Cerulean Rod (+15) give you the extra WP while helping your strategy goal. Even Illumination can be used, if you know what you're doing. I always thought that class charms were the way to strengthen your deck's strategy and make it different and better in a specific aspect of the game. I don't know if devs policies on this subject have changed, but I think this was the intention.


I must admit I have been running a deck similar to what you said (defensive spirit deck, etc) for a while. But since Pyric Charges appearance I have 0 spirit. Pyric Charge, Prismatic Charge, Moondrop Water, Embroidered Robe, Restoration, plus Appeasing Balm and Infusion of Light (only 2 atm, will have the full set soon) are a great defensive deck core (having a Pyric Charge active during 15 turns makes me extremely happy, and I still lack 3 Infusion of Light...). Add some heavy shifting or cumulative armor and ward (Nerman's Defender, Ruler's Helm, Ukko's Indifference) + some of the increase buffs that presumably are we going to receive in the future, and you have a unique, pretty interesting, hierarch-taylored defensive deck that will exasperate and exhaust most opponents. Any similarities to a DK, Summoner or Warlord's strategy is pure, unintentional coincidence.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Rakhir on 16:57:43 - 02/28/09

Even if you're running both Salvation and Mind Radiance, that's only 50 WP consumption. 5 Restorations give 30, and 5 Blessed Lights (assuming you're going CPB, otherwise I have no explanation for Mind Radiances) give you those 20 still needed. Glorious Resolve (+42), Cerulean Rod (+15) give you the extra WP while helping your strategy goal. Even Illumination can be used, if you know what you're doing.


If I would build a deck with Salvation/Mind Radiance/Restoration and Blessed light, I would prefer to use the new charm instead of glorious resolve, yes I will be forced to add atleast 10 more holy charms but I now might also add Obstination which would be a lot more reliable than Illumination, but this is all very theoretical aslong as we dont know if this new charm will be a holy charm, if it wont I would agree with you that it is a bit too restrictive (although it still might be viable to use).


Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 17:33:01 - 02/28/09
Obstination is not Holy. Obstination would dilute the new charm's power. You would need to add at least ¿5? other non-Holy charms (in order to use the melee Obstination buff, otherwise it would only be a unworthy +61 to next magic). This non-Holy charms would dilute even more the new charm's power. Do you see now real implications of the holy requeriment :)? Good for a thematic deck, unsustainable as class charm.

Let me add a pair of quotes...

Dagan in the Assassins thread
Quote
TimeB,

Persecution is useful if your entire gear setup is centered around Twinblades; if so, it becomes a staple. However, as the endgame progresses, I find myself using less Twinblades and more of a combination of different types of charms that synergize well with my strategy, and the usefulness of Persecution dies.



Nipal about Soul Pulsating Orb (rune-based cards)
Quote
these rune-based cards are proved to be very very unpopular that's why we refrain from adding too many of them or
we'll get one thread of crying per card.

i've been testing these cards myself, my full axe deck with battle rage (+18 next melee per axe rune) is not even close
to be decent. i won like twice out of 60 pvp fights. they're simply not reliable enough to be attractive. we need to rethink
a bit about them.

(Well, I know I'm doing that "thread of crying" and I'm sorry  :laugh:. If I was willing to build an all-holy deck I suppose this charm would be attractive, but I don't like it being the new class charm.)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 20:56:51 - 03/03/09
I love you guys. Circle of Life is simply awesome.  :)

P.D: And I'm sorry if I've been tedious with my new charm "crusade"... :-\
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 23:16:33 - 03/03/09
I love you guys. Circle of Life is simply awesome.  :)

P.D: And I'm sorry if I've been tedious with my new charm "crusade"... :-\

Pretty much me too.  *THAT* is a charm a Heirarch can fall in love with.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 00:37:07 - 03/04/09
What's the charm what's the charm? lol
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Rakhir on 17:31:38 - 03/04/09
I love you guys. Circle of Life is simply awesome.  :)

P.D: And I'm sorry if I've been tedious with my new charm "crusade"... :-\


I also have yet to see the new charm... your and Slaldermas statements made my expectations quite high :)

also please dont feel sorry for speaking your mind in a nice and polite matter, atleast I didnt take anything you said personal and I wish that more Hierarchs would join similar discussions in the future
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Magus on 17:50:28 - 03/04/09
going to add in the new charm to the main topic?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 18:01:53 - 03/04/09
THIS.IS.SPOILER!!! IMAGE (http://i40.tinypic.com/2d7dehi.jpg)

THIS. IS. SPOILER!!! POST  With this new charm hierarch definitely becomes one of the hardest and more complex classes to play. As we hadn't enough with the WP system, now we can care about the whole aspect of the strategy that buffs represent. Challenging as hell. Funny as hell  :).

Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Rakhir on 15:27:08 - 03/06/09
I am not sure how many good and useful (ongoing?) buffs I can use, but it really might be a little less restrictive than the 'each time you play a holy rune' mechanic. Also it seems to be a lot better in group battles. You can now also gain a lot more than 6x1WP, 6x the heal and magic damage modifier and you gain them all at once!

Still the # of buffs thing confuses me a bit...if I play 5 hyphused charms in a row will they count as 5 buffs or is it just five times the same buff, so only 1 buff...? or what about 1x release karma + 1x night cloak? = 2 buffs? or just 1 buff (because both are the same category, 'ongoing melee buff'). What about buffs that have the tech rune? I play blue dragon bone+blue dragon bone and then circle of life in the first round of battle (will this count as 2 buffs or 0? or 1?) ?

 ???
 
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 15:29:51 - 03/06/09
I am not sure how many good and useful (ongoing?) buffs I can use, but it really might be a little less restrictive than the 'each time you play a holy rune' mechanic. Also it seems to be a lot better in group battles. You can now also gain a lot more than 6x1WP, 6x the heal and magic damage modifier and you gain them all at once!

Still the # of buffs thing confuses me a bit...if I play 5 hyphused charms in a row will they count as 5 buffs or is it just five times the same buff, so only 1 buff...? or what about 1x release karma + 1x night cloak? = 2 buffs? or just 1 buff (because both are the same category, 'ongoing melee buff'). What about buffs that have the tech rune? I play blue dragon bone+blue dragon bone and then circle of life in the first round of battle (will this count as 2 buffs or 0? or 1?) ?

 ???
 

None of the things you mention are buffs.  Buffs are effects in the form of "do x over y turns" like all the Novice charms, Benediction, Restoration, Perseverence, Glorious Resolve, Mana Surge and the like.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 15:39:26 - 03/06/09
Well, night cloak etc. are "buffs" in the sense they "buff you up" (*flex flex*), but here it means buffs in the sense of "auras" or over time, not ongoing, effects - to quote Lez

I've noticed that there are some misunderstandings with the effect of some charms dealing with "buffs" or "debuffs", mostly because effects and runes share the same name.
*snip*
1) Positive effects, can be purged by opponent, do not trigger on EA, trigger during stuns => Aura

Basically it means buffs = over time positive purgable effects = renamed as auras (or appropriate icon) in the next patch.

@Ender - thanks! *drool drool* can't wait!
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Rakhir on 19:13:51 - 03/06/09
alright thanks for the clarification, the charm makes a lot more sense now  :laugh:
that charm would obviously be extremely overpowered if it worked with ongoing damage boosts
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 20:00:58 - 03/06/09
I'm working on this deck, it has a lot of potential. Probably it won't be enough to defeat all those crazy dmg-dealers, but at least its a different, original and unique fighting style.

My intention is to build a summon-like deck, with a ridiculous amount of buffs over-time and heals. It's difficult, coz most summon's duration is 10 turns, while buffs are 6-8. That makes it difficult to have lots of buffs at the same time (at least for me, because I only have Appeasing Balm and Infusion of Light as duration increasers). I still need some charms to build my ideal deck (Dragon Aegis, mainly, but also more Circles of Life and Crystal Stoneskin), and when I have all those I'll tell you. At least today I've beaten Nypal with this hybrid deck. :P

Just for the record, I've been doing some skirmishes to test Circle of Life efectiveness. In a deck where there are 30/59 buffs and 10 duration increasers when my only Circle of Life comes to play I usually have 4 buffs on me. My best shot was a 7-buff, that was really nice.  :)

P.D: Echo Shield is listed as a buff, even it can't be increased. Is this intended??
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 08:02:58 - 03/09/09
Um. It sort of been bothering me... since i decided to go heirarch, there's been about 5 new charms added which use the "consume willpower" mechanic, one of which seem to be designed for heirarchs. At first I was abit disapointed that my previously unique (future) class mechanic was being given to axes but I could see the synergy with beserkers (rage slasher) and melee (royal decree), and some other classes didn't have any unique mechanics to begin with anyway. Even so just these two cards meant melee had as many willpower using cards as heirarchs. And now there's also lull slice and aura of darkness. One is melee damage, while the other is spirit based and *would* be good in a defensive strategy except it requires, at best, our third stat at 504 and our dump stat at 360 which makes it pretty much unusable for a few years. Infusion of light is nice, but it does seem to be defensive.

There's mountains of willpower generating cards for heirarchs, but there's three things you can do with all that willpower... I beg for a little more love for willpower consumption and the "high magical damage" part of heirarchs class description? It just seems all the cards point towards tanking atm.

Since I hate to not be constructive, charm suggestion:
[Consume up to 5 willpower, and for each do the following]
+30 to next magic over 5 turns (of course you can tweak the numbers)

It's a buff, so it can be extended and works with circle of life and infusion of light, and fits in with the "slow but powerful effect" theme the whole willpower consumption thing has going. *totally talks up suggestion*

PS. I think echo shield is a buff but not extendable because its after X turns, the same way dynamite is a poison but doesnt get the bonus from debuffs. Funnily I made a topic in beginner Qs about exactly that yesterday.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 01:35:01 - 04/05/09
hello, I'm new here!
just want to ask something, if you want to become a hierarch do you nly need to focus on int and con or do you need to invest on pow and dex as well?

Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 09:23:46 - 04/05/09
You should focus on Con and Int, but also choose a 3rd stat and raise it. Most people use a 35%-35%-25%-5% pattern, in general.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 08:23:17 - 04/13/09
another question... If I chose novice, I can use novice charms... at level 30, if I choose sage, I can use sage charms but will I still be able to use the novice charms? when I reached hierarch, would I still be able to use sage and novice charms?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Srdja on 08:40:45 - 04/13/09
You will be able to use them.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Tobliz on 16:04:39 - 04/13/09
More broadly, you cannot ever lose the ability to use any charm you can currently use.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 20:50:11 - 04/15/09
oh, thanks for the replies...
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Indie on 17:48:34 - 04/27/09
What is the best path to be a Hierarch?
Sage gives ward projection, and Cleric the magic group buff right?
So If I want to play coliseum and GvG, Cleric must be the best path... ?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 19:13:11 - 04/27/09
What is the best path to be a Hierarch?
Sage gives ward projection, and Cleric the magic group buff right?
So If I want to play coliseum and GvG, Cleric must be the best path... ?

Both are pretty valid.  Projection is getting a lot stronger and the "Sage" route gives access to all the very very nice cleanse charms.  Cleric group buffs are pretty nice, but their value goes down at higher levels.  Plus you're getting a Heirarch class charm that does the same thing.  I'd give a slight (biased) edge to Sage since #1 I'm a Sage and #2 projection is fun.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Shroud on 22:32:16 - 04/27/09
Both are pretty valid.  Projection is getting a lot stronger and the "Sage" route gives access to all the very very nice cleanse charms.  Cleric group buffs are pretty nice, but their value goes down at higher levels.  Plus you're getting a Heirarch class charm that does the same thing.  I'd give a slight (biased) edge to Sage since #1 I'm a Sage and #2 projection is fun.

Ha! You guys are just getting a lotta love right now from the bunny gods...
When will assassins get that attention, I wonder...
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 09:29:31 - 04/28/09
Both are pretty valid.  Projection is getting a lot stronger and the "Sage" route gives access to all the very very nice cleanse charms.  Cleric group buffs are pretty nice, but their value goes down at higher levels.  Plus you're getting a Heirarch class charm that does the same thing.  I'd give a slight (biased) edge to Sage since #1 I'm a Sage and #2 projection is fun.

Ha! You guys are just getting a lotta love right now from the bunny gods...
When will assassins get that attention, I wonder...

is there some topic I've missed out on?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Shroud on 16:46:24 - 04/28/09

Iis there some topic I've missed out on?

Hey Bactrian; nothing really :)

I'm just implying that projection has had a major boost in terms of recent development.
I'm a would be Assassin, and the lack of discussion regarding them makes me wonder how good they are at times... :|
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ugluk on 17:11:27 - 04/28/09

Iis there some topic I've missed out on?

Hey Bactrian; nothing really :)

I'm just implying that projection has had a major boost in terms of recent development.
I'm a would be Assassin, and the lack of discussion regarding them makes me wonder how good they are at times... :|

Ummm, Hellmaster.  Nuff said.

Edit: and Yemonster
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Hellmaster on 17:49:40 - 04/28/09

Iis there some topic I've missed out on?

Hey Bactrian; nothing really :)

I'm just implying that projection has had a major boost in terms of recent development.
I'm a would be Assassin, and the lack of discussion regarding them makes me wonder how good they are at times... :|

Ummm, Hellmaster.  Nuff said.

Edit: and Yemonster

Hi  :)

Shroud, feel free to ask anything in the assasin's thread and I'll discuss whatever you want. I don't get why the Assassin class has the highest % of people playing the class and the most boring thread xD Anyway, I don't want to hijack this thread so go on with Hierarch holy things xD
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Indie on 19:34:18 - 04/28/09
Both are pretty valid.  Projection is getting a lot stronger and the "Sage" route gives access to all the very very nice cleanse charms.  Cleric group buffs are pretty nice, but their value goes down at higher levels.  Plus you're getting a Heirarch class charm that does the same thing.  I'd give a slight (biased) edge to Sage since #1 I'm a Sage and #2 projection is fun.

Ha! You guys are just getting a lotta love right now from the bunny gods...
When will assassins get that attention, I wonder...

Thanks a lot!
The projection ward seems really cool, you convince me. :)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 08:57:28 - 04/29/09

Iis there some topic I've missed out on?

Hey Bactrian; nothing really :)

I'm just implying that projection has had a major boost in terms of recent development.
I'm a would be Assassin, and the lack of discussion regarding them makes me wonder how good they are at times... :|

Oh ok.. you got my hopes up for a moment :p

I think its endgame projection rather than sage projection which is getting most of the love, so i think its warden getting most of the benefit from those. Sage projection can be nice and the synergy with holy is why I went sage rather than cleric.

Alot of classes do well in PVP (like shamans) without relying on too much on their rune based charms (like shamans dont often use ward dot charms), and the training/weave charms are pretty solid. The EA cumulative ward craft could be a big help for sages if you do want to use projection but thats the only thing sages have really got extra.

On an unrelated topic, anyone tried making a deck with both mind radiance and salvation? I tried it out with my new luminous ideas but found i either missed about 3 turns in a row because of no willpower or ended up with 40 willpower and no salvation or radiance draws.. =_=
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 06:12:48 - 05/08/09
Aura deck:  http://www.estiah.com/pvp/coliseum/tournament/id/15095

Circle of Life = yes.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ztormur77 on 15:18:13 - 05/08/09
ahhhhhhhhhhhhh I would kill for circle of life! man that is a nice charm
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 15:22:49 - 05/08/09
That's a really nice charm, it looks like circle of life is playing out exactly like i was hoping (ive been working towards a very similar deck since i hit heirarch!)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Shroud on 15:32:38 - 05/08/09
Aura deck:  http://www.estiah.com/pvp/coliseum/tournament/id/15095

Circle of Life = yes.

That was... awesome... NERF Hierarchs!!!
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 15:35:27 - 05/08/09
lol, it would be interesting to see how it did vs purge
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 19:33:07 - 05/08/09
lol, it would be interesting to see how it did vs purge

no it wouldn't.  it would be a disaster.  purge is incredibly powerful.  :D  my warden could show you.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 03:17:52 - 05/10/09
Aura deck:  http://www.estiah.com/pvp/coliseum/tournament/id/15095

Circle of Life = yes.

Going to try replacing Appeasing Balm with Star Gauntlets.  I don't think poisons are a problem; melee hitters are a bigger problem atm.  Would also like Light of Colith instead of a Sage charm.  Maybe King's Scepter in place of Crystal of the Dawn?  Needs tweaking.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 03:34:03 - 05/10/09
Have you considered Arcane Torrent?
I'm working towards that and the two you mentioned (needs 15x Tear of the Stars for a set for each of them... it makes me cry.. getit, tears, crying... ohhhh lame). I'm going to be forever though :p
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 04:14:17 - 05/10/09
Have you considered Arcane Torrent?
I'm working towards that and the two you mentioned (needs 15x Tear of the Stars for a set for each of them... it makes me cry.. getit, tears, crying... ohhhh lame). I'm going to be forever though :p

that and glorious resolve or tiara of strong belief; maybe even mageblood depending (better fit for a projection + aura build).  there are lots of choices.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Mcbee on 14:38:50 - 05/19/09
Anyone have some insight for a Heirarch on the 4th fight of Water of Life? This is a char I kinda inherited and I'm having the worst time with WoL. I have Nightmares/Voodoo/AoD for willpower, but I can't seem to get the other stats downs. Any thoughts on some charms that might be helpful for a lil ole guy like me? :laugh:
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 15:54:53 - 05/19/09
If you're targetting armor/WP, Woefuls Whip should help. RK, Night Cloaks and big melee hits should deal with the armor.

I dont remember well if I did armor/WP or armor/ward, this last one isnt hard. :)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Mcbee on 16:01:18 - 05/19/09
Yeah, I walked though this fight with my Pyro(albeit he is way more geared than the Heirarch) I just wasn't able to bring both down at once. Guess I'll head back up and give it another shot.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 16:37:58 - 05/19/09
Armor / ward is the best route IMO.  Earth charms + forbidden vitamins + fury of the seas + black orbs should do it.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Capricorne on 12:47:09 - 05/22/09
Anyone have some insight for a Heirarch on the 4th fight of Water of Life? This is a char I kinda inherited and I'm having the worst time with WoL. I have Nightmares/Voodoo/AoD for willpower, but I can't seem to get the other stats downs. Any thoughts on some charms that might be helpful for a lil ole guy like me? :laugh:

Go for dual damage and ongoing boosts:
http://www.estiah.com/character/combat/replay/id/4231868/owner/11516
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Shroud on 05:47:04 - 05/31/09
A question for the Hierarchs: how viable is a group of hierarchs (or 3 hierarchs and probably a pyro or slayer) in a 4v4?
They go better with magic users as opposed to melee, correct?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 11:40:28 - 05/31/09
I think it would work decently, mainly because sharing Benedictions would give a consistent source of WP for salvations and can be extended with buff extensions/works with circle of life... buuuuut I'm not exactly sure how you'd go about killing anything :p
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 12:40:45 - 05/31/09
how you'd go about killing anything :p

Other than Mind Radiance you're lacking in big-hitting damage.  It can be done, but you'd really have to tweak on the gears.  The advantage is lots and lots of Salvations; but you're gonna need them because it takes a long time for Heirarchs to kill anything.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 15:04:54 - 06/18/09
So I've been messing around with a Everlasting Light deck. My deck was basically all holy except for star gauntlets and crystal of the dawn. It actually seems a pretty good charm - it gives very consistent willpower and I was running 5x salvation and 5x mind radiance with it. It works very very well if you draw about 2 early, because that sets up a pool of about 20+ willpower (after you add things like luminous idea and blessed light in). But on the flipside I found it really hard to put in enough "good" holy cards while still filling the deck with EAs (was using lesser summoning, dim halo and luminous idea).

I might come back and try it again when i get enough int for light of colith =p
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 15:28:09 - 06/18/09
Light of Colith will help.  Dig down to your Novice charms - they have auras that benefit from Infusion of Light / Star Gauntlets and are holy.... too bad they don't hit for near enough ;)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 10:54:47 - 06/26/09
Hello to all Hierarchs posting in the forums and to the others who also visited...

I'm just lvl 30, Sage but I'm going for Hierarch...most people say that Hierarchs doesn't really kill, so they have low pvp ratings but they are good with supporting with their willpower charms...

But can Hierarchs defend themselves or even kill when alone?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 11:25:19 - 06/26/09
Well, firstly you don't have to use the Heirarch strategy if its not effective in 1v1 PvP, and it's not really true that they have low PvP ratings, look at Torq and Sladerma for example, both over 3.3k (I think Torq was previously #1 pvper too).

In my experience as a Heirarch you aren't going to notice a big leap in your power right at T3 compared to other classes like beserkers, pyromaniacs etc. who have great level 40 class charms, but things improve with salvation and benediction as you go through level 42+ (although purity is a bit.. extremely situational - useful for the 2nd fight of CoC though!). As you get higher up aura based strategies really come viable and strong in 1v1 and groups with things like Light of Colith, Infusion of Light, Circle of Life, Pyric Charge etc.

--
Speaking of aura based strategies this is one of the drops from the second CoC fight:

Penance
+1 to the duration of your auras
[Consume up to 5 willpower, and for each do the following]
-1 to the duration of your banes
+15 to next magic
Requires Level 46
Holy (R5)

I hate to say it but it seems to be pretty poor compared to Appeasing Balm ... You lose a 1 turn of duration extention.. and instead of a cleanse you get the strictly inferior bane reduction and +75 to next magic... for 5 willpower... and when you consider its 4 levels above appeasing balm .. =(
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Tobliz on 13:14:07 - 06/26/09
Keep in mind that you get more pvp ratings faster if you have a strong team than if you fight well alone.  Getting the high ratings is much more about finding a team that works well together than finding a good solo deck.  Heirarchs can give a lot to a team, so your ratings don't really have to suffer.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Lejes on 21:06:01 - 06/26/09
I have a character going hierarch via the cleric path. Is it just me, or is that path an extremely poor choice compared to sage? None of the cleric charms seem useful, but the sage charms seem like they could provide big damage after level 40, and even better they can do it with holy runes.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Tobliz on 22:08:42 - 06/26/09
Uh, you have it backwards. Cleric charms are devastatingly useful in T3 groups, especially in the low 40s with pyros.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 05:04:33 - 06/27/09
sage sap charms are also nice against pyros...just imagine using all 15 sap charms...it would amount to a -90 to magic damage! But I bet nobody would do that! XD
Although the ward projection of sage are a bit problematic since ward easily dissipates.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Shroud on 11:11:54 - 06/27/09
Hello to all Hierarchs posting in the forums and to the others who also visited...

I'm just lvl 30, Sage but I'm going for Hierarch...most people say that Hierarchs doesn't really kill, so they have low pvp ratings but they are good with supporting with their willpower charms...

But can Hierarchs defend themselves or even kill when alone?

Achh... more Hierarchs in WPS...
*kidding Moondance; go which way you want :) *
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 14:03:21 - 06/28/09
Don't worry Shroud, Hierarchs are kinda powerful in their own way!
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Capricorne on 15:25:05 - 06/28/09
But can Hierarchs defend themselves or even kill when alone?

"Yes we can" (do both :laugh:)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 15:55:49 - 06/28/09
^
I guess it comes with a good deck of charms!
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 20:13:23 - 06/28/09
I don't understand something in the wiki

What does this means:

Obtained from:
For five charms:
etc.
etc.

Others are "For two charms" or "For one charm"
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Smashy on 20:45:31 - 06/28/09
The charms made from the marks that are required for your T3 will come 5 at once.  The other level 40 charms come 2 at a time.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 22:12:18 - 06/28/09
With 1 Mark of Insight you get 5 Blessed Lights, with 1 Mark of Salvation 5 Restorations. 1 Mark of Perseverance and you get 2 Mind Radiances. And you need 5 Insignias if you want the complete set of the strongest charms.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 16:05:36 - 06/30/09
ok, I understand it now. I thought those charms with "For one charm" tag has only a miximum of one charm per player.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 15:02:24 - 08/13/09
I just turned Hierarch and I really think that being a Hierarch (with all the charms available in this class) is very difficult to maintain, in 1vs1 and in group fights. Most of the powerful charms requires very high costs to be able to utilize its full potential.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chronosz on 15:55:55 - 08/13/09
I think it is the most expensive class to make decent. Pretty much every other class can do pretty well with the basic dungeon drops. You have to craft a crap ton to be good as Hierarch.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 17:33:08 - 08/13/09
yeah its the most expensive class to make decent.

But really, even with all the expenses to make it decent, they will just be ok, they won't reach good or excellent.

Maybe because they are supposed to be a support class, then they are not supposed to be good at 1vs1. But even in group fights, Hierarch are kinda left behind as well.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Aplsos on 04:26:19 - 08/14/09
Maybe because they are supposed to be a support class, then they are not supposed to be good at 1vs1. But even in group fights, Hierarch are kinda left behind as well.

I think this is true of any of the support classes.  The problem is that class charms designed around 1v1 are usually just as powerful in group fights, while the same is rarely true of the group charms (not to mention that most group charms are a lot more situational than a good, strong attack.)  That means the support classes wind up being less valuable in both settings.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Hellmaster on 09:57:57 - 08/14/09
Maybe because they are supposed to be a support class, then they are not supposed to be good at 1vs1. But even in group fights, Hierarch are kinda left behind as well.

I think this is true of any of the support classes.  The problem is that class charms designed around 1v1 are usually just as powerful in group fights, while the same is rarely true of the group charms (not to mention that most group charms are a lot more situational than a good, strong attack.)  That means the support classes wind up being less valuable in both settings.

Totally agree. That's the root of the problem. From my experience, having a Berserker using his class charms is more useful in most cases than having an Assassin use any group charm. In fact, I'm pretty sure that most Berserker's gear for groups doesn't differ a lot from their solo gear.

Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Wolfsoul on 10:10:28 - 08/14/09
Hey!
+strikes
+renegade falcons or what ever
+guidance of martyr - new stuff, but lufvable
+fury shoutz
+decoyz
+charismaz and gods sees, we have a lot of charizma
-impact

Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Moondance on 09:34:21 - 08/25/09
it seems quiet here...

can somebody post, or just even pm me about the location of sanctified light? and with the current charms that extends aura duration, is it really better than blessed light?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Delmania on 22:02:25 - 10/29/09
So, what's the secret to 1vs1 as a heirarch?  I just promoted my cleric to one, got all of my trials charms, and now I am trying to farm crystals for the Glorious Holy Staff and Glorious Resolve.  Any one have suggestions?  What charms should I use?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Schutzengel on 23:01:33 - 10/29/09
it seems quiet here...

can somebody post, or just even pm me about the location of sanctified light? and with the current charms that extends aura duration, is it really better than blessed light?
It is the Hierarches' Crest.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Delmania on 16:49:53 - 11/03/09
Ok, another question.  Any advice for fight 2 of the Soul Harvester's Lab?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Capricorne on 19:45:58 - 11/03/09
Checking my old deck back in the days, I'd say turtle + willpower + heal - but it seems I did my class T3 heal charms prior to SHL.
I can provide by PM my deck content - let me know.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chupakabra on 21:07:52 - 11/14/09
And how about turtle+heal?And how kind of weapons are you use?I means spears,axe....
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 16:22:18 - 11/15/09
In 1v1, you mean? At low 40s it's probably the best strat available. Restoration, Salvation, Prismatic/Pyric Charges, some spirit, etc. You won't win coliseums, but occasionally will defend successfully. If you need to attack someone, prepare the deck according to his class.

And pray.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chupakabra on 16:33:11 - 11/15/09
o.k i think about this...
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Manores on 05:25:06 - 11/16/09
Heeeeeeellllo free whiners hierarchs of the free Estiah!

So what is this true hierarch challenge that everyone is speaking of? I got a char at lvl 30 and want to raise it as a "handicapped" hieararch to share the pain.

Soo, is it about keeping pow low? or with dex as well? can someone suggest the stats for a "handicapped" hierarch at lvl 45 and 50?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 15:14:08 - 11/16/09
Well at the moment I'm pretty happy with my stat distribution which is roughly 410 dex, 460-480 power and around 560-580 int/con.

I would say the pow/dex thing is a little more severe for pala then heirarchs, I chose power because I wanted summons/fire/earth which have come in handy, but DEX can't be dismissed either because of the great aura oriented frost charms it opens up (crystalline ice the most prominent) and some of the CPB options, both of which I miss using.

Overall for auras/the class strat specifically DEX 3rd is probably a little stronger because of the extensions but POW isn't *cripplingly* worse than DEX as 3rd. I wouldn't recommend absolutely ignoring the 4th stat

As for stat goals i'm not exactly certain. Maybe aim for Infusion of Light stats at 45 and 570 int/con and 400-500 3rd/4th stats at 50?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Manores on 20:49:02 - 11/16/09
Thanks Bactrian,

But I still don't get it. If a typical hiearch has 400-500 pow by level 50, what's the fuss about that pow thing?

Or it was mostly about paladins as you noted and I got it all wrong when people were talking about hierarches needing love?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Dissident on 23:29:28 - 11/16/09
You keep missing the point because your mind is fixated at level 50. Not everyone (and most people take a huge amount of time early 40s because of grinding stats/skills) is willing to wait until level 50 just to be competitive at coli 1v-3v or clear a level 42 dungeon EASILY like other class does.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Manores on 00:03:43 - 11/17/09
You keep missing the point because your mind is fixated at level 50. Not everyone (and most people take a huge amount of time early 40s because of grinding stats/skills) is willing to wait until level 50 just to be competitive at coli 1v-3v or clear a level 42 dungeon EASILY like other class does.

Then I'm not missing the point, my friend. If one chooses to stay in early levels as much as they'd like to do, they have to pay the price. There is a reason to stay there, right? You said it yourself.

Anyway, I don't care about non-50 stuff so it's not an issue in my eyes.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 02:13:15 - 11/17/09
I always have recommended pow as the dump for hierarchs. Frost and spears are worth it, imo.

And yes, the early levels (40-45) I had like 200-250 pow. I have been slowly raising it using elixirs and now it's at 350, but has been a loooong way.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 04:21:56 - 11/17/09
I'm 610+ int and con, 450+ pow and dex.  I could use a stronger 3rd, but eh.  Maces being what they are I can do OK.  Frost is a definite help compared to some other things.  You'd have a hard time getting both your pow and con into range, but if you did, you could fake a summoner that wouldn't be bad.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 06:52:36 - 11/17/09
Thanks Bactrian,

But I still don't get it. If a typical hiearch has 400-500 pow by level 50, what's the fuss about that pow thing?

Or it was mostly about paladins as you noted and I got it all wrong when people were talking about hierarches needing love?

I think when people are talking about heirarchs needing love in 40-45 its to do with the fact that the class charms are at best average until benediction and circle of life and there is very little itemisation which supports them. The issue with stats is con/int by itself doesn't open up many powerful charms at all, especially problematic in the 40-45 range when it means your relying pretty much entirely on your "secondary" runes.
If we are talking about level 50, obviously stats are no longer a big problem, but that choice will still affect what you have access to (as it should).. I think the issue at 50 may simply be that theres not the number of quality charms in holy that other runes have (although this is thankfully improving the last 2 patches or so), which has made using a "heirarch" strat a bit more difficult. So that means people have tended to use other strats, and are competing against classes which specialise in those other strats -> worse performance overall
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Yobol on 05:20:06 - 12/04/09
Nerf Hierarchs!  :laugh:

http://www.estiah.com/pvp/coliseum/tournament/id/55209
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 05:46:37 - 12/04/09
Nerf Buff Hierarchs!  :laugh:

http://www.estiah.com/pvp/coliseum/tournament/id/55209


We may yet have use for you when our takeover is complete.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Lejes on 13:00:02 - 12/04/09
That is possibly the best series of replays ever. And we can even see all of them.

What's with the Forcefield, though?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 13:22:14 - 12/04/09
That is possibly the best series of replays ever. And we can even see all of them.

What's with the Forcefield, though?

There's a bunch of melee cpb in those upper brackets.  Forcefield may no longer be powerful enough to contend with them, however.  SiN is... disgusting. 
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 18:38:10 - 12/04/09
SiN is... disgusting. 

Slal the zerker saying that made me chuckle. Awesome hierarchs awesomeness is taking control of his mind. :)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Slalderma on 18:45:18 - 12/04/09
SiN is... disgusting. 

Slal the zerker saying that made me chuckle. Awesome hierarchs awesomeness is taking control of his mind. :)

More ironic the fact that I suggested that charm.  ><
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chupakabra on 13:19:44 - 12/09/09
How strong is your's magic? Example - 450 magic(50%p)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 13:23:44 - 12/09/09
Well, nobody has such imba charms... our strongest (in terms of damage) charm is Mind Radiance, a possible 160 dmg hit.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Schutzengel on 13:41:29 - 12/09/09
Well, nobody has such imba charms... our strongest (in terms of damage) charm is Mind Radiance, a possible 160 dmg hit with 50% P.
Fixed.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 13:50:47 - 12/09/09
Well, nobody has such imba charms... our strongest (in terms of damage) charm is Mind Radiance, a possible 115 dmg hit with 50% P.
Fixed.

Double fixed! xP
(salvation is 160 though ;) )

Although mind radiance isn't really that strong when you get it*, even though it looks good on paper

*it may or may not be stronger when it becomes easier to get consistent WP later on
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chupakabra on 20:12:46 - 12/09/09
o.k and maby you can write some minde control charm? 25lvl...Sorry for mistakes English is not my strong side :)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 22:46:37 - 12/09/09
Well, nobody has such imba charms... our strongest (in terms of damage) charm is Mind Radiance, a possible 115 dmg hit with 50% P.
Fixed.

Double fixed! xP
(salvation is 160 though ;) )

Although mind radiance isn't really that strong when you get it*, even though it looks good on paper

*it may or may not be stronger when it becomes easier to get consistent WP later on

Totally true, I haven't used this charm for months and got confused with salvation.  :laugh:
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chupakabra on 20:59:55 - 12/21/09
DO yoy use armor and ward?And how much?%
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Chupakabra on 21:01:46 - 12/21/09
It is posible be turtle and healer?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Xxiner on 17:42:38 - 05/12/10
magic and melee can be buffed, even spi attack can be buffed, why heal can not?

How can we fight with other classes in lower 40s?

Hierarch is doomed to be a joke?

I feel like we are abandoned by the devs.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Ender on 17:59:28 - 05/12/10
If you can survive to 44, you'll have a lot gained. Pyric Charge, Infusion of Light, Circle of Light, (probably Forcefield too, though I don't like it at higher levels) plus Appeasing Balm, Moondrop Water, Prismatic Charge, Dragon Aegis, Restoration... and you have a competitive deck there.

Until that moment, what I used to run was a defense+Vodoo Head+Salvation deck which was semi-decent.

PM to Torq if you need anything. ;)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Zenetar on 18:07:17 - 05/12/10
I'm far from using Hierarchs mechanics, but heal charms = mostly aura charms and auras cannot be 'buffed'
they can be extended

Frost Fortress has a lot of aura charms
probably you may find them useful.

Auras became stronger late game - lvls 46+
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Bactrian on 08:00:30 - 05/13/10
magic and melee can be buffed, even spi attack can be buffed, why heal can not?

How can we fight with other classes in lower 40s?

Hierarch is doomed to be a joke?

I feel like we are abandoned by the devs.

Yeah, the truth is heirarchs suck at early 40s. A lot of classes have their "sweet spots" when levelling. For classes like Bezerker, who get the awesome Sigil and multihits, and Pyros, who also get awsome sigils and multihits in their early 40s, they are going to do very well especially when other classes don't have access to their best class charms (which for Heirarch is probably Benediction, Circle of Life and BlessedSanctified Light which come last). Pretty much you won't be able to do particularly well using Heirarch charms until at least 43-44+. So focus on itemising yourself for those levels (do the dungeons, get important crafts like Star Gauntlets, Crystalline Ice if you can use it, Lawful Will, Sceptor of Gregorious, Searing Halo etc.) then when you get to 44-45 you'll be able to make a much stronger gear.

In the low 40s, use whatever you can. A gear of 30 hyphused weapons and whatever multihits and EAs you can use is what I think I resorted to.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Xxiner on 08:34:26 - 05/14/10
Yeah, the truth is heirarchs suck at early 40s. A lot of classes have their "sweet spots" when levelling. For classes like Bezerker, who get the awesome Sigil and multihits, and Pyros, who also get awsome sigils and multihits in their early 40s, they are going to do very well especially when other classes don't have access to their best class charms (which for Heirarch is probably Benediction, Circle of Life and BlessedSanctified Light which come last). Pretty much you won't be able to do particularly well using Heirarch charms until at least 43-44+. So focus on itemising yourself for those levels (do the dungeons, get important crafts like Star Gauntlets, Crystalline Ice if you can use it, Lawful Will, Sceptor of Gregorious, Searing Halo etc.) then when you get to 44-45 you'll be able to make a much stronger gear.

In the low 40s, use whatever you can. A gear of 30 hyphused weapons and whatever multihits and EAs you can use is what I think I resorted to.

If you can survive to 44, you'll have a lot gained. Pyric Charge, Infusion of Light, Circle of Light, (probably Forcefield too, though I don't like it at higher levels) plus Appeasing Balm, Moondrop Water, Prismatic Charge, Dragon Aegis, Restoration... and you have a competitive deck there.

Until that moment, what I used to run was a defense+Vodoo Head+Salvation deck which was semi-decent.

PM to Torq if you need anything. ;)

Thanks for the replies from two of the best hierarchs in the game!

I am lvl44 right now and I am using Blood Pact and melee CPB to do colis, acting like a warlord  :laugh:  I have also tried to come up with a aura+defense deck. It is okay to deal with pyro but is winless when facing SP and melee CPB so I just gave up.

I will try more aura deck when I get to 45 when I can use Star Gauntlets  8)

PS: To Bactrian: I have skirmished you couple times to see what kind of aura deck you are using.  :D
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Inkcreamed on 01:19:07 - 05/17/10
I'm using an iris of cerpathos/sceptor of gregorious/cerulean rod shortdeck that is actually pretty decent. Pretty RNG-dependent, but with the right draw (and if you aren't facing a spiriter or a purger), you can get some really high damage hits. I just set my personal record at above 800 damage
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Xxiner on 08:14:23 - 05/18/10
I'm using an iris of cerpathos/sceptor of gregorious/cerulean rod shortdeck that is actually pretty decent. Pretty RNG-dependent, but with the right draw (and if you aren't facing a spiriter or a purger), you can get some really high damage hits. I just set my personal record at above 800 damage

The problem with shortdeck is no-win against SPI users, not to mention you rely heavily on the order of charms you draw. Since there are so so many SPIs in the coliseum, I bet your winning rate will be quite low.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Inkcreamed on 00:51:18 - 05/19/10
I'm using an iris of cerpathos/sceptor of gregorious/cerulean rod shortdeck that is actually pretty decent. Pretty RNG-dependent, but with the right draw (and if you aren't facing a spiriter or a purger), you can get some really high damage hits. I just set my personal record at above 800 damage

The problem with shortdeck is no-win against SPI users, not to mention you rely heavily on the order of charms you draw. Since there are so so many SPIs in the coliseum, I bet your winning rate will be quite low.

Not using it in coliseum. I use it to attack people in PvP that aren't Inquisitors or Deathknights
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Aclotheses on 12:30:47 - 05/27/10
I think Hierarchs should have a mass remove curse charm. And some sort of invulnerability charm. There's loads of potential for this class to flex more without breaking it's Holier-than-thou theme. Come on devs, give us a turn in the sun! :)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sparky on 12:40:48 - 05/27/10
I think Hierarchs should have a mass remove curse charm. And some sort of invulnerability charm. There's loads of potential for this class to flex more without breaking it's Holier-than-thou theme.
I think you forgot to add a charm doing 150 magic damage (100% P) without any condition, too...


Come on devs, give us a turn in the sun! :)
Make it to lvl 44-45, you'll see you can do well already as a Hierarch.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Xxiner on 06:14:22 - 06/19/10
This is a set I came up with, just reach the stat requirement for Scepter of Gregorius.

Sanctified Light x5
Circle of Life x5
Searing Halo x5
Scepter of Gregorius x5
Light of Colith x5
Infusion of Light x5
Boreal Spear x5
Tiara of Strong Belief x2
Fury of the Elements x5
Cerulean Rod x5
Lawful Will x5
Enhancing Light x5
Mind Radiance x1
Lightflake x4

Still, I feel this set is quite RNG-dependent, a 5-5 vs pryo. Damage is accumulating slower than melee CPB. No-win vs SP. Appreciate any comments. Thanks!
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Zenetar on 10:12:21 - 06/19/10
Reroll new character -> make him Inq -> own everything
kthxbye
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Aclotheses on 12:34:40 - 06/24/10
I'm talking about the flavour of our class. No way should we find Spirit our hardest match-up. I'm not asking for auto-win charms, obviously there should be a price to pay for Removing curses or Limited invulnerability, such is the nature of prayer. But, what is the point of being able to generate a shedload of willpower when you can't use it for any real purpose. Yes there are decks that kind of work for us, but there is nothing that says 'I am a Hierarch, this is what I do' except for decks that die, but quite slowly, to everyone else :(

The essence of the class is, if I am holy enough, my enemies will be rent asunder, probably at the last minute. We need more charms, or combinations of charms that do this. How about a charm that burns willpower to retrieve charms? I often find myself running out of charms against spirit, even after generating masses of willpower, but the damage has been done early on.
Something like:

                  Last Hope MkI
   
                  Aura:  during 4 turns if opponent plays a spirit charm,
                            consume up to 3 willpower
                            and for each return 2 charms to your gear
 
                  Requires: lvl 45, mucho int, lots of con, Holy 5, Hierarch class

                  Costs: Lots of gold, lots of obscure items etc

Its still conditional, you'll still probably have had it stripped out in the first ten turns by any deathknight or inquisitor, so it's hardly broken, but it would make for some exciting turnarounds and at least give us a chance to do what we are supposed to. Berserkers burn will in a class-appropriate way, wouldn't it be nice if we got to do that too? =P
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Dissident on 13:17:24 - 06/24/10
                  Last Hope MkI
   
                  Aura:  during 4 turns if opponent plays a spirit charm,
                            consume up to 3 willpower
                            and for each return 2 charms to your gear
 
                  Requires: lvl 45, mucho int, lots of con, Holy 5, Hierarch class

                  Costs: Lots of gold, lots of obscure items etc

Consuming willpower then bringing back 2 charms to your gear isn't going to help you against Spiriters on 1v1. This charm only delays your demise but isn't helping you win against your opponent.

Something like Cursed Femur is the way to go, dealing damage and gaining more power when your opponent uses spirit.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Xxiner on 04:57:13 - 06/28/10
Nice try  :) But just like Dissident said, this won't help you much. Spirit is a very good way to attack, efficient and simple. The problem with willpower is it is kinda defensive. And it is not effective against SP attack. Even if there are so many SPers in Coliseum, using a willpower-based deck is simply suicide. To make things worse, our willpower-based attack is all about consuming willpower. I am not asking Dev to make Hierarch No.1 1v1 in coli, but at least we should deserve a competitive class after spending so much time collecting charms. 

I'm talking about the flavour of our class. No way should we find Spirit our hardest match-up. I'm not asking for auto-win charms, obviously there should be a price to pay for Removing curses or Limited invulnerability, such is the nature of prayer. But, what is the point of being able to generate a shedload of willpower when you can't use it for any real purpose. Yes there are decks that kind of work for us, but there is nothing that says 'I am a Hierarch, this is what I do' except for decks that die, but quite slowly, to everyone else :(

The essence of the class is, if I am holy enough, my enemies will be rent asunder, probably at the last minute. We need more charms, or combinations of charms that do this. How about a charm that burns willpower to retrieve charms? I often find myself running out of charms against spirit, even after generating masses of willpower, but the damage has been done early on.
Something like:

                  Last Hope MkI
   
                  Aura:  during 4 turns if opponent plays a spirit charm,
                            consume up to 3 willpower
                            and for each return 2 charms to your gear
 
                  Requires: lvl 45, mucho int, lots of con, Holy 5, Hierarch class

                  Costs: Lots of gold, lots of obscure items etc

Its still conditional, you'll still probably have had it stripped out in the first ten turns by any deathknight or inquisitor, so it's hardly broken, but it would make for some exciting turnarounds and at least give us a chance to do what we are supposed to. Berserkers burn will in a class-appropriate way, wouldn't it be nice if we got to do that too? =P

Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Schutzengel on 15:42:13 - 07/01/10
Hierarches having nightmares against Inquisitors? YOU ARE DOING IT WRONG!
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Zenetar on 18:36:01 - 07/01/10
Hierarches having nightmares against Inquisitors? YOU ARE DOING IT WRONG!
Is there supposed to be a trick to this?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Retardedkitten on 01:28:30 - 07/02/10
no, Schutz
Hierarches having nightmares against Inquisitors? YOU ARE DOING IT WRONG!
Is there supposed to be a trick to this?

My hierarch averages at best, maybe 50% versus spirit at 50 in a good week of colis.  As with most matchups, it's very 'draw' dependent.  A few heavy wp/spirit charms up front or a well timed Fate hurts.  A few early lawful wills or golem hearts and it can be /easymode.

Either way, it's certainly NOT an auto-win.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sandyn on 14:52:14 - 12/22/10
Just wondering.how do Hierarchs counter Slayer and Warden purges?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sheira on 15:10:53 - 12/22/10
Hide in a corner and cry. If you are in a group setup, never have the least ward or highest HP. Oh and sacrifice lots of virgins to the dice god. That's pretty much all you can do. The latter is the most effective.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sandyn on 19:08:02 - 12/22/10
 :)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Yogurt on 07:44:26 - 12/23/10
Last Hope MkII

Aura: 1 willpower(cumul) and restore 1 charm everytime opponent plays a spirit rune that deals no spirit damage during 6 turns

I think this one is better......
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sparky on 07:51:27 - 12/23/10
Last Hope MkII

Aura: 1 willpower(cumul) and restore 1 charm everytime opponent plays a spirit rune that deals no spirit damage during 6 turns

I think this one is better......
You can't restore charms. Also this is totally broken, you'd just be able to make the fight last forever and tank the spiritter. I don't mind the idea of tanking a spiritter though, but still...
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Yogurt on 08:59:01 - 12/23/10
Last Hope MkII

Aura: 1 willpower(cumul) and restore 1 charm everytime opponent plays a spirit rune that deals no spirit damage during 6 turns

I think this one is better......
You can't restore charms. Also this is totally broken, you'd just be able to make the fight last forever and tank the spiritter. I don't mind the idea of tanking a spiritter though, but still...

Actually, "A fight lasts for ever" is another kind of exhaustion technique :P
Thanks to our Bunny God, who created a world that killing is way more effecient conflict solving method......Till today, the killing of mind even has no remedy to cure ::)
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Thatguy on 04:02:40 - 12/26/10
Last Hope MkII

Aura: 1 willpower(cumul) and restore 1 charm everytime opponent plays a spirit rune that deals no spirit damage during 6 turns

I think this one is better......

Spirit restoration is a mechanic that's not coming to Estiah anytime soon. You could use this alternate implementation to try to achieve the same effect:

Aura: 1 willpower(cumul) and 1 spirit everytime opponent plays a spirit rune that deals no spirit damage during 6 turns
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Yogurt on 08:10:20 - 12/27/10
Last Hope MkII

Aura: 1 willpower(cumul) and restore 1 charm everytime opponent plays a spirit rune that deals no spirit damage during 6 turns

I think this one is better......

Spirit restoration is a mechanic that's not coming to Estiah anytime soon. You could use this alternate implementation to try to achieve the same effect:

Aura: 1 willpower(cumul) and 1 spirit everytime opponent plays a spirit rune that deals no spirit damage during 6 turns

And I've forgotten to add that only spirit damage can be restored, not these consumed by every turn action.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Zharg on 07:53:28 - 01/21/11
I'm really glad Blinding Light got changed. It's quite useful now as a Super Restore Faith.

Still can't find much of a non-PvE use for Indomitable Spirit though. Tried some willpower gears, but they just aren't competitive. Doesn't help that it's missing a Holy rune.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Xxiner on 02:05:38 - 02/21/11
One of the Blinding Light's effects says:

Aura: If an ally has less than 15% HP, consume effect to make him immune to next direct melee and magic attack. Lasts 5 turns.

What is the difference if it is like:

Aura: If an ally has less than 15% HP, make him immune to next direct melee and magic attack. Lasts 5 turns

In a word, I don't quite understand the wording "consume effect".
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sparky on 02:09:53 - 02/21/11
One of the Blinding Light's effects says:

Aura: If an ally has less than 15% HP, consume effect to make him immune to next direct melee and magic attack. Lasts 5 turns.

What is the difference if it is like:

Aura: If an ally has less than 15% HP, make him immune to next direct melee and magic attack. Lasts 5 turns

In a word, I don't quite understand the wording "consume effect".
It means that the aura disappears when the effect is triggered. If the "consume" wasn't here, the same aura could be triggered several times (each time there's an ally below 15% life), while in its current wording, it'll be triggered once and then disappear.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Kadafan on 01:42:34 - 06/09/11
I have a level 44 Hierarch and I did this skirmish to see what her future looks like and my face went like this :(
http://wl.attrib.org/estiah/replay/72728e26
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Merton on 03:47:01 - 06/09/11
I am not a fan of hierarch as a class...but that fight is not indicative of their potential in the slightest.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Uraxor on 22:10:34 - 08/30/11
l44 messing around with projection ..

any chance to get some constructive feedback on the gear here?
thanks a lot in advance for any help! :)

Staff of the Eclipse x5
Sage Lightning Staff x5
Sage Lightning Relic x5
Sage Thunder Tome x5
Ward Projection x5
Sage Pure Orb x5
Sage Lightblade x5
Frozen Arc x5
Sapping Floe x5
Crystal of the Dawn x5
Dim Halo x5
Glorious Warder x1
Magma Shield x5
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Sparky on 23:22:46 - 08/30/11
l44 messing around with projection ..

any chance to get some constructive feedback on the gear here?
thanks a lot in advance for any help! :)

Staff of the Eclipse x5
Sage Lightning Staff x5
Sage Lightning Relic x5
Sage Thunder Tome x5
Ward Projection x5
Sage Pure Orb x5
Sage Lightblade x5
Frozen Arc x5
Sapping Floe x5
Crystal of the Dawn x5
Dim Halo x5
Glorious Warder x1
Magma Shield x5
Not a fan of Staff of the Eclipse to start with. 85 magic at best, no other effect in 1v1, can't use bonus from cpb or +next... I think it should go out. Same about Ward Projection. At least the Sage stuff have a direct magic hit on them. Glorious Warder and Magma Shield ? This deck will just be too slow against melee if only that (needless to say spirit will crush it hard), Frozen Arc and Sapping Floe won't help out much stalling to let you project enough against them. I'd run more auras along with extenders there, though that'd end up resembling your everyday's Hierarch aura "projection" (understand CotD and maybe Scepter of Gregorius) deck. If you want to do something more original, I'd start trying to set up some kind of odd magic cpb aura direct projection deck, with CotD, lightflake (maybe Ice of Colith later), Frozen Arc, Sapping Floe, a couple sage magic+projection and aura extenders. Though I bet even then Pyric Charge/Dragon Aegis will be more than welcome as the setup is kinda slow and you're not a Warden able to Ice Tomb (or an Energy Blooming Slayer).
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Kadafan on 09:42:40 - 08/31/11
l44 messing around with projection ..

any chance to get some constructive feedback on the gear here?
thanks a lot in advance for any help! :)

Staff of the Eclipse x5
Sage Lightning Staff x5
Sage Lightning Relic x5
Sage Thunder Tome x5
Ward Projection x5
Sage Pure Orb x5
Sage Lightblade x5
Frozen Arc x5
Sapping Floe x5
Crystal of the Dawn x5
Dim Halo x5
Glorious Warder x1
Magma Shield x5

Ward projection isn't much of a viable strategy until your next level. Then you want Crystals of the Dawn and as many aura extenders as possible as well as Circles of Life. The remainder of the charms in your deck should then be either something that grants an aura or extends one with just a few exceptions.
Title: Re: [Cathedral of Illumination] Holy Sh*t!
Post by: Shalq on 00:12:54 - 10/21/11
So, Sheira, what are the new class charms for Failarch (R4)?
Title: Re: [Cathedral of Illumination] Holy Sh*t!
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Title: Re: [Cathedral of Illumination] Holy Sh*t!
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