Author Topic: Beta server patch notes  (Read 6648 times)

Lezard

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Re: Beta server patch notes
« Reply #15 on: 22:36:07 - 06/11/14 »
Story

- Game progression has been heavily overhauled. Exp gained from story fights past lv20 have been reduced by up to 75%. All that missing exp has been spread out on skills, and a bit on side quests.
Please, make sure to share your thoughts on the new growth curve after you have experienced it a bit!
- Item shops and card shops now have their own filters.
- Various small bug fixes

Coliseum
- The price of ext1 boosters has been greatly reduced (from 100 to 20). Cards from that extension also had their price dropped.

Translation
- Fixed some issues with filters, and next / previous buttons.

« Last Edit: 22:40:00 - 06/11/14 by Lezard »

Lezard

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Re: Beta server patch notes
« Reply #16 on: 22:12:53 - 06/17/14 »
17/06/14

Coliseum mode
- A New extension has been added: "Spring Demons". This extension focuses heavily on a new mechanism the ability to summon real monsters to fight for you. They will appear on the field, and have their own hp / spirit bars.
Since this feature is very new, we highly encourage all players to test it as much as possible and give us some feedback.
To make the process easier, the coin cost of booster packs for ext3 has been reduced to 1.

- After standing in the PvP queue for more than 3 minutes, you will now have the possibility to fight an AI. Those fights do not give any rating, but they award as many coins as a normal PvP fights.

- The Glicko algorythm was implemented to calculate rating gains and loss after PvP fights in the coliseum

Lezard

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Re: Beta server patch notes
« Reply #17 on: 23:36:32 - 06/18/14 »
Coliseum:
- The "Balanced Deck" has been completely reviewed. It now only uses armor and ward runes, and was renamed Defensive deck. IT's goal is to play a turtle strategy to outlast the target.
New charms were added to it that force the target to draw a card. This method provide a (dangerous) way for the turtle to make the opponent exhaust faster.
The effect to make opponent draw was added to a few existing charms.

- Phoenix Shield: Renamed to Shining Shield, and effect redesigned
- New rare card in extension 1: Glorious Attire
- Heavy Tellium Chestplate and Magesteel Helm: Effect updated
- Fire Cane: now cost 3 white instead of 2 blue rune, and damage increased from 48 to 62
- Shock: aura/modifier duration updated (from -3 to -25)