Author Topic: Bane, Aura and Modifier  (Read 920 times)

Masterdolmick

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Bane, Aura and Modifier
« on: 10:01:26 - 06/18/14 »
If anyone asked this before, please redirect me. This sounds like a pretty fundimental question.
In E1 Auras and Banes are distinguished by triggering condition, EA only triggers Bane, etc. Now that there are no EA in E2, what is the difference between the two?
In other word, if we can attach a "Buff bane" on myself, then what's the difference with a "Buff aura"?
And then we have Modifiers.
I suppose modifiers can only "modify" attacks right? No way it can deal damage or heal or give armor or things like that right?

I also suggest we can add the definitions for these three to the battle page of FAQ.

Lezard

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Re: Bane, Aura and Modifier
« Reply #1 on: 10:48:01 - 06/18/14 »
Technically, bane auras and modifiers are exactly the same.
The only reason there are 3 is to split the effects into 3 categories, and ass card with synergies to only one part, or cards that remove only some of them.

It's possible to do beneficial banes, or even modifiers that give armors rach turn, but I will just try to avoid it.

What I try to build:

- Aura: Beneficial effects usually attached to caster or its allies. Effects that activate at the end of turn (10 ward) and some reactive effects ("when fire damage is taken, do xx"), and resistance-type proactive effects (10 fire resistance).
- Bane: Negative effects attacned to enelies of the caster. Also effect at end of turn (5 magic), and vulnerability-type proactive effects (10 fire vulnerability)
- Modifiers: Effects either positive or negative, applied to any side. Contains all other proactive effects (+10 to damage done, +5 to ward gains, -20% to healing recieved...). Should never have effects that activate at the end of turn.
- Summons: Only activated effects, and usually one at random among several. The target can be different for every possibility of a single summon.


Edit: to clarify -
Proactive effects are effect applied just before another effect is resolved (incrementing / decreasing values)
Reactive effects are effects that trigger just after another one is resolved (can do anything in reaction)
« Last Edit: 10:52:03 - 06/18/14 by Lezard »

Masterdolmick

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Re: Bane, Aura and Modifier
« Reply #2 on: 12:41:25 - 06/18/14 »
Thank you Lez. Proactive and reactive effects look cool.