Author Topic: Typo and text related issues  (Read 22057 times)

Lezard

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Typo and text related issues
« on: 21:12:07 - 01/28/10 »
Please use this thread to report any issue related to the texts in the game.

This includes
- Typos
- Grammar mistakes

What should not be reported are:
- Punctuation problems
- Spacing problems
- Typos in HTML tags or other zones of text that can't normally be seen
- Suggestions to improve sentences that are already grammatically correct
- Any other problem not related to texts (please create a new topic for that)


Errors reported in this thread are usually fixed in the following game patch.
It is highly recommended to make a forum search before reporting a typo to make sure no one already reported it before.
« Last Edit: 13:01:45 - 08/06/10 by Lezard »

Lezard

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Re: Typo and text related issues
« Reply #1 on: 20:24:44 - 01/30/10 »
last paragraph, 1st screen, new dungeon Bile, first sentence reads: "Water", she says. - proper grammar dictates the comma should be within the quotation marks, not outside them... (http://grammartips.homestead.com/inside.html for reference)

This is something that I will not change. As I already said before, however more proper the alternative is, I refuse to follow this obscure and illogical rule. It's like writing in maths 3 * (5 + 2 = ) 21.

Also, as a general rule please avoid reporting Punctuation / Spacing problems.

Lezard

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Re: Typo and text related issues
« Reply #2 on: 21:28:39 - 03/27/10 »
Don't worry if you see your typo report removed: the posts are deleted as soon as they are integrated in a patch.

Misha

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Re: Typo and text related issues
« Reply #3 on: 07:53:22 - 01/09/11 »
In the second fight of Where We Must All Sup, several of Grandmaster Greydam's charms have incorrect phrasing on the conditional.  [Instigate] says "If one of the runes used by target in the last 3 turns is not Shadow, Lightning or Fire", where the correct phrasing would be something like "If none of the runes used by target in the last 3 turns are Shadow, Lightning or Fire".  And yes, these are actually two different conditional phrases.

[Deem Inconsequential] and [Golden Orb of Authority] have the same issue.

According to the wiki, [Shifting Sands] also uses it so I assume it's incorrect there too, but I have not seen that charm myself so I cannot check.  If there are others besides these I don't know about them.

Powerslave

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Re: Typo and text related issues
« Reply #4 on: 13:54:03 - 10/03/11 »
Solace in Solitude, fight 4:

[Hidden Life], [Hidden Strength], [Hidden Insight]

All the above charms affect the hermit (the enemy), but it's not mentioned anywhere. Specifying something like "(Target enemy)" would make them a bit more clear.


[Eremitic Sanctuary]
20 Willpower
(Target enemy with highest level)
Curse: Attach to target: Self purge if last rune used was Buff, until end of fight

The target is already made clear by the "Target ..." line, so it's a bit redundant - just use this or that, but not both. And pls fix up the rest of the text. Oh, and the flavor text of the charm is very "intimidating":
Desiccated Hermit says : . . .


[Compression]
Aura: +2 to next melee and magic for each enemy during 3 turns
Break focus
(Target enemy with lowest armor)
38 Magic (70% P)

WTF?! It's a one man team, so why the hell would he want to break focus?! Oh, and "lowest armor" wasn't supposed to be "lowest ward"?


[edit] forget it, it's absolutely perfect...


[Blind Swipe]
Aura: +1 armor (cumul) to all enemies during 3 turns
(Target enemy with lowest armor)
38 Melee (70% P)

If it's (cumul), it's supposed to be +1, right? I haven't seen "+XX armor" anywhere else in this game...


[Submissive Hound]
Summon: +1 to auras and -1 to summons for each summon on target, during 3 turns
(Target enemy with highest level)
[For each aura on target]
1 Spirit

The first line is not clear, or not working as intended: is it "(+1 to auras and -1 to summons) for each summon" or "(+1 to auras); (-1 to summons for each summon)" ? nor complete. It should read something like this:
Summon: +1 to your auras; +1 to (target's) auras and -1 to (target's) summons for each summon (on target)
« Last Edit: 15:22:14 - 10/04/11 by Powerslave »

Powerslave

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Re: Typo and text related issues
« Reply #5 on: 14:36:38 - 10/03/11 »
Soul Harvester's Lab:

[Glyph of Protection], [Glyph of Warding]
Aura: 90 Armor/Ward each time opponent uses an Armor/Ward rune in the next 6 turns

Although it's technically correct, using the current/common wording it should be something like this:

Aura: 90 Armor/Ward if last rune used by target was Armor/Ward, during 6 turns

Shalq

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Re: Typo and text related issues
« Reply #6 on: 19:43:50 - 10/24/11 »
[Tygann] has a problem similiar to [Slash and Burn]'s, relating the order of effects:
When you play tygann as your first card, you don't summon anything, because the condition [for each rune used or discarded] is 0. I can't test it on live server, but there's a proof from the contest one: http://contest.estiah.com/character/combat/replay/coliseum/356/id/2492
When you play SnB having 0 willpower, no aoe bane is used. It doesn't matter how strong the bane will be depending on amount of willpower used, so it should be pulled every time.

Ziotackus

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Re: Typo and text related issues
« Reply #7 on: 15:09:10 - 07/19/12 »
In Seeds of Miasma I read:

Bane: Lose 25 life and +1 to all allies' banes after 4 turns

But target has a life loss of 30 HPs... Here a REPLAY [turns 91-95]

Credits to VERMIGLIO

Sparky

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Re: Typo and text related issues
« Reply #8 on: 17:08:25 - 07/19/12 »
In Seeds of Miasma I read:

Bane: Lose 25 life and +1 to all allies' banes after 4 turns

But target has a life loss of 30 HPs... Here a REPLAY [turns 91-95]

Credits to VERMIGLIO
I think it would actually be better to keep the life loss at 30 HPs and just change the text to match that.
[15:57]   <Evangeline88>   nah, Slyguy is exceptional ... he can deal with everyone easily?

http://tinyurl.com/2b52xar

Mac OS X 10.9.3 / Firefox 30.0

Sparky

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Re: Typo and text related issues
« Reply #9 on: 19:18:35 - 07/22/12 »
Smile of Evil's condition: "If damage was done this turn" should be "If damage was dealt this turn" for consistency with other charms using similar conditions (Shard of the Godblade, Blood Brand...).
[15:57]   <Evangeline88>   nah, Slyguy is exceptional ... he can deal with everyone easily?

http://tinyurl.com/2b52xar

Mac OS X 10.9.3 / Firefox 30.0

Bazabaza

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Re: Typo and text related issues
« Reply #10 on: 01:17:05 - 07/24/12 »
In Bloody Deliverance Fight 3, the story correctly calls the deathknight Braeden, but the character himself below the text is incorrectly named as Braedan.

Bazabaza

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Re: Typo and text related issues
« Reply #11 on: 18:57:08 - 07/24/12 »
In the epilogue of Bloody Deliverance, paragraph 3, there are some oddities.

"Within minutes, she has you out of the volcano and into the, relatively, fresh air."
could probably do without the last two commas:
"Within minutes, she has you out of the volcano and into the relatively fresh air."

"Your wounds have been clean and bound and food and drink are laid before you."
would probably be better:
"Your wounds have been cleaned and bound and food and drink are laid before you."

"You accept it all graciously."
maybe it's just me but perhaps "gratefully" would fit better?
"You accept it all gratefully."


Also, the description of Prismatic Cannon says "1 spirit to all allies".
Targets are usually listed in white, like: "1 spirit to all allies".


And while I'm at it, there's an inconsistency with the colors on Gloom Knell. If a charm gives only one type of defense, the amount is usually in the same color as the defense it gives. If it gives two types of defense, the amount is usually white. Gloom Knell is the only charm I know about that gives two types of defense and has the amount in the color of armor, instead of white.

Chied

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Re: Typo and text related issues
« Reply #12 on: 20:30:25 - 08/01/12 »
In the Wave-worn Shoal fight, Corrupting agent charm description is Curse attach to target: When when a Kata rune is played

Powerslave

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Re: Typo and text related issues
« Reply #13 on: 14:13:45 - 09/03/12 »
It's not exactly a bug, but this is rather inconsistent (and nothing new):



So once the pet's name is displayed, the other time the pet type. The same happens with replays: in fights the pet's name is displayed, in races the pet type. Why not stick to one or the other?


[update] Same here:

« Last Edit: 12:06:53 - 12/03/12 by Powerslave »

Wercool

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Re: Typo and text related issues
« Reply #14 on: 21:56:09 - 10/07/12 »
In the acheivment Understanding the Laws of Construction.

Quote
Contribute to 20 build points at once for 5 different buildings

The 'to' is not needed.
adventures are funny things.