Author Topic: Player Dungeons  (Read 980 times)

Lezard

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Player Dungeons
« on: 19:20:12 - 03/09/14 »
We're at a time of the beta where we could start integrating player made dungeons.
Things would happen much more differently than for E1 dungeons: we would not just ask for a list of monster and cards, we would give you a small editor where you could design cards, monsters and dungeon rooms directly, then send us the output files hat would be fast to integrate to the game.

We are not looking for complex dungeons, just simple ones like the ones we can find before lv32, without any story: just a few trash fights, one or two guardians, a boss, and a few gathering nodes. This would help also fill up the few holes in itemization and progress.

We're looking for dungeons in those level ranges:
- 23-24
- 26-27
- 30-31
They could be remakes from some dungeons found in Estiah1, where the ambiance / spirit of mobs is adapted to the new battle system. You are free to create and propose charms as drops for these new dungeons, based on your experience of what you were missing the most at that time.

If anyone is interested, please contact me and I'll send you the editor.

Sheira

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Re: Player Dungeons
« Reply #1 on: 18:21:13 - 03/11/14 »
Here are some ideas for units that could be created, suggestions are welcome:

Mad Digger:
  • Move: Move Random
  • Explosion: Target Any, Circle 2 - centered on Caster: X Magic/Pure
  • Failure: Target Self: X Magic/Pure
  • Dynamite: Spawn mob "Dynamite" at random location (possible? Otherwise spawn on fixed position then move; limit to 3? squares from caster)
OR
  • Dynamite: Select Any with Lowest Distance: Bane: At End (30t): X Magic

Dynamite:
  • Explode: Target Any, Circle 2 - centered on Caster: X Magic/Pure

Possible fights:

Trash/Guardian: Player + Mad Digger vs ?
Mining: Player + Mad Digger vs ?
Mad Digger can help to destroy rocks, player can block movement to get him to "explode" closer to rocks
Herbalism: Player vs Mad Digger
Player has to block Mad Digger so he does not kill the herbs.



Mana Lizard:
  • Lie in Wait...: X Ward, Cursed Modifier: Each Turn (500): +X to Magic attacks
  • Lightning Discharge: X Magic
  • Prepare to Strike: X Armor, +X to Magic attacks

Possible fights:

Trash: Player vs 4 Mana Lizards
Guardian: Player vs 2 Mana Lizard + some protect mob




Fanatic:
  • Poison Stab: X Melee, Bane: Each Turn (X): X Magic
  • Vicious Stab: Target enemy with lowest HP: X Melee

Possible fights:

Trash: Player vs X Fanatic
Guardian: Player + helpless guy vs X Fanatic



Hydra Head:
  • Bite: Protect X, X Melee (~30 delay)

Hydra Body:
  • Regrow: If "Hydra Head" dies: 2x Spawn mob "Hydra Head" (I have only found if all mobs of a certain type are dead, is this possible? otherwise some trigger/ote magic, or spawn a new one each time a Head takes damage)
Regrow could also be a battlefield charm.

Possible fights:

Boss: Player vs Hydra Body + Hydra Head
Use AoE (+boosts) to damage the body, fight won if body dies.

Lezard

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Re: Player Dungeons
« Reply #2 on: 20:42:41 - 03/11/14 »
I like the ideas.
Maybe the hydra would do for a high level boss, it seems a bit tough at low level

Gabbin

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Re: Player Dungeons
« Reply #3 on: 05:11:27 - 03/16/14 »
Just got back from vacation!  I'd love to take a look at this this week.
Everythings easier in pseudocode!