Author Topic: [Hall of Sacrifices] We will devour your soul  (Read 66218 times)

Ugluk

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #30 on: 20:31:12 - 01/30/09 »
Thanks for the replays!

I will start to work more on getting more spirit carms, asap. Right now I only have 5 carms in my deck that attack spirit, Dark Shakanite Sword. Right now I have an all swords melee deck, but I am starting to get the feeling that may not be a good idea.

I will have to work on my con or int big time since they are both vary low 65 and 80 respectively. Like I said I am a sad little noob who is trying to learn.

You basically want to max out your damage with whatever you put in your melee deck.  If you want to do spirit, that should be a separate deck.

Other advice.....extra actions are free damage.  Night Cloaks come from Escorting Chopley.  You will use those just as much a L49 as you do when you first get them, so get all 5.  Low-level Spirit stuff comes from the Wildhowl and Skyrift dungeons, as well as a couple weak ones from Tomb of Sheypar.  Also, you'll want to do PvP crafts for spirit, in addition to the swords.

Once you get higher in level you will absolutely, unquestionably, want all 5 power corruptions from the summoning altar, and all 5 Voodoo heads from the Underground Academy.  The rest I'll leave for you to find.  By then you'll have a better handle on what you need.

Last, make sure you make arena decks to level up side-skills and not just sword.  There are a few reasons for this.

1) If you get too far behind it takes a lot of AP and is very difficult to level the skills.
2) They give you stats that don't count towards your max growth.  You can only get up to 900 stat points from jobs and regular food.  After that you get 1 point per day from elixirs and whatever you can get from skills.

Fool around with your decks and find out what you like.  It's fun!

Bedtime

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #31 on: 14:18:32 - 01/31/09 »
I would agree with most of the above, and I stress night cloak is as good at lvl 42 than it was at lvl 28 :]

I would disagree with needing x5 voodoo heads. Voodoo heads aren't that amazing unless you're facing a berserker/hierarch and hierarch's aren't in abundance and in my experience most of the berserkers run as little willpower as possible.


Also, anything 3 spirit or over is worth finding and collecting 5 of.

Almostfunny

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #32 on: 16:34:26 - 02/06/09 »
I'm a Deathknight-to-be and what I've been wondering about is the hybrid nature of the class. Deathknights are obviously a strong spirit class which makes me wonder how effective they are versus the melee/magic-specialist classes on their own turf.

I guess what I'm asking is this: Are the non-spirit Deathknight class charms sufficient to stand up to the real brawler classes? I'm assuming that the hybrid spirit/anything else deck will continue to be a rather bad idea but if I'm wrong about that I'd love to know it. :) What do you do to make your non-spirit deck stand up against a Pyro or Berserker? Thanks for the advice in advance!

Kasyn

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #33 on: 16:37:20 - 02/06/09 »
Because of drain swords (the new Corrupted Felblade craft is just perfect for DKs) I see a lot of DKs holding up pretty well against the damage classes, especially if you toss in a few debuffs to the mix.
<slalderma> birlimpir whispers in your nightmares
<Tobliz> birlimpir was old when the world was young

Ugluk

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #34 on: 16:44:00 - 02/06/09 »
Because of drain swords (the new Corrupted Felblade craft is just perfect for DKs) I see a lot of DKs holding up pretty well against the damage classes, especially if you toss in a few debuffs to the mix.

Yeah, corrupted fireblade adds to the fun.  Along with Blade of Betrayal.  Nothing like 86 damage to kick-start a burst deck.  You do have to use a little more finesse with a DK than a Zerker or Pyro.  You aren't really going to out-hit them so you need to keep those debuff swords in mind and drain like crazy.  You shouldn't have an issue getting full value on the drains, because any decent Zerker or Pyro will not be using armor or ward.  Also, Release Karma makes things fun, but everybody gets to use it.

Gothmogged

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #35 on: 16:48:22 - 02/06/09 »
The drain charms are pretty much the basis of the DK melee strategy.  They keep you alive longer, which means it is worth exploiting constant boost over time charms to do more damage as the fight progresses.  The boosts also boost your drains, which feeds back into the cycle of keeping you alive longer.  As noted by Kasyn, a few debuffs in the deck, like Despair, help by hitting the bottom line of staying alive longer by depriving the enemy of ever increasing damage.  Big tonext buffs, like Superior Fury will occasionally come through by hitting right before a Life Siphon, to give you a big healing hit.  But the timing there is highly unreliable, so constant boost is essential.

Blue Dragon Bones and Forbidden Vitamins are worth serious consideration as ways to get more out of the Deathknight Blade.  Sometimes your Pyromancer opponents will help you out here by throwing you some free magic boost.  You can thank them by stealing more life force with your DK Blade.

151 Gothmogged uses [Violette's Roses]
Gothmogged targets Root of Corruption
Root of Corruption takes 125 melee damage
Root of Corruption is defeated.
229  Gothmogged uses [Nature's Claw]
Thornscourge the Defiled takes 212 melee damage
Thornscourge the Defiled is defeated.

Bedtime

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #36 on: 21:09:37 - 02/06/09 »
If only the drains weren't hit by a 50% penalty, DK would stand more of a chance.

No class has a chance of outhitting a berserker/pyro, so you have to compensate. You would need some serious luck with life drain and the DK blade to win straight off. Despair is good, but you need some luck to get them upfront and with others like feet bind and magebane if you want to run a successful debuff/melee strategy. Im unsure about running forbidden vitamin just for 1 charm, seems rather pointless.

Gothmogged

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #37 on: 22:56:51 - 02/06/09 »
Vitamin would be something to consider instead of superior agility, since it buffs +10/+10.  Overall, I think vitamin probably isn't worth it with just DK Blades, but is probably better than superior agility when using both DK Blade and Corrupted Fireblade.   Then the Vitamins are helping 20 drain attacks (0/5DK blade, 5/5 Corrupted Fireblade, 5/0 Life Siphon), where your Sup Agility and Release Karma only help half of the drains.   This also makes Icy Winds worth thinking about.
151 Gothmogged uses [Violette's Roses]
Gothmogged targets Root of Corruption
Root of Corruption takes 125 melee damage
Root of Corruption is defeated.
229  Gothmogged uses [Nature's Claw]
Thornscourge the Defiled takes 212 melee damage
Thornscourge the Defiled is defeated.

Bedtime

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #38 on: 23:14:05 - 02/06/09 »
I think release karma beats everything atm, if you're playing a drain deck, having a boost and willpower can't be beat.

I've been trying to collect the materials for icy winds for this use. I could probably use a decent magic/dot deck with icy winds and a few other boosts as an alternative.

Gothmogged

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #39 on: 23:55:41 - 02/06/09 »
Release Karma is indeed king.  I am now 1 Karma for 14 wins against Last Echo . >:( I now hate Wilrynn with the intensity of a thousand supernovas.   I'm long past earning the Cloud Chaser title and the evil random generator is still screwing me over with Side Effects and Moondrops.  Of course I'm also 0/14 on epics.
151 Gothmogged uses [Violette's Roses]
Gothmogged targets Root of Corruption
Root of Corruption takes 125 melee damage
Root of Corruption is defeated.
229  Gothmogged uses [Nature's Claw]
Thornscourge the Defiled takes 212 melee damage
Thornscourge the Defiled is defeated.

Bedtime

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #40 on: 00:23:59 - 02/07/09 »
I stopped counting at x20 tries at underground academy trying for voodoo heads and feet binds, only got 2 voodoo's and 4 feet binds :/ I've only just started on the last echo so I can't complain yet :)

Kasyn

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #41 on: 02:03:26 - 02/07/09 »
If only the drains weren't hit by a 50% penalty, DK would stand more of a chance.

No class has a chance of outhitting a berserker/pyro, so you have to compensate. You would need some serious luck with life drain and the DK blade to win straight off. Despair is good, but you need some luck to get them upfront and with others like feet bind and magebane if you want to run a successful debuff/melee strategy. Im unsure about running forbidden vitamin just for 1 charm, seems rather pointless.

Drains were faaaaaaaaaaar too strong before the 50% drain penalty was added, I think any self-respecting DK would admit that.
<slalderma> birlimpir whispers in your nightmares
<Tobliz> birlimpir was old when the world was young

Gothmogged

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #42 on: 02:10:13 - 02/07/09 »
That was before our time as  DKs.  I recall seeing some old replays where insane amounts of life siphoning went back and forth between 2 DKs.  Then whammo, out came the justified nerf bat.  It might be a slight  overnerf, especially given the crazy damage raining down from bursters, but not its not too far off of where things should be. 
151 Gothmogged uses [Violette's Roses]
Gothmogged targets Root of Corruption
Root of Corruption takes 125 melee damage
Root of Corruption is defeated.
229  Gothmogged uses [Nature's Claw]
Thornscourge the Defiled takes 212 melee damage
Thornscourge the Defiled is defeated.

Bedtime

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #43 on: 02:44:56 - 02/07/09 »
^^ I never saw it, but I do see massive bursting overpowerness so...

I would like to change my strategy from spirit to drain/powerup, to mix things up, but it won't happen as spirit is much more viable.

Hellmaster

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Re: [Hall of Sacrifices] We will devour your soul
« Reply #44 on: 03:11:57 - 02/07/09 »
I saw with my own eyes how Machete killed Greydam with his pvp gear, thanks to the no-nerfed drains xD

Anyway, I just wanted to point out one thing, drain charms started being disbalanced when massive boosts were added to the game (Energy Wave mostly), never had a problem with them before that. Of course, the solution was good, because eventually more potent boost had to be introduced into the game.