Author Topic: Beta server patch notes  (Read 6845 times)

Lezard

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Beta server patch notes
« on: 23:41:02 - 08/22/11 »
23/08/11

General
Stability improvement for matches. You should see a lot less black screen or empty fights.
Log improved: the name of persistent events added in front of their action in the log

Charm fix
- Tin golem now a real summon
- Fixed Haunted Earrings and Haunted Bracelet targeting
- Fixed issue causing auras/summons to trigger multiple times
- Fixed all rune gains from effect (that gave wrong runes)
- Removed some wrong charms that could appear in shops or boosters

Lezard

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Re: Beta server patch notes
« Reply #1 on: 00:33:21 - 08/24/11 »
24/08/11

General
Several new charms added to the 2nd expansion. Shops updated.

Charm fix
- Mana shard targeting added
- Whispering Ghost targeting fixed
- Retribution heal now properly scaling
- Laughing skull: aura duration reduced to 5, and now grand armor runes instead of spirit. Condition should also be fixed (works if a card with spirit rune deals damage, sources excluded)
- Beckoning flame / Ritual sword are now uncommon. % chance to morph runes reduced to 25.

Nipal

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Re: Beta server patch notes
« Reply #2 on: 00:20:50 - 08/25/11 »
General
- Source charms now cycle every turn even if they have not been used.
- Price of booster pack greatly reduced to ease testing

Charm fix
- Fixed various case of link bonus triggering while it should not have
- Fixed targeting on lesser imp, earthling, heavy runic hammer, pulsing legplates, phalanx spear and mana seed
- Mind disrupter and Glorious spear now properly give a modifier
- Mana seed rune multiplier should be fixed (untested)
- Mind focus willpower generation should be fixed (untested)

Lezard

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Re: Beta server patch notes
« Reply #3 on: 08:27:34 - 08/26/11 »
General
- Source charm cycling now only happens when a source card is used, or when an ability card is broken
- Delay on breaking cards normalized to 6
- Fixed crash issues sometimes occurring in the middle of fights

Charm fix
- Fixed targeting on Light's Protection

Nipal

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Re: Beta server patch notes
« Reply #4 on: 22:47:51 - 08/28/11 »
General :
- Added rename deck feature
- Added clear deck feature
- Improved scrolling combat text in battles (dynamic text size, buff icons...)
- Improved battle preparation room with better handling of dropped players. The connection status of allies or opponents is shown next to their name
- Improved overall client error handling. "Black screen of the death" should be less frequent, players will see an error window instead.
- Fixed various interface related minor bugs (value refreshing in deck, inventory, after match etc.)
- Fixed general chat scrolling
- Fixed battle chat (/a to talk to allies, /s to talk to all, /e to talk to enemies)
« Last Edit: 23:06:55 - 08/28/11 by Nipal »

Lezard

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Re: Beta server patch notes
« Reply #5 on: 10:36:28 - 09/02/11 »
Yesterday's patch notes:

Charm fix
- Simplified the rune requirement on many existing charms
- Altered the effect and strenghtened the link bonus of several existing charms
- Major update of spirit charms: their power is reduced and most spirit damaging charms now have a green rune in their cost
- Added many new aura and bane charms in the extension "Winter Solstice". The shops have been updated.

Nipal

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Re: Beta server patch notes
« Reply #6 on: 23:40:45 - 09/13/11 »
General
- Various small UI fixes (special characters in chats, persisting value selection in shop, preparation room crash etc.)
- Charm breaking mechanism has been changed. In addition of the rune of the broken charm, player will also receive
  the next source rune, and delayed by the broken charm's delay value. Also, the delay before the next draw will occur is increased by 50%.

Charm fix
- Fixed healing on Sadism
« Last Edit: 23:45:04 - 09/13/11 by Lezard »

Lezard

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Re: Beta server patch notes
« Reply #7 on: 15:53:38 - 09/16/12 »
General:
- Improved the card tooltips

Battle:
- All character HP reduced to 600
- Clicking on a card will now cycle between: use / break / nothing (or break  / nothing if the card cannot be used)
- Added coloration to the battle log
- During fights, the name of charms used by all players is now displayed in the top right corner
- You can now chat during a fight. Press enter and type a text.
You can change the text visibility by using the following commands:
  *  /ally or /y => all allies
  *  /all or /a => all players

Lezard

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Re: Beta server patch notes
« Reply #8 on: 23:55:05 - 02/12/14 »
General:
- Fixed a bug that sometimes allowed a player to move more than one square away
- You now have a warning during the fight when a soul is captured, failed, or immune.
- ctrl+click to break card during battle works again
- Notification when an observer joins during the battle
- Tweaked battle result screen for better user experience
- Fixed replay rewards and logs (previous replays no longer work)


Balance:
- Story Fight V.5 is now a bit easier
- Gathering mobs rank 1 and 2 now give more materials
- Gathering mobs will now be immune to soul capture
- Lightwood can now be bought in Gaea's Dawn
- Lightwood Hammer craft added back
- Fixed the requirements of Grim Darkness (no longer require Frozalium ore)

Achievements:
- Added an achievement for soul stealing
- Increased slightly the experience rewards for battle skills, ranks 2 and 3
- Breaker is now easier to earn
« Last Edit: 09:52:39 - 02/13/14 by Nipal »

Lezard

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Re: Beta server patch notes
« Reply #9 on: 23:16:03 - 02/17/14 »
General:
- Damage meter addon is now available
- Deck helper addon is also available. It provides numerous statistics on the deck you are using.
- Fixed a bug with filters in deck interface
- Added a new filter: "fx:cleanse"
- Shop shows "source" and "ability" for better charm visualization
- Replay shows X ranking for lost fights
- Shops can now be accessed through the menu, under "world"

Balance:
- Stat requirements on all cards removed.
- Fixed the effect of [Hailstorm] in the last fight of "Miracle Harvest"
- Story Fight 7-2 now properly rewards the charm [Adrenaline Blade] (Those that missed it can ask for it in irc - id 2088)
- Updated the materials of all [Liquid xxx] crafts

Achievements:
- Gathering achievements are now quicker to gain
- fixed a bug that caused condensing III to be gained immediately after a single fight in lv30+ dungeons.
« Last Edit: 23:35:13 - 02/17/14 by Lezard »

Lezard

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Re: Beta server patch notes
« Reply #10 on: 00:26:53 - 02/25/14 »
General:
- A lot of new charms have been added as quest rewards, with a specific rarity. Those charms are very powerful, and should significantly reduce the difficulty of the campaign.
In a future patch, we'll add achievement rewards for completing story fights and dungeons without using any of those charms.
To get all the charms you might have missed, there is a temporary shop in Inachis that sells all these cards for 1g.
- Players can now up/down vote a fight after it ends or on its replay. Votes determine fights' popularity and the most popular fights will show up on the home page.
- Shop page now grays out uninteresting charms (having all copies, too high levels)
- Gear builder now enforces charm requirement check. Charms with unmet requirements can no longer be added to gears, and gears with unusable charms can no longer be saved.
- Job and class system has been replaced by a unified specialization system. Base stats (pow/dex/int/con) and all jobs have been removed, class advancement is now based
on battle performance. Please refer to the specialization page for detailed ways to advance in each specialization.
- Dungeon manual reset now only reset cooldown instead of full progress.
- You now need to be in a specific city to progress on each quest step
- Quest steps now show the expected player level


Balance:
- [Incineration] now awards a debuff rune
- Story 4-2: There is now a timer and a message explaining win conditions
- Story 4-2: Triffrey's poison damage reduced from 6 to 5
- Story 4-5: Hathnuz now display a countdown before exploding
- Story 5-2: Fixed a bug that sometimes caused the fight to end prematurely
- Story 5-2: Reduced the damage of Roth's [Sand Fury] from 120 to 110
- Story 5-2: New reward: [Suppress]
- Story 5-3: Reduced the HP of Phoenix Heavy Guard from 210 to 180
- Story 5-5: There is now a timer and a message to explain the victory condition
- Story 6-2: Armor gains in [Cold] increased from 0 to to 40%
- Story 6-2: [Shine] now removes one bane on self
- Story 7-5: Playing a green rune now makes the player take 50 pure damage
- Breaking a card will no longer slow down the draw process
- Damage resistance now also applies to projection
- Fixed a but that allowed to have more than 100% penetration.
- Increased experience gained from several quest fights, and for all dungeon / act completion.
« Last Edit: 00:44:05 - 02/25/14 by Lezard »

Nipal

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Re: Beta server patch notes
« Reply #11 on: 23:11:10 - 03/04/14 »
General:
- Most of crafting materials are now directly available in Temporary Shop in Inachis, beta testers can buy them to speed up testing.
- Elixir of Knowledge is now available, it can be consume to gain experience (for testing purpose as well).

Game Translation:
A new page allowing to translate game texts has been added. Only a few text categories are available for testing purpose.
Players can suggest texts in English, French and Chinese, and they can vote on texts based on their quality. Only administrators
can approve texts.

Any feedback on the UI is welcome, and please DO NOT start translating for real, your translations WILL be lost.


Lezard

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Re: Beta server patch notes
« Reply #12 on: 23:38:10 - 03/09/14 »
General:
- The map screen has received a complete overhaul
- The conditions to gain class points during battle have been fully implemented
- the rewards for the first 3 ranks of each class have been added. They can be viewed on the class selection screen.


Balance:
- [Seven Star] now costs blue+white instead of blue+yellow
- All charm usage level reduced by 1
- New battle skills: Decimation and Classy
- Green rune mastery skills are now much quicker to gain, and award twice more experience

Lezard

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Re: Beta server patch notes
« Reply #13 on: 21:12:40 - 03/27/14 »
General:
- A new story act has been added
- The reward screen has been overhauled to show various gains in a clearer way
- Private message has been implemented
- Notification system has been implemented
- Phoenix feather shopping has been implemented, but during the beta you won't receive any phoenix feathers :)

Balance:
- Slumbering Elemental HP reduced from 220 to 160
- Bog Monster HP reduced from 435 to 400
- Dark Hound HP reduced from 95 to 80
- Gold price of low level vendor charms reduced
- The step "Preparing the assault" in act 2 now awards 3 sources instead of some beer. The main character somehow realized he was gearing up for battle and not for a party.
- The step "Jeers" in act 1 now automatically moves the player to Lumina
- The step "Walking from the Dawn" in act 2 now automatically moves the player to Eversweep

Lezard

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Re: Beta server patch notes
« Reply #14 on: 23:50:21 - 06/03/14 »
Small patch applied:

The translation screen
A few updates were performed:
Next to each category (in french / chinese) will be 3 numbers.
Example: Common ( 11 / 31 / 53 )

First number (in red) represents the amount of texts that have to be translated
Second number (orange) represent texts for which there is at least one translation or vote
Third number (green) represent texts validated by an admin

You can shift between catagories thanks to the filters "new / pending / final"

General:
- Several charms updated
- Dusk Bloom dungeon freeze fixed