First off, thank you so much for AllInOne!! It is wonderful and makes the game even better!
My favorite function is "AdvancedReplay: Shows armor/ward/willpower as numbers in every replay"
Without this, the game can become confusing at times as it is hard to know how much armor/ward/willpower you have and your opps have!
Equally confusing is "on-going damage modifier" and "one-time damage modifier".
Is there any way to reflect damage modifiers during Advanced Replay, much like armor/ward/willpower? This would make the game much better, especially when you have conflicting damage modifiers, auras, etc. etc.
It would be even better if it could also somehow reflect how much damage modifier is to be added to "extra actions" and to "AoE" damage!
So you could have an "on-going damage modifer" (a +/- and then a number) and a "one-time damage modifier" (a +/-, perhaps reflecting how many turns it will go on for in parentheses)?
I'm not sure if you've received this request before or if this is difficult to do, but I would personally be very excited about such an add-on!