Patch notes: 31/03/09Discovered sites and PvE ChallengesMany of the sites discovered while gathering can now be explored. Inside, you might find PvE encounters, secret shops, and maybe more...
In a future patch, all the events you have cleared will be displayed on an achievement page that can be seen from your public profile, so you may compare the challenges you succeed with other players!
New DungeonA lv5 tutorial dungeon has been added in Inachis to better introduce cumulative defenses.
The credits for this go to the guild
Free Waffles who fully designed this event.
Interface- All the "over time" charms have been reworded, using noe of the four new keywords "Aura", "Bane", "curse" or "Summon". You may find details about these categories on the glossary page.
- In battle animations, the effective amount of defense will be displayed instead of the raw amount played
General- Some raid boss focusing issues were fixed
- The way piercing damage was calculated has been changed to better take into account the penetration against low amounts of defense
- A new skill has been added for successful PvP defenses of your close level range when bountied
- [Flash Bomb] can no longer target your teammates
- Ward destruction of [Shadow Catalyst] increased by 21
- Base melee damage modifier of [Counter Force] increased by 13
- [Energy Bloom] was redesigned
- Duration of [Curse of Flesh] reduced by 1. In addition, the effect will now only work on the highest ongoing damage modifier type (melee or magic)
- [Earth Link] now increase the duration of your summons by 1. However, the amount of healing has been reduced to 10 per active summon.
- [Dark Siphon] now has 25% penetration
- Magic damage modifier given by [Erythic Flames] to allies reduced by 6, and to enemies by 1
- Melee ongoing damage modifier of [Release Karma] reduced by 1
- Charms that target the enemy with lowest spirit will now work correctly against monsters with unlimited spirit
- Playing a short-duration focus over a longer existing focus will no longer overwrite the effect
Patch notes: 03/03/09New dungeon:A new high-level dungeon was added in Windscar
An aditionnal T3 class charm will be available for players that can complete this event.
Adventurer's DiaryYou can now view the stories of all the dungeons you have cleared from your diary. The link is below your inventory in the submenu.
General:The market exchange rates evolution have been modified to avoid "spiking", while still taking into account the player's influences.
The global level of the dungeon "King of No Man" was raised to 44.
Fixed a bug with the "Break Focus" mechanism
The price of some high level crafts was lowered
[Fury of the Elements]: the power boosts were replaced with direct damage
The effect of [Battle Rage], [Seal of the Pure], [Persecution], [Maddening Darkness] and [Battle Dance] was slightly reduced. However, these charms now bear the rune that trigger it, and they will activate once from themselves the turn they are played
Two higher level arena monsters can now be fought
[Gravity Impact] was redesigned
2 new battle skills can be learnt
New guild crafts are unlocked by the Alchemy Lab II
The damage meter module will now correctly activate for GvG battles
The duration of [Phoenix Offspring] was reduced by 1
Jobs teaching skills that you have already mastered will have the word "skill" greyed out
Patch notes: 12/02/09New Features:Players with the favored rank or higher will now have acces to a "Damage Meters" module. This is a small tool that will display a summary of all the damage they do at the end of each fight they participate in. You can see more information about that module
here.
We have also made the meaning of account ranks clearer by adding a
FAQ section about them.
Guild officers can now set some buildings on "watch". This means that the required materials will appear on the guild homepage, to make their tracking easier.
General:Four new crafts were added in the shop "Nazzar's Dark Crafts" in Zeal
Guilds can now build a new rank of the alchemy lab
Guilds can also build an "Animal Garden"
The effect of [Pyric Charge] was fixed
The maximum turn duration to trigger a Kyud's combo was slightly reduced, but it no longer depends on the order of the charms played.
The base damage of [Gravity Impact] was increased by 9
The damage ratio between melee and magic for [Rockslide] was changed, but the total damage remains the same
The willpower awarded by [Release Karma] was reduced by 1
The damage of [Ambush] was reduced by 3, but the penetration was raised to 80%
[Dark Heirloom] now also gives an instant +1 to next spirit
[Shakanite Knuckles] now require the skill "Fist Weapons" rank 1 to use
There is now a messenger job from Eclis to Draka
Bugfixes:We have made changes that should prevent the problem of some AP refull or work/travel reset not happening sometimes. If you experience this bug again, please report it in our forum.
Patch notes: 27/01/09New dungeonA new 4-man dungeon has been added:
Revival of the Fury in Draka. This is the final step of the 4-dungeons storyline that started with "A cry of the Earth"
General:A high-level craft for each rune has been added in its specialized craft shop.
An epic quality craft can now be created in Eclis
The pvp rating change formula was tweaked. As a result, successful defenses will award more rating. Also, the value changes for all actions has been lowered.
A few more high-level items and charms will be auctionned by the cities
The effect of [Persecution] was fixed
There is now a new rank of the skill [Self Defense] unlocked at lv45
The ward destruction over time of Shaman charms was greatly increased
Patch notes: 11/01/09New dungeonA new 4-man dungeon has been added:
A shrudder from the Depth in Wildhowl
City chatAll player now have access to a simple chat zone in the city page. Currently, all the cities share the same chat room.
Interface changes:New art for all cities have been added! These images can also be freely downloaded in two resolutions for use as wallpapers.
In the PvP screen, the level and details of players will now have the color of their status from the player list
In the Gear builder, you can now easily add or remove copies of one charm that is already in the selected gear
Gears that have not been renamed will be displayed as "Click here to rename" in the gear builder, in order to help people notice this feature
When you are in a dungeon group, you can mouseover the dungeon name on your character page to see the list of players already in the group
You can now craft medals of courage in the shops "Soul Alchemist". These items raise your Courage skill.
General:Enemies with unlimited spirit no longer discard charms when hit by spirit damage
All rating changes from pvp fights where the level difference is too high have been removed.
The crafts for [Dragon Aegis] and [Chaotic Decay] have been moved to the shop "Eclisian Black Market" in Eclis.
[Moondrop Water] No longer deals 1 spirit damage to the user
Sage: The ward projection value on all class charms was increased by either 5 or 6
Summoner: Damage of [Summon Mana Beast] and [Summon Black Creeper] increased by 1
Summoner: Power reduction of [Summon Black Creeper] increased by 3
Summoner: Defense given by [Summon Rock Elemental] increased by 2
Summoner: Damage of [Summon Blood Golem] increased by 2
Summoner: Heal to target done by [Blessing of the Earth] reduced to 80
Deathknight: Damage of [Touch of Decay] increased by 7
Slayer: [ True Sight] Now also deals 26 Shifting damage in addition to its previous effect
Warlord: Armor projection of [Shield Blow] increased by 9
Warlord: Armor projection of [Metal Storm] increased by 13
Warden: Total ward given by [Artic Winds] increased by 16
Warden: Armor and Ward projection of [Shard Explosion] increased by 14
Hierarch: Willpower given by [Blessed Light] Increased by 1
Hierarch: Duration of [Restoration] Increased by 1 turn, and effect increased by 20%
Hierarch: Damage of [Mind Radiance] increased by 3 per charge, and penetration raised to 50%
Assassin: Damage of [Assassinate] increased by 5, and penetration raised to 45%
Champion: [Searing Fists] now also has a 5 turns focus effect
Champion: [Inner Burst] now targets the enemy with the highest armor
Paladin: Armor and Ward given by [Holy Shield] reduced by 7, but the charm now also grants 3 willpower
Paladin: Armor and Ward given by [Aura of Preservation] reduced by 3, but the charm now also grants 1 cumulative willpower
Patch notes: 24/12/08Merry Christmas!You can celebrate Christmas in Estiah by paying a visit in a certain shop in
Aleas...
This is also the topic of a new contest! Be sure to check it out, to maybe earn some more presents!
New dungeonA new high-level 4 man group event was added in Night Tear:
Last Echo of the Thunder.
This is the second part of the story started in "A Cry of the Earth".
General:The effect of [Dark Heirloom] was altered
The effects of [King's Scepter], [Obstination] and [Illumination] were improved
Fixed an issue preventing the rank 2 of the skill [Fanaticism] to be gained through jobs
Willpower charms can now be bought in the vendor quality charm shop "Runic Defense"
Patch notes: 11/12/08It is now possible to support the game by buying in game goods that do not affect the game balance, such as extra gears or inventory space. This should allow the game to survive long enough and keep growing!
General:New high-level crafts are available in the shop "The King's Sword" in Eversweep
An upgrade of the armory can now be built by guilds
[Death Sentence] Now correctly deals melee damage
[Benediction]'s effect has been changed. It now provides heal and willpower over time on your party.
[Last Stand] now also increase the user's maximum HP
The Rogue damage over time charms now deal melee damage
Patch notes: 30/11/08New dungeon- You can now go and seek the
King of No Man in Eversweep. This is a lv43 solo dungeon.
General:- A new charm is now available in each T3 class trainer.
- All damage over time effects lv30 and above have had their penetration increased by roughly 40%
- The effect of damage modifiers on drain attacks will now be reduced by 50%
- When you play a charm that can target different possible enemies (like [Ward Attraction]), the resulting target will be the previous focus if there was one
- You can no longer trigger a combo with a dead character
- When a focused character dies and get ressurected, the focus on him will be cleared
- The item Crystal Insignia was renamed to Harvester Insigina
- The item Angelium Insignia was renamed to Alchemist Insigina
- The effect of the Vampire's [Blood Leech] was fixed
- The willpower value of [Duelist Necklace] was increased
- The battle log will now display the amount of damage pierced for regular attacks
- [Blazing Inferno], [Blood Frenzy] and [Face Melt] had their initial damage lowered, but the total damage remains the same if the condition is fulfilled
Patch notes: 10/11/08Battles:- The armor, ward and willpower value of most charms level 20 and above was increased. This includes Spear and Holy charms.
- The "Destroy armor/ward/willpower" value of most charms level 20 and above was increased. This includes Fist and Shadow charms.
- A pure willpower charm was added in each PvP shop lv20 and above.
- New crafts involving magic damage and willpower can now be made in Skyrift
- When you are defeated with a bounty on your head, the maximum rating lost is now 25% of the rating lost, down from 50%
General:- When you sign up for group battles (dungeons or coliseum), you can decide which gear will be used for the fight. Keep in mind that if you change the gear after signing up, the changes will be taken into account for the fight.
- The party builder was reworked to show which players are in each party. If the interface does not display properly, do not hesitate to press Ctrl+F5 on that page to clear your browser's cache.
- The "Party" default gear option was removed.
- You can now sign for the 1v1, 2v2 and 3v3 coliseum sessions simultaneously.
- The entry fee for the coliseum was reduced
- The heal value of [Earth Link] was slightly reduced
- Fixed the effect of [Pyromaniac's Sigil]
- Fixed a bug linked to the name of charms discarded with [Searing Mind]
Patch notes: 03/11/08PvP Changes- You now have two PvP scores: Your PvP rating, and your maximum rating (MR).
- The MR starts at 2000 and can never go under that value. As the patch will goes live, the MR of players with above 2000 rating will be set to their current rating.
- You can now gain rating past 2000 again in outdoor PvP, but your total rating can not raise above your MR
- The coliseum now awards MR in addition to the rating.
- The Rating and MR gained in the coliseum has been increased for 1v1, and greatly increased for 2v2 and 3v3.
- When an outlaw is attacked and defeated, half of the rating lost is also deducted from his MR
- The cities will now more frequently put bounties on players with more than 2000 rating
General- [Power Corruption] now also increases the opponent's magic attacks
- Fixed the effect of [Ethyric Flames]
- Fixed the wording of [Glyph of Warding]
- Changed the wording of [Last Stand] to better describe the effect
- There will no longer be the focus animation on dead players in battle.
Patch notes: 31/10/08Coliseum and PvP changes- The coliseum is now available! Players above lv15 can register twice a day in one of the three mode: solo, 2v2 or 3v3. Each team will be assigned in a battlegroup of 8 teams. Those teams will fight each other and both the winner and the finalist will walk away with rewards.
- It is no longer possible to get above 2000 PvP rating by assaulting someone. The only way to get above that rating is through Coliseum victories.
-
The rating of all players above 2000 was reset to 2000- You can now attack outlaws even in safe cities
- The rating lost when an outlaw is defeated was reduced
Halloween!- New seasonal shops have opened up in Eversweep, Aleas, Eclis and Night Tear. Be sure to pay them a visit!
- It seems that most of the creatures in Estiah have started gathering pumpkins. Who knows what they would use them for?
Battles:- Extra action damage charms will now only be affected by 20% of ongoing damage modifiers. This does not apply to conditional extra action charms (such as [Jade Staff] and the champion's [Kiai]). One-time damage boosts are still applied normally.
- Buffs and Summons now activate at the end of extra action links.
- Area of effects damage charms now will be slightly less affected by damage modifiers.
- All self-inflicted negative effects over time will now trigger during extra actions, and will no longer trigger during stuns.
General:- A new building with several unique crafts and a seal is now available for guilds
- The last boss of the dungeon "The Cure" is now a little more resilient
- The last boss of the dungeon "Soul Harvester Lab" has now slightly less life
- Fixed the rank 4 of the skill "Faith"
- A new charm can be infused with a Typhoon Catalyst in Eclis
- The Jade charms will no longer trigger when they should not
- Fixed an occasional targeting issue linked to the use of the charm [Persecution] and extra actions.
- The duration of all the crafts reward from Soul Harvester Lab was increased
- Summoner: The ward of [Summoner's Mark] was greatly reduced, and the stun component was removed.
Patch notes: 08/10/08New Dungeon- A new lv43 dungeon was added in Eclis.
Guild PvP- All new guild will now start with a rating of 800
- All current guilds with a rating of 1500 will be reverted to 800 rating
- Guilds do no longer have the ability to siege other guilds by default
- A new building can be made: the War banner. Once built, the guild's rating is set to 1500 (if it was lower), and the guild becomes able to siege other guilds.
General:- There is now a visual effects for players focused and protecting in multiplayer replays.
- A new high level building is available for guilds: the Armory. It unlocks several new crafts, some of them unique to guilds
- A new craft shop opened up in Eclis.
- Drops from Soul Harvester Lab are now very slightly less powerful, but can now be used at lv41. Their stat/skill requirement have also been updated.
- A few changes were made to some Warden/Inquisitor/Hierarch/Champion/Pyromaniac and Guard/Cleric charms.
- The runes for many T3 class charms were tweaked.
- The power of [Hateful Flame] was reduced.
- The power of the agility potions was slightly reduced
- The power of [Feet Bind] was slightly increased
- The stats gained from mastering Spirit breaker and Iron will were reduced
- Fixed the effect of [Fury Seal]
- Public fights will no longer be displayed in your character page.
- Fixed the effect of Vanish
- The health of Yaxion was slightly reduced
Patch notes: 23/09/08New Dungeon- You can now meet Yaxion, the first 4-man group encounter of Estiah. He is located in Gaea's Dawn and awaits high level adventurers.
Chronicles:- You can now enjoy three new chapter of
The Chronicles of EstiahGeneral:- You can now work to get a teleportation scroll in your T3 guild hall
- The difficulty of the trial of unity was increased
- You can now find Crystal Insignias in the Soul Harvester Lab
- Fixed a bug that prevented you from crafting a pair of charms when you already had 4 copies of them.
- [Spotlight] no longer heals your opponent.
- Fixed the effect of [Mana Rupture]
- The shop of Eversweep finally received its shipment of feral runes
- The maximum player growth was reduced to 900
- The focus duration of several charms was increased
- During battle animations, player hit with spirit damage will have their name highlighted in orange (versus red for normal damage)