Estiah Forum

General Forum => Game discussion => Topic started by: Sheira on 19:52:32 - 09/10/09

Title: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 19:52:32 - 09/10/09
Finally a new release of the Greasemonkey scripts. I packed them all into one.

At the moment the following addons are in this script:

Installing this script adds a menu entry (AllInOne) at the right top of the screen where you can see and dis-/enable every addon. After installing all addons are disabled by default and need to by enabled first. The new script is now much more update-friendly for users and me. A Tutorial does not exist yet.

Someone made a YouTube video showing most of the functions of the script (made with v0.3.7): http://www.youtube.com/watch?v=6plsVwIj-C8&hd=1

Check (http://forum.estiah.com/index.php?topic=5366.0) out (http://forum.estiah.com/index.php?topic=5274.0) these (http://forum.estiah.com/index.php?topic=4276.0) other (http://forum.estiah.com/index.php?topic=3402.0) scripts (http://forum.estiah.com/index.php?topic=4186.0)

Changelog:
0.5.0:
0.5.1:
0.5.2:
0.5.3:
0.5.4:
0.5.5:
0.5.6:

Bugs, typos, comments, questions, ideas for improvements/new addons or if you want to add your own addon to this script, leave a message here or PM me.

Download AllInOne (http://wl.attrib.org/estiah/allinone/)
Title: Re: AllInOne - Greasemonkey script
Post by: Merton on 19:54:26 - 09/10/09
Multi-gather sounds awesome, even though most of my chars are at full Extremes already.

How does it work exactly?  I mean does it display all the stuff you got/fights you were in?
Title: Re: AllInOne - Greasemonkey script
Post by: Rdshepherd on 19:56:41 - 09/10/09
I don't know if you're taking requests but I sure would like to have an updated version of the script that put the colored border around players on the PvP screen.   :)
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 19:59:23 - 09/10/09
I really should make a tutorial/screenshots, but i have no time for that atm.
@Merton: MultiGatherer shows a history for all your gathering where you can look at what happened.
@Rdshepherd: You should explain what this script did or show me a screenshot.
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 21:47:45 - 09/10/09
Now with infinite% more screenshots!
Title: Re: AllInOne - Greasemonkey script
Post by: Bazabaza on 00:15:53 - 09/11/09
its not working for me. first I thought it was only the import function for cityview. I've added that piece of code to the old script and the "export" button appeared, I've clicked it and the text appeared in the box. I've opened a new tab, installed this new script, and then clicked the "options" button at the bottom (in this new tab). then I copied the exported text to the box in this tab, and clicked the "import" button. I checked and it didnt show what I discovered in other cities. but then I noticed it also doesnt show the "save" button in my current city. so I checked the other functions too, and there is no "attack" tab on the character inspect pages anymore, nor is there any "gathering attempts" input box on the gathering page.
cityview and attackanyone both worked fine for me before. I've tried disabling them from the greasemonkey menu but still nothing. then I tried re-enabling them and disabling the new script, to see if they still work on their own. attackanyone seems to work (there is an "attack" tab on the character inspect page, although it just leads to the pvp page cuz of the patch), but cityview has problems. it does put a "save" button and an "export" button in the page of my current city, but I cant see the discovered sites of any other city anymore..... :(
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 07:39:53 - 09/11/09
Sounds like you did everything right, but did you enable the addons in the options where you imported the data?
Quote
After installing all addons are disabled by default and need to by enabled first.
There is an Enable-button next to the name of every addon.
Title: Re: AllInOne - Greasemonkey script
Post by: Bazabaza on 15:43:19 - 09/11/09
hmm, I'm reasonably sure those buttons said "disable" yesterday.... however I checked them now and they said "enable" so I clicked them and everything seems to work now, thanks! :)
Title: Re: AllInOne - Greasemonkey script
Post by: Wolfsoul on 23:11:53 - 09/12/09
awesome script, but heard me say that already, so i got suggestion
 is it possible to save/show % of discoveries?
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 09:50:03 - 09/13/09
Doesn't that show in the city view even without this script :o
Title: Re: AllInOne - Greasemonkey script
Post by: Wolfsoul on 10:19:38 - 09/13/09
(http://i31.tinypic.com/2pqs0w2.jpg)
Title: Re: AllInOne - Greasemonkey script
Post by: Rdshepherd on 20:41:33 - 09/14/09
I really should make a tutorial/screenshots, but i have no time for that atm.
@Merton: MultiGatherer shows a history for all your gathering where you can look at what happened.
@Rdshepherd: You should explain what this script did or show me a screenshot.

Unfortunately I don't have a screenshot but basically that script would set the border for each character on the PvP screen to the color of shard/gem/crystal you would get for defeating them.  In the case of T3 players, it would divide the border into 2 colors where applicable.  The visual cue made it much easier to target specific classes.  Basically it's just a nice-to-have as it's hard to complain with the excellent updates nip and lez included in the latest patch.   :)
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 15:51:23 - 09/30/09
New version is out. Some minor changes and one new addon.
Reminder: Allows you to enter certain conditions when an alert should be triggered, like "Remember to buy ... next time you are in ...". This is done in the "addon options"-page. At the moment every trigger's time of life is only until triggered.
This is the first release of this addon, so let me know what should be changed/added. I added screenshots of this addon to the homepage.
Title: Re: AllInOne - Greasemonkey script
Post by: Ixia on 00:28:01 - 10/01/09
Good work! THX  :)
Title: Re: AllInOne - Greasemonkey script
Post by: Shroud on 16:43:14 - 10/01/09
Hey Sheira,

Thanks for working on this :)
Though I used to just use to do .txt files, or notes on zoho, it becomes tedious once you get more than 1 character :)

(still in the process of installation and testing though, hehe)
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 20:23:48 - 10/05/09
And again a new version. I made some improvements to Reminder (see first post) and added two new ones. ColiseumGears allows you to select gears that will be preselected when joining coliseum. ExchangeRates shows you the exchange rates of every item next to them on your inventory page. For better and faster recognition they are colored too (from blue over green over yellow to red).
Title: Re: AllInOne - Greasemonkey script
Post by: Schutzengel on 20:32:48 - 10/05/09
And again a new version. I made some improvements to Reminder (see first post) and added two new ones. ColiseumGears allows you to select gears that will be preselected when joining coliseum. ExchangeRates shows you the exchange rates of every item next to them on your inventory page. For better and faster recognition they are colored too (from blue over green over yellow to red).

w00t! :D
Title: Re: AllInOne - Greasemonkey script
Post by: Jutetrea on 20:45:24 - 10/05/09
Very cool!

I am failing to see where to set coli gears though, can i get a hint?
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 21:07:06 - 10/05/09
Right next the the other default buttons (att, def, guild) in your gear builder there are buttons named 1, 2 and 3 for your default 1on1, 2on2, 3on3 gear.
Title: Re: AllInOne - Greasemonkey script
Post by: Jutetrea on 21:30:52 - 10/05/09
Thanks, I'd changed characters w/o re-enabling.  Works great
Title: Re: AllInOne - Greasemonkey script
Post by: Bazabaza on 22:05:29 - 10/05/09
thanks :) exchangerates are great, I've always had the market page open in another tab next to my inventory, so this is really helpful :) coliseumgears are also quite useful, except now my gear page takes twice as long to load :(
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 22:22:03 - 10/05/09
It shouldn't affect the loading time that much. The script only loads after the complete page is loaded (showing gear, all charms, ...). If the time between having loaded this and showing the new buttons is very long, you can PM me, so we can find a solution. Otherwise it's just the normal gear page that's (atm) slower for you.
Title: Re: AllInOne - Greasemonkey script
Post by: Bazabaza on 00:05:32 - 10/06/09
well its longer than before, but I guess I need to test it more. the gear page is the slowest one to load anyway and this adds a bit more to load. for now it looks like it needs about a second to show the new buttons after everything else is loaded. but dont worry about it, I dont reload the page that often, and maybe more testing will show I can disable it altogeather :) if not, I'll let you know :) thanks again.
Title: Re: AllInOne - Greasemonkey script
Post by: Wolfsoul on 10:51:26 - 10/06/09
the sad thing is that when you update script, your all notes disappear too :(
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 10:57:37 - 10/06/09
y, but there is a button that says "load old triggers". this should recover them.
Title: Re: AllInOne - Greasemonkey script
Post by: Wolfsoul on 11:09:05 - 10/06/09
w0000000000000000000000000000000000000000000000000000000t!


AWESOME
Title: Re: AllInOne - Greasemonkey script
Post by: Pegleggonzo on 12:01:06 - 10/07/09
Cool!
Title: Re: AllInOne - Greasemonkey script
Post by: Ixia on 13:40:34 - 10/07/09
Also ExchangeRates is helpful, thx again ;)
Title: Re: AllInOne - Greasemonkey script
Post by: Wolfsoul on 14:14:20 - 10/07/09
could you add to pvp person addon ability to set how many times you want to kill him?
it was really annoying pressing that fight button ~80 times
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 14:21:31 - 10/07/09
for you? everything! :P
Title: Re: AllInOne - Greasemonkey script
Post by: Manores on 14:50:02 - 10/07/09
Could you add an I.W.I.N. button for murder fight 2 plz?

And a button that would give you charm alchemist R3 skill every time you click on it?

kk, thanks.

p.s. Exchange rates is a brilliant idea, thanks a lot!
Title: Re: AllInOne - Greasemonkey script
Post by: Schutzengel on 15:08:01 - 10/07/09
[...]
p.s. Exchange rates is a brilliant idea, thanks a lot!
It was an old script I used.
Then after Lez and nip reworked in the Inventory page it stopped to work. then I gave the idea to Sheira :D
Title: Re: AllInOne - Greasemonkey script
Post by: Manores on 15:17:21 - 10/07/09
[...]
p.s. Exchange rates is a brilliant idea, thanks a lot!
It was an old script I used.
Then after Lez and nip reworked in the Inventory page it stopped to work. then I gave the idea to Sheira :D

Brilliant idea to share that brilliant idea then, thank you to you, too :)
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 09:46:55 - 10/24/09
New version with bugfixes and some improvements is coming soonish. So now is the best time to share if you have ideas for improvements or new addons.
Title: Re: AllInOne - Greasemonkey script
Post by: Ixia on 14:41:36 - 10/24/09
My two cents:

I use reminder mostly as a shopping-list, so it will be better for me if it doesn't disappear as I hit the page first time, I'll want to access it several times before deleting the reminder, manually maybe.

I've already praised your work but, hey, good work!
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 15:11:40 - 10/24/09
I already thought about this but found no clean and easy solution yet.
An easy way would be: Introduce permanent reminders. Have to be created/deleted in options.
A harder and nicer way would be: Make buttons on the alert for deleting/keeping.
If you have any other idea or want to tell me which way you would prefer, feel free to share.
Title: Re: AllInOne - Greasemonkey script
Post by: Schutzengel on 15:13:31 - 10/24/09
I W-I-N Button.
For PvP Page.
:p
Title: Re: AllInOne - Greasemonkey script
Post by: Manores on 15:17:10 - 10/24/09
Some ideas, some a little crazy or would require too much work but brainfart FTW:

1. It shows the gear I used for a fight when I watch a private replay. How about a button for "export this gear to [gear slot whatever]"?

2. Charm analyzer for a fight replay. Number of EA's used, number of class charms used etc.

3. Some way of keeping a list of our coliseum runs. A button to "save" them when we view them, then have them listed at the bottom of coliseum page, maybe.

4. Keeping a list of our "favorite" players and seeing in which city they are in a single page, might be at the bottom of pvp page, could be checked when we click some certain button.

5. Changing the background of the rectangle on the PVP screen for certain conditions, name, class, crystal possibility and such.

I know they are not the best suggestions but some could take them a step further, who knows?
Title: Re: AllInOne - Greasemonkey script
Post by: Schutzengel on 15:21:22 - 10/24/09
Awesome Suggestions, Manores.
Just some add for the 4th one. Separate it on "Friend and Foe" list, if possible.
Title: Re: AllInOne - Greasemonkey script
Post by: Ixia on 15:22:57 - 10/24/09
Sheira:
Quote
A harder and nicer way would be: Make buttons on the alert for deleting/keeping.

Yeah, that's the best... but "Time is Money", right? :-D
Anyway, thank you
Title: Re: AllInOne - Greasemonkey script
Post by: Blacksol on 15:29:39 - 10/24/09
There was a useful suggestion in another thread regarding seeing the shops on the city view page (ie as well as events):
http://forum.estiah.com/index.php?topic=3816.0
This thread also requested being able to browse the shops (well at least the craft shops) so that one knows what materials are required - given the wiki isn't 100% accurate.  
Not sure if you could create a script for browsing a shop, but would it be relatively easy to show the shops on the city view?

Also, more highlight options on the gears page, eg EA and anything else you or others can think of, maybe cleanse (if the are cleanse charms that cross charm types)

Alerts - button to delete/keep would be better
Title: Re: AllInOne - Greasemonkey script
Post by: Schutzengel on 15:31:58 - 10/24/09
[...]
given the wiki isn't 100% accurate.  
[...]

It is 100% accurate about the shops.
If you come to one and the wiki is wrong, you can just edit.
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 17:19:39 - 10/24/09
ShopView:
The wiki is good for the shop information, but you have to jump around a lot. If anyone knows a good solution to show these information inside the game, I'm all open. Getting the shop data from the server while in another city is not possible, but you could show an external page inside Estiah easily.
Highlight:
If anyone wants highlights for charms, the (only?) way to go would be to give me a name for the highlight option and all charm-ids that should be highlighted. Then this should be fairly easy.
AlertButtons:
I'll see what i can do. Atm I'm using Estiah's internal alert system and I have to check as to how/if I can add some buttons there without breaking it.
Title: Re: AllInOne - Greasemonkey script
Post by: Bazabaza on 18:18:24 - 10/24/09
how about something that would show the current exchange rates in all the towns? I know its not possible to get the exchange rates from the server while in another city, so maybe the script could have an "upload" button, that would, when clicked, upload all the exchange rates in your current city to some external page, where everyone else could view them? it would be kinda like the wiki, except more up to date. it would be kept up to date by the players. I know I know, pressing the "update" button everytime you move might be annyoing, but considering that the benefit of doing so would be very great, I dont think its that big of a deal. and since there are only 13 cities, and a hell of a lot more players, it wouldn't be that hard to do it. maybe even add a "last update" line next to the button, so that we dont have 1000 of people clicking it at the same time.
anyway, once the data is uploaded to that page, you could either go there to view it, like you do now with the wiki, or maybe the script could show it inside estiah's market page, like have a "view rates in other cities" link, where you'd choose the city you want to see, and it would display those rates next to the ones in your current city. maybe even calculate the difference for ya :)
Title: Re: AllInOne - Greasemonkey script
Post by: Blacksol on 14:00:53 - 10/26/09
how about another toggle for each item on the inventory screen to mark it for sale, eg  like the lock button that that colors the border yellow but instead say colors it green.  It would be excellent if this could also apply to the items in storage too. That way when i look at the wiki and discover the item has no use to me I can mark it for sale and when i am in a city with a decent exchange rate i can sell it. 

Alternatively/additionally just have a couple of characters that toggle the color of the border and the user can decide what the colors mean, eg left of exchange rate perhaps have [G] for blue or green.  Or one toggle that cycles through colors (other than yellow which means locked), eg blue, green, red, brown, white - or whatever colors stand out.  A user could then have their own coding, eg to be reclaimed, to be sold, to donate to guild, to feed to pet, etc
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 19:40:42 - 12/04/09
Just released a new version (0.2.2). Wanted to release this sooner and with even more stuff in it, but...
Besides the typical bugfixes and little improvements this release includes:
Friends are added to your friends list by clicking the "Add to friends" link on the inspect page. A link to the friends list can be found on the player list page. This list is not account-specific! And remember: Every call of that list and every friend on that list are going to make the poor bunnies in the server room run some extra rounds.

If you have ideas about better placement of these links, which information to display on the friends list or any other improvements: Let me know here. New ideas are also still welcome.
Title: Re: AllInOne - Greasemonkey script
Post by: Supercharged on 14:29:09 - 12/07/09
Thx for this addon. I especially liked the "friends" feature, it's very usefull - i don't need to browse through player list or my pm's to contact some of my in-game friends. However, I would recommend placing "Friends" shortcut in different place, more easily accesible. My proposals:
- somewhere on character page
- navi bar, next to player's guild shortcut, so it would be always accessible
Title: Re: AllInOne - Greasemonkey script
Post by: Qiva on 16:21:02 - 12/07/09
Where is the friends button currently?  :-[
Title: Re: AllInOne - Greasemonkey script
Post by: Supercharged on 16:44:52 - 12/07/09
it took me a while to find it :) - it's on "players" page
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 18:27:13 - 12/07/09
Working on an entry in the navibar right now; it looks good and will probably be released this week. The momentary location of the link is mentioned in my last post :P
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 16:05:28 - 12/10/09
0.2.3 is out. Included are:
Title: Re: AllInOne - Greasemonkey script
Post by: Sparky on 21:13:53 - 12/10/09
Awesome, already loving the "add to friends" feature, thanks for that!
Also, I may be a be late on this, but I'm pretty sure I've heard of a script to save gears in the past, is it still available (and working) ? I know I'm bad and should just buy more gear slots rather than trying to find a way around it... but as soon as I win a contest and get Phoenix Feathers I swear I'll buy it with them ;D
Title: Re: AllInOne - Greasemonkey script
Post by: Shroud on 21:18:55 - 12/10/09
Awesome, already loving the "add to friends" feature, thanks for that!
Also, I may be a be late on this, but I'm pretty sure I've heard of a script to save gears in the past, is it still available (and working) ? I know I'm bad and should just buy more gear slots rather than trying to find a way around it... but as soon as I win a contest and get Phoenix Feathers I swear I'll buy it with them ;D

Here you go Sparky :)

http://forum.estiah.com/index.php?topic=3088.0
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 17:24:03 - 01/02/10
0.2.4 features:

And already a new one...
0.2.5b features:
Title: Re: AllInOne - Greasemonkey script
Post by: Blacksol on 12:35:53 - 01/03/10
excellent additions especially pvp colour
Title: Re: AllInOne - Greasemonkey script
Post by: Kinkey on 13:30:11 - 01/03/10
Sheira, thank you so very much for this!
Title: Re: AllInOne - Greasemonkey script
Post by: Ixia on 13:41:26 - 01/04/10
THX! Always a great script!
Title: Re: AllInOne - Greasemonkey script
Post by: Glissa on 18:03:45 - 01/05/10
Thanks.
And a little suggestion:
*ColiGears: it is effective only [Atk.] gear is different with 1,2&3, not the first.

*GearBuilder: Could you add or change the button
I like "Add 5" very much. (just bought a new mouse last week :P)
And I always add charm in right row and never use the
Title: Re: AllInOne - Greasemonkey script
Post by: Pandemonium on 01:30:01 - 01/16/10
I like the Friendslist Addon. It's something that's sorely lacking in Estiah. Especially since it calls itself an "MMORPG" =P

It has a minor bug however- players without a guild are listed as being in "undefined," and links to an non-existent guild page. It'd be more correct if just a dash was displayed without a link, like the player list (http://www.estiah.com/user/list/index/sort/name).
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 01:58:38 - 01/16/10
Noted, this will be fixed in the next version. I guess I only tested this with people from guilds :).
Title: Re: AllInOne - Greasemonkey script
Post by: Blacksol on 15:06:36 - 01/21/10
I posted the following in another thread:

I just found this script while wandering on the net : http://userscripts.org/scripts/show/30891
It's a cool one, allowing to add nots to items when hovering them (the note is added to the description, in a different color) although I got the same problem as I had with the Available skills script (http://forum.estiah.com/index.php?topic=3402.msg52852#new).

Anyway I was wondering about who the author was and if this could be added to the AllInOne next patch, this would be so great  ;D
Thanks again to all working on those scripts for Estiah players, you guys are awesome!

1. Tested it and it works for me on items in inventory.

2. Items in storage can have notes added but do not show up when mouseover item.  Also when reclaimed from storage any notes are then lost (this may not be fixable??).

3. The script moves the XXg & sell/reclaim/lock buttons to first row of box from second row which then overlaps with text of longer named items. Having the note button right next to the sell/reclaim buttons also means a slight mis-click could have an unintended consequence (especially on reclaim as no confirmation)

4. a popup box appears whenever the inventory page is loaded/refreshed stating "The page at http://www.estiah.com says:     IMPORTANT: Remove this line from json2.js before deployment."

The concept appears good but the script could do with some display tweaks and bug fixes. I will post in all-in-one forum thread.

If this were to be implemented then it may nicer to have pop-up box to enter a note in rather than the box at the top right of the screen.

Above in this thread I posted the following suggestion:

how about another toggle for each item on the inventory screen to mark it for sale, eg  like the lock button that that colors the border yellow but instead say colors it green.  It would be excellent if this could also apply to the items in storage too. That way when i look at the wiki and discover the item has no use to me I can mark it for sale and when i am in a city with a decent exchange rate i can sell it. 

Alternatively/additionally just have a couple of characters that toggle the color of the border and the user can decide what the colors mean, eg left of exchange rate perhaps have [G] for blue or green.  Or one toggle that cycles through colors (other than yellow which means locked), eg blue, green, red, brown, white - or whatever colors stand out.  A user could then have their own coding, eg to be reclaimed, to be sold, to donate to guild, to feed to pet, etc

Does the script Sparky found provide a mechanism to implement this suggestion, whether by way of notes, box colours, toggles or some other way?  Notes would be handy as could then type meaningful notes eg keep 5 to craft XX charm

I echo Sparky's thanks for all who work on these scripts.  :)
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 15:45:43 - 01/21/10
Maybe it would help if you could tell me, why you would need something like inventory notes. The possibilities i can see are fairly limited.

Colored borders in the inventory are possible without much effort, the problem here would be how to implement this in the inventory page without breaking it. Cycling does not clutter the page but has problems with too many colors, other methods might clutter the page too much. If you know of some other ways let me know.

You posted in another thread about highlights in the gear builder and I have to update my statement: This is possible and might come in one of the next releases.
Title: Re: AllInOne - Greasemonkey script
Post by: Blacksol on 03:45:08 - 01/22/10
Maybe it would help if you could tell me, why you would need something like inventory notes. The possibilities i can see are fairly limited.

Main reason as stated above is to mark an item for sale so do not have to rely on memory and/or check wiki again before selling, other possible reasons are:
- keep for crafting (notes could then state for what charm(s) but can do this currently on paper/spreadsheet etc)
- keep for building (but can remember this easily enough generally)
- keep for donation to guild ie donate once red
- keep to feed to pet (wouldn't use it myself but could be a reason)

At its most basic:
- storage items - mark for future reclaimation, anything else is presumably saleable
- inventory items - mark for sale where reclaimed before got decent price or now no longer useful and can be sold to free up space
For this would need one toggle on both inventory and storage items which could perhaps go to the left of exchange rates on second row where there is seemingly a gap?
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 22:55:39 - 02/04/10
And a new release again. This time it's 0.3.0.

This is a rewrite of the script and should fix all bugs and problems. Pretty much every addon has atleast one tiny change, but look for yourself. If this version runs stable I'll come around to add some of the new ideas. New in this version are besides all the bugfixes: ExtraGears (pretty much the same as GearSlots, but different), MultiArena (like MultiGatherer but for the arena).

Also: If anyone is interested in writing a tutorial for this script, let me know.
Title: Re: AllInOne - Greasemonkey script
Post by: Cornuthaum on 04:05:39 - 02/05/10
I love you so very, very much. <3 AIO reduces repetitive clickery in estiah by 75% :D
Title: Re: AllInOne - Greasemonkey script
Post by: Dreizen on 06:00:42 - 02/05/10
I have it installed and enabled, yet it does not show.  There is no tab beside the guild.
I have other scripts such as extra gear slots v2.1, wikipages etc.. not sure if they conflict.
Any solutions to this?
Title: Re: AllInOne - Greasemonkey script
Post by: Bazabaza on 06:10:21 - 02/05/10
umm, step 1: export your CityView info before updating? :)
I havent exported and now it seems to be gone.... :(

I havent noticed any tiny changes at first glance, but the new addons seem to work (in fact everything seems to work :)). ExtraGears especially seems like a very good idea :)

@Dreizen: I have no idea what could be wrong but I dont think they conflict. they all work fine for me now (although I had some weird problems in the past too :S)
Title: Re: AllInOne - Greasemonkey script
Post by: Sheira on 10:22:31 - 02/05/10
@Dreizen: Clear the Error Console, open the character page, send me the content of the Error Console per PM.

@Bazabaza: I thought I didn't change anything there. Could you please send me all the data you get when you click on export?
Scratch that, I found the problem, fix will be here soon.
CityView problem fixed, just install the new version (0.3.1) and it should work automatically.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.1)
Post by: Bazabaza on 18:32:30 - 02/05/10
I didnt even click export or anything :)
but it works now with 0.3.1, thanks for the update :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.1)
Post by: Slalderma on 19:39:09 - 02/05/10
Why does ExtraGears fail to save/load charms that have been archived?  How is it that GearSlots handles this OK?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.1)
Post by: Sheira on 20:02:45 - 02/05/10
It would be possible to load archived charms, but my script only handles stuff that could be done without scripts, too. Loading charms into a gear, which are still in the archive, can't be done without 'cheating', so the script doesn't do it. Some reasons are:
- You can't do anything stupid like loading charms you don't even have or otherwise screwing with the gear builder.
- Because the extra gears are editable it would be confusing if archived charms could be in them.
I may introduce an 'unsafe' load, but not sure about that. At the moment it shows you which charms could not be loaded so you can either unarchive them or update them with new ones.
If enough people are really annoyed by this, but want the other functions from ExtraGears that can't be done by GearSlots, let me know.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.1)
Post by: Bazabaza on 21:39:47 - 02/05/10
@Dreizen: a friend of mine had a similar problem, he then updated his firefox and now it works, so if you're using an older version of firefox try updating it to the latest version :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.1)
Post by: Slalderma on 22:31:12 - 02/05/10
It would be possible to load archived charms, but my script only handles stuff that could be done without scripts, too. Loading charms into a gear, which are still in the archive, can't be done without 'cheating', so the script doesn't do it. Some reasons are:
- You can't do anything stupid like loading charms you don't even have or otherwise screwing with the gear builder.
- Because the extra gears are editable it would be confusing if archived charms could be in them.
I may introduce an 'unsafe' load, but not sure about that. At the moment it shows you which charms could not be loaded so you can either unarchive them or update them with new ones.
If enough people are really annoyed by this, but want the other functions from ExtraGears that can't be done by GearSlots, let me know.

Yeah - I did a bit of testing when Srdja released the "loadable" gearslots - I tried loading charms I didn't have (took a gear from my hierarch and tried loading it on my zerk) and it didn't work.  The Estiah gear builder already has some error checking in place.  You should be able to use the same "cheat" or "route" that GearSlots does to make ExtraGears do the same thing.  'cause I don't want to unarchive a bunch of charms just to run WoL again.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.1)
Post by: Swata on 22:42:22 - 02/05/10
Extra gears looks more user friendly than Gear slots - congrats.

It's minor, but why is ColiGear wiped after every upgrade while other options persists?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Sheira on 23:06:35 - 02/05/10
ColiGears had some bugs (did not always select the right gear), so I reworked it. It now saves the gears completely different, converting isn't that easy and it's only minor, so I did not make a conversion tool for the data. But this should be the first update that wipes this data.

The mentioned error really was a problem with older Firefox versions. 0.3.2 will now run with older Firefox versions again. I tested with Firefox 3.0, but even older versions may function, too. I also fixed a small bug in ExtraGears.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Manores on 00:13:37 - 02/06/10
I need to look further into Extra gears but my dream export-from-a-replay feature has been added as far as I've seen.

My 4 + 2 alts are more than willing to payback for this "favor" if you need help with any group dungeons :)

Cheers
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Narciss on 12:10:38 - 02/06/10
Awesome, thanks  ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Swata on 12:17:03 - 02/06/10
.. But this should be the first update that wipes this data.

Second. ;)
When I upgraded before it happend too.
After examining the code and stored values, I think that the previous wipe were related to making it alt-friendly.

And as I was upgrading only twice, I was a little curious why it is lost 'every time', but now I have the answer. :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Slalderma on 14:16:04 - 02/06/10
Can you change the color and/or size of the line between where your "normal" gears end and where your ExtraGears start?  You start saving too many and you get ... confused about what's what.  Could also change the color of the font used for the ExtraGear names.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Sheira on 17:31:48 - 02/06/10
You're right, making it alt-friendly changed the data structure, too.

Can you change the color and/or size of the line between where your "normal" gears end and where your ExtraGears start?  You start saving too many and you get ... confused about what's what.  Could also change the color of the font used for the ExtraGear names.
Good idea, I'll test the different suggestions. And for saving too many -> Throw the ones you rarely need into the archive. You can still load them, they are just one click away.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Slalderma on 19:07:26 - 02/06/10
You're right, making it alt-friendly changed the data structure, too.

Can you change the color and/or size of the line between where your "normal" gears end and where your ExtraGears start?  You start saving too many and you get ... confused about what's what.  Could also change the color of the font used for the ExtraGear names.
Good idea, I'll test the different suggestions. And for saving too many -> Throw the ones you rarely need into the archive. You can still load them, they are just one click away.

I know.  But if I'm running MoP, Fury, BBB, a couple colis, guild... I need to have active about 10 right now ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Christeas on 12:24:23 - 02/12/10
Could you please add a function that we can check materials needed for carfting in all craft shops? that is to say, to memorize the page of craft shop. it is boring that we have to check this on wiki and write it down all the time. we all want a more convinient game, rgiht? =.=
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Blacksol on 13:58:01 - 02/12/10
Could you please add a function that we can check materials needed for carfting in all craft shops? that is to say, to memorize the page of craft shop. it is boring that we have to check this on wiki and write it down all the time. we all want a more convinient game, rgiht? =.=

See the craft Helper script: http://forum.estiah.com/index.php?topic=1027.msg8381#msg8381 link in reply 2. Shows in craft shops which materials can be purchased in that city

However, it seems to have somehow stopped working recently as it no longer works for me :(

[edit] Now working, disabling third party cookies stopped it working  :-\
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Christeas on 16:09:37 - 02/12/10
Could you please add a function that we can check materials needed for carfting in all craft shops? that is to say, to memorize the page of craft shop. it is boring that we have to check this on wiki and write it down all the time. we all want a more convinient game, rgiht? =.=

See the craft Helper script: http://forum.estiah.com/index.php?topic=1027.msg8381#msg8381 link in reply 2. Shows in craft shops which materials can be purchased in that city

However, it seems to have somehow stopped working recently as it no longer works for me :(

yours helps on some extent, however, it is more convinient if we can check all the recipes in other cities
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Swata on 22:21:51 - 02/12/10
Could you please add a function that we can check materials needed for carfting in all craft shops? that is to say, to memorize the page of craft shop. it is boring that we have to check this on wiki and write it down all the time. we all want a more convinient game, rgiht? =.=

Funny. It is the intended function of a script I'm working on just now. But in these days it can only (not very nicely) show in which cities can be material purchased ...
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Sheira on 22:33:03 - 02/12/10
Could you please add a function that we can check materials needed for carfting in all craft shops? that is to say, to memorize the page of craft shop. it is boring that we have to check this on wiki and write it down all the time. we all want a more convinient game, rgiht? =.=

Funny. It is the intended function of a script I'm working on just now. But in these days it can only (not very nicely) show in which cities can be material purchased ...

Very good, so I don't even have to think if/how I implement this. ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Christeas on 02:13:17 - 02/13/10
Could you please add a function that we can check materials needed for carfting in all craft shops? that is to say, to memorize the page of craft shop. it is boring that we have to check this on wiki and write it down all the time. we all want a more convinient game, rgiht? =.=

Funny. It is the intended function of a script I'm working on just now. But in these days it can only (not very nicely) show in which cities can be material purchased ...

nice to hear that, hope you can make it soon  ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Swata on 09:40:49 - 02/13/10
Very good, so I don't even have to think if/how I implement this. ;D

You came out too easy .. how about implementing new charm availability reminder? I have it on my todo list but as I have more ideas than I'm able to implement in months and as it is a logical extension of your 'reminder' (to be true, when I saw it first time I was expecting stat requirement condition) I'm willing to 'give' it to you ;)

If interested, I can share few ideas how it can be accomplished ..
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Sheira on 11:46:04 - 02/13/10
I have a long list of ideas, too and have to always think about which one to implement next. Maybe one should create a poll to let the users decide what they want most. And they may of course throw in new ideas, too. At the moment I'm just looking what I would use most before I decide. ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Emancipated on 01:01:56 - 02/19/10
In the next update I would like a page that would show all prices thats frequently updated from other cities instead of just local prices.

cheers  :-*
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Schutzengel on 10:06:39 - 02/19/10
In the next update I would like a page that would show all prices thats frequently updated from other cities instead of just local prices.

cheers  :-*
That would be cheat.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.2)
Post by: Bazabaza on 17:05:47 - 02/19/10
yeah, cheating is only for those who have enough alts to park one in each city. no cheating for people with just one char!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Sheira on 16:15:57 - 02/23/10
New version is out (0.3.3). Main points are the loading of archived charms with ExtraGears and AdvancedReplay which let's you jump to a certain turn and displays armor, ward and willpower in every replay.

There already were suggestions about displaying the market rates from other cities. At that time the user base of AllInOne was too small to even think about that. Now I'm not sure if I even want to do that.
Next version will probably feature an outbox so you never ever have to lose your wise words after they leave your tongue.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Bazabaza on 16:45:15 - 02/23/10
Quote
...AdvancedReplay which let's you jump to a certain turn and displays armor, ward and willpower in every replay.
Awesome! Great update! :)
Quote
Next version will probably feature an outbox so you never ever have to lose your wise words after they leave your tongue.
Cant wait! :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Slalderma on 17:04:54 - 02/23/10
New version is out (0.3.3). Main points are the loading of archived charms with ExtraGears

Sweet.  Appreciate the differentiation between a "real" gear and an ExtraGear.  Now I just have to transition all my GearSlots into ExtraGears so the page isn't so friggin' long.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Narciss on 17:24:22 - 02/23/10
Quote
There already were suggestions about displaying the market rates from other cities.

This +1

Suggestion:
1. Rival list would be nice, i know i can add them to my friends list as well, but i want to track down some bounty/rival xD

2. I like your gear script, adding some way to save-all em would be nice  ;D

And Thx a lot, REALLY great script
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Sheira on 17:43:40 - 02/23/10
If someone PMs me the data how GearSlots saves his gears, I might write a conversion tool. To send me the data, open the prefs.js in your firefox profile directory and extract all the lines that start with:
Code: [Select]
user_pref("greasemonkey.scriptvals.http://estiah/GearSlots
I'll think about the rival list, but it's probably too much work for nearly no gain. What do you mean by save-all? Save all your normal gears? That's probably something you wouldn't use often, and maybe only when you first switch to ExtraGears.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Narciss on 19:55:01 - 02/23/10
I mean, in GearSlots we can easily make a backup all of our deck list. I can copy it to text file, and re-upload it when needed

This is convenient due to some glitch (which occured several times already). For example:

- I saved my loadouts with GearSlots
- I refreshed decks page, everything is ok, gear has been saved, everything looks ok
- I restarted my firefox and/or accidentally turn off/on Greasemonkey
- GearSlots screwed me, my saved decks isnt there!! #%!*

Due to this problem, im always saving all of my decks with "Save Gears" facility (the bottom big text-box in GearSlots), and load them there

In addition to, this facility is usefull when im changing computer

Anyways, great script,  great work!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Blacksol on 13:01:24 - 02/25/10
Is it possible to have the gear list pop up when an extra gear is moused over? I find this a very useful feature of the gear slots script, especially for quickly checking what charms are in the gear.

Also, is there any way of being able to update an extra gear?  Currently I can only seem to save as a new extra gear and then delete the old extra gear.  Perhaps by having a [Save] or [Update] button next to each of the extra gear slots that saves gear shown in gear builder box to that slot?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Sparky on 14:14:53 - 02/25/10
Awesome new replay watcher, thanks for that addition! Is there any way to do that for +next and ongoing boosts as well ?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Blacksol on 14:36:42 - 02/25/10
I mean, in GearSlots we can easily make a backup all of our deck list. I can copy it to text file, and re-upload it when needed

The All-in-one menu has an import/export function that includes the decks in your extra gear slots (along with all the other stuff all-in-one does, eg discovered events etc) - does that achieve what you need?

Which reminds me, I should back that up occasionally...
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Narciss on 15:01:30 - 02/25/10
I mean, in GearSlots we can easily make a backup all of our deck list. I can copy it to text file, and re-upload it when needed

The All-in-one menu has an import/export function that includes the decks in your extra gear slots (along with all the other stuff all-in-one does, eg discovered events etc) - does that achieve what you need?

Which reminds me, I should back that up occasionally...

Yeah, but i cant export em all? I must export em one by one, or i miss something here?  ???
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Sheira on 15:17:37 - 02/25/10
Is it possible to have the gear list pop up when an extra gear is moused over? I find this a very useful feature of the gear slots script, especially for quickly checking what charms are in the gear.

Also, is there any way of being able to update an extra gear?  Currently I can only seem to save as a new extra gear and then delete the old extra gear.  Perhaps by having a [Save] or [Update] button next to each of the extra gear slots that saves gear shown in gear builder box to that slot?
Since you can easily look at the ExtraGears without overwriting any gears I deemed it unnecessary to use Mouseover effects. Also the names of the gears can be quite longer.
There are two save buttons when you have opened an ExtraGear. "Save in gear slot" saves the ExtraGear in the last clicked gear slot. The "Save" button updates your ExtraGear. Updating an ExtraGear with the loadout from another gear is only possible through making a new gear or using the Import/Export functions.

Awesome new replay watcher, thanks for that addition! Is there any way to do that for +next and ongoing boosts as well ?
There is no easy way. Armor/Ward/Willpower values are delivered by the server. Other stuff would have to be calculated manually.

I mean, in GearSlots we can easily make a backup all of our deck list. I can copy it to text file, and re-upload it when needed

The All-in-one menu has an import/export function that includes the decks in your extra gear slots (along with all the other stuff all-in-one does, eg discovered events etc) - does that achieve what you need?

Which reminds me, I should back that up occasionally...

Yeah, but i cant export em all? I must export em one by one, or i miss something here?  ???
You are missing something. He was not refering to the Gear Export function. In the AllInOne menu at the top there is an Ex-/Import option, that saves, loads or deletes all the data saved by AllInOne (including ExtraGears). But keep in mind that it overwrites old data if you import something.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Narciss on 19:45:49 - 02/25/10
Quote
You are missing something. He was not refering to the Gear Export function. In the AllInOne menu at the top there is an Ex-/Import option, that saves, loads or deletes all the data saved by AllInOne (including ExtraGears). But keep in mind that it overwrites old data if you import something.

Ahh ok, thx  8)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Starwarskid on 06:07:37 - 02/26/10
advanced replay is win
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Glissa on 06:20:28 - 02/26/10
bug report

Kephathid's Tentacle uses [Tentacle Slash]
Kephathid's Tentacle's armor raises to 70
Kephathid's Tentacle's ward raises to 70
Glissa takes 39 melee damage
Glissa's next magic attack is decreased by up to 45

but the script shows armor and ward is 20. Maybe it could not see the armor more than max HP? ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Bazabaza on 07:05:07 - 02/26/10
was just going to report it :)
saw it happen at fight 3 of narkels private collection:
Prismatic Crystal uses [Prismatic Charge]
Prismatic Crystal's armor raises to 352
Prismatic Crystal's ward raises to 370

the script shows both at 40, which is how many hp it's got :)

so, I guess... bug confirmed :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.3)
Post by: Sheira on 15:39:28 - 02/26/10
I already noticed this bug yesterday. If the armor (or ward) is greater than the MaxHP it just shows MaxHP. The fault kinda lies with Estiah. It changes the values of armor/ward to MaxHP if it's above. I have to get the values before they are changed and restore them after the Estiah script ran. Bugfix will be here Sunday at the latest.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.4)
Post by: Sheira on 16:00:35 - 02/27/10
Bugfix (0.3.4) is out.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.4)
Post by: Soulbeaker on 01:56:55 - 03/06/10
no know my FF's problems or script bugs, I've got friendlist cleared twice after upgrade to ver 0.3.4 :-X
Title: Re: AllInOne - Greasemonkey script (version: 0.3.4)
Post by: Sheira on 02:17:06 - 03/06/10
That's weird. The FriendsList addon did not get modified since version 0.3.0. Does it only affect the FriendsList or other data saved by AllInOne, too?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.4)
Post by: Soulbeaker on 02:33:55 - 03/06/10
cityview seems ok, and I dont use the ExtraGears, and dont use reminder recently
first clearing is upgrade to ver 0.3.4.
last night I've still used friendlist, and havent close FF before sleep, but today I just got up and signed in one of my acc, saw a empty friendlist  :-X

I've used AIO for a long time but havent got this problem before, and havent changed my sys environment
Title: Re: AllInOne - Greasemonkey script (version: 0.3.4)
Post by: Simmons on 20:41:23 - 03/06/10
Last night I got really angry after trying to siege some guild. I kept trying to find them via the "guild searcher" and couldn't find none with compound names. So my ideas was: Hmm, what if we get a GM script allowing us to siege/propose battles from the guild profile? So here's my suggestion, since I am absolutely lousy in programming!

Cheers!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Starwarskid on 22:03:48 - 03/07/10
I for one, praise the wl's latest version before it is actually posted here! DungeonLoot ftw.

Here is an example screenshot from wl, from the adventurer's diary:
(http://wl.attrib.org/estiah/allinone/d2.png)

Here is how it looks at the dungeon level, from my character:
(http://www.disasterzone.net/~h4ngedm4n/estiah/images/artificer.png)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 22:04:21 - 03/07/10
Version 0.3.6 is out to show you how much more farming you have to do with the new addon DungeonLoot. Also: Small bugfix in ExtraGears.
Thanks to Starwarskid and Alastair for collecting the loot data.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Schutzengel on 22:20:10 - 03/07/10
Thank me for something too please. :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 22:26:14 - 03/07/10
Some thanks goes out to Schutzengel for these and that and for showing complications with other Greasemonkey scripts.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sparky on 22:42:04 - 03/07/10
Whoa this is awesome stuff, DungeonLoot is terrific! Thanks to all who've contributed to the GM scripts so far :D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Bazabaza on 01:07:37 - 03/08/10
another awesome update, thanks! :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Slalderma on 02:36:29 - 03/08/10
How tough is it to add in the crafted drops from the final boss?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Wolfsoul on 02:41:48 - 03/08/10
How tough is it to add in the crafted drops from the final boss?

and/or ability to use em?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Zruda on 09:57:43 - 03/08/10
DungeonLoot is awesome! Can the charms be wikified in the next version?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Shroud on 10:42:35 - 03/08/10
Hmm... a question:

How does the export gear from the replay work? I mean, where is it exported? to the gear slots? where exactly there?
I skimmed the thread for an explanation, and may have missed it entirely. If somebody can point that out, that'll be great!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 11:33:58 - 03/08/10
How tough is it to add in the crafted drops from the final boss?
If you are sure it wouldn't look to crowded then it's fairly easy. I just need the charm id of every craft and the according dungeon. But how far do you want to go? Only the simple token exchanges? Or every craft that needs an item that only drops in that dungeon. The Underground Academy sure would get a lot of crafts: 6 crafts for boss drop only, 6 further ones from boss drop and some other items and 9 additional ones from items that only drop in the dungeon. Also: if you are in the city of the dungeon, then you can few the dungeon crafts right in the shop.

DungeonLoot is awesome! Can the charms be wikified in the next version?
It's possible and i was thinking about it but it wasn't crucial. I'll think about adding it to the next version.

Hmm... a question:

How does the export gear from the replay work? I mean, where is it exported? to the gear slots? where exactly there?
I skimmed the thread for an explanation, and may have missed it entirely. If somebody can point that out, that'll be great!
Exporting gears from replays works as follows:
You click on the fight where you want the gear. At the top, right below where the gear is displayed is an export link. Click it and it will change into a string that in turn can be imported in your gear builder using the import function.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Slalderma on 13:25:12 - 03/08/10
How tough is it to add in the crafted drops from the final boss?
If you are sure it wouldn't look to crowded then it's fairly easy. I just need the charm id of every craft and the according dungeon. But how far do you want to go? Only the simple token exchanges? Or every craft that needs an item that only drops in that dungeon. The Underground Academy sure would get a lot of crafts: 6 crafts for boss drop only, 6 further ones from boss drop and some other items and 9 additional ones from items that only drop in the dungeon. Also: if you are in the city of the dungeon, then you can few the dungeon crafts right in the shop.

Yeah just the token drop/craft.  To me this is a helper because I can look at what charms I don't have from any city and plan where I should go next. 
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Narciss on 11:30:43 - 03/09/10
Thx for the new features

Found something, probably a bug?

(http://imgur.com/0PtSB.png)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sparky on 11:38:42 - 03/09/10
Yeah I got that too, I guessed it was to keep players from complaining about spoilers lol.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 11:47:26 - 03/09/10
It's intented and tells you that you are missing one charm completely. There are two reasons for doing it this way: performance (speed and space) and spoilers.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Shroud on 13:40:32 - 03/09/10
Can anybody confirm if CityView is working for them?
Was this the same add on that allowed you to "save" your discovered sites while your in... Inachis, for example, and when you're in Draka, see it from there?

I do recall using one of the scripts similar to this, but when I re-checked my running scripts, I only have Gear Slots and All-in-One running.

It's broken on my end. Screenshots to follow if needed :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Blacksol on 13:44:11 - 03/09/10
Can anybody confirm if CityView is working for them?
Was this the same add on that allowed you to "save" your discovered sites while your in... Inachis, for example, and when you're in Draka, see it from there?

I do recall using one of the scripts similar to this, but when I re-checked my running scripts, I only have Gear Slots and All-in-One running.

It's broken on my end. Screenshots to follow if needed :)

Working for me (including with alts) and have just updated with each new version of the script as it came out
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 13:57:04 - 03/09/10
Can anybody confirm if CityView is working for them?
Was this the same add on that allowed you to "save" your discovered sites while your in... Inachis, for example, and when you're in Draka, see it from there?

I do recall using one of the scripts similar to this, but when I re-checked my running scripts, I only have Gear Slots and All-in-One running.

It's broken on my end. Screenshots to follow if needed :)
If you are talking about the lack of the "Save"-button: There is no more "Save"-button. It automatically saves everytime you view the city page.
If you are talking about saved data not showing: There might always be a problem if someone is updating from way older versions. Try installing version 0.3.1 (http://wl.attrib.org/estiah/allinone/estiah_-_allinone.0.3.1.user.js), run it once and then install 0.3.6 again.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Bazabaza on 14:14:46 - 03/09/10
a question.... just noticed that advancedreplay doesnt work if you're not logged in, is that intended or a bug? :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 14:18:03 - 03/09/10
The whole script does not run if you are not logged in because most features require you to be logged in. I might think about allowing certain parts of the script to be run even when not logged in, depending on how much work that would be.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Shroud on 14:59:34 - 03/09/10
Can anybody confirm if CityView is working for them?
Was this the same add on that allowed you to "save" your discovered sites while your in... Inachis, for example, and when you're in Draka, see it from there?

I do recall using one of the scripts similar to this, but when I re-checked my running scripts, I only have Gear Slots and All-in-One running.

It's broken on my end. Screenshots to follow if needed :)
If you are talking about the lack of the "Save"-button: There is no more "Save"-button. It automatically saves everytime you view the city page.
If you are talking about saved data not showing: There might always be a problem if someone is updating from way older versions. Try installing version 0.3.1 (http://wl.attrib.org/estiah/allinone/estiah_-_allinone.0.3.1.user.js), run it once and then install 0.3.6 again.

Thanks Sheira; that could have been it. Let me try and I'll provide feedback.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Christeas on 19:42:59 - 03/10/10
i can not delete the reminder information i previously added...
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sheira on 19:53:15 - 03/10/10
It seems to be a problem when updating from really old versions. To fix this import the following line:
Code: [Select]
[["Reminder_trigger_<character id>","#"]]and replace <character id> with your character id. This resets all your triggers.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Aedes on 07:10:18 - 03/17/10
Any chance to make it work with Chrome?
Well, Chrome did said it is trying to make it more compatible with Greasemonkey,
But I dont know a thing about coding, so I'll shut up now.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheira on 07:19:56 - 03/17/10
Maybe with a lot of work. I won't do it, if anyone wants to do it they can message me.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Pokiehl on 08:34:22 - 03/17/10
Wonderful add-on. I just installed it and I already see a difference. Thank you.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Powerpet on 18:41:04 - 03/17/10
I tried porting it to Chrome last week. A few bits were easy, the ones I was interested in were not.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheira on 00:20:54 - 03/18/10
Can you let me know what's not working in Chrome yet? And what has to get changed? I know about the GM_*() functions and innerHTML is readonly. Anything else?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Powerpet on 00:54:19 - 03/18/10
The DungeonLoot script failed to work because the iframe injection event never fired, and because the frameset didn't have some properties like top.document.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Ixia on 14:19:40 - 03/23/10
DungeonLoot is awesome! Always a great work!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Bleltch on 04:18:31 - 03/24/10
Bleltch like!!! Very nice scripts.  :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Willhart on 21:30:47 - 03/24/10
Can someone explain to me the Soul Color?  Is it the first gem or the second gem that I will get if I beat someone in a fight?  I can't seem to figure out how this one works.

Thanks
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Schutzengel on 21:42:48 - 03/24/10
Can someone explain to me the Soul Color?  Is it the first gem or the second gem that I will get if I beat someone in a fight?  I can't seem to figure out how this one works.

Thanks

T3 classes have two colors, you can get both colours (ofc not at same time). The one you will get is random. 50/50
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Willhart on 21:49:22 - 03/24/10
Thanks, that makes sense now.  I couldn't figure out why I was getting random of the colors listed.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 09:53:49 - 03/26/10
DungeonLoot is awesome! Always a great work!

A question. Why does DungeonLoot list Unknown Charms? Can you not freely query the data from the server?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.6)
Post by: Sparky on 10:43:36 - 03/26/10
DungeonLoot is awesome! Always a great work!

A question. Why does DungeonLoot list Unknown Charms? Can you not freely query the data from the server?

It's intented and tells you that you are missing one charm completely. There are two reasons for doing it this way: performance (speed and space) and spoilers.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 21:05:57 - 03/26/10
Ah, fair enough. However, for those who want spoilers, is there anything that would actually prevent listing the data - as in, is it indeed possible to query it? Or would it all have to be hardcoded into the script?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Schutzengel on 21:29:32 - 03/26/10
Ah, fair enough. However, for those who want spoilers, is there anything that would actually prevent listing the data - as in, is it indeed possible to query it? Or would it all have to be hardcoded into the script?

Wikiii.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 21:33:43 - 03/26/10
Oh, good. Because that place is so convenient to search. Of course, maybe I'm just spoiled coming from WoW... want to buy EstiahHead.

I mean, I want to level my Spears right now. There's no way I can search for "(Rune = Spear) and (Req Level <= 13) and (Req Power <= 63) and (Req Intellect <= 56) and (Req Constitution <= 18) and (Req Dexterity <= 13)" so that I can easily find the strongest charms available to me. Instead, I'd have to go to the Wiki, then to the Spear page, and then sort and resort the table - assuming that that skill even HAS a sortable table, instead of just a hyperlinked list that doesn't show the stat requirements. And, the table on the Spear page only shows charms above level 40, so I guess I'm going to have to check each possible hyperlinked page individually (eight pages; thank god I don't have a higher level).

With a Wowhead style site for Estiah, it would be a simple matter of typing five values into a filter form, and I get a list of everything I can use.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Schutzengel on 22:06:48 - 03/26/10
Oh!

You can just see the Spear page and the level of the charms.
Simple.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 22:17:14 - 03/26/10
Right. The level. Just the level. And maybe the Skill requirements. Not the attributes, unless whoever's been building that page saw fit to tabulate them. And, what if I have a more general question: Given my level and stats, what are the highest magic damage charms I can use? Physical? Highest penetrating damage of either type? Strongest +Magic?

The Wiki is incredibly ill-suited for answering those questions.

EDIT: To clarify, I'm not hating on the Wiki - it has some great information. And some shortcomings, but those reflect a lack of knowledge within the community (hellooo, pet battling). My complaint is that the wiki form clashes with the information I'm looking for. I want a charm database, searchable, filterable, complete. That, almost by definition, requires that all of the charms be compiled into a table. Wikis can be forced to do that, but it isn't their natural form. Wikis are great when you have several topics that each require significant description, with little overlap between the forms of the descriptions, but with natural links existing between those topics. A charm database is anything but: No description is necessary, most of the information can be shoehorned into a single form, and no linkages exist.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Blacksol on 00:57:58 - 03/27/10
To reply to your request for spoilers option on charms in dungeons. Isn't it just as easy to go to the wiki page for the dungeon (if you have the relevant script then click the [Wiki] button on the City page to take you straight to it) and that will tell you which charms drop from which fights.

To reply to your off topic point: if you want to level a battle skill then do it on low rated characters in PvP or in the arena.  If you only have poor charms of that rune type then pick an arena mob you can win by exhausting and load up with whatever charms you like.  I do not see why you need to get the most powerful charm of that rune type that you can currently use to level the skill.

Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 03:40:07 - 03/27/10
Re: Arena leveling. Fine, fair point. I am new at this game, as the stats I listed above might hint.

Re: Dungeon listings on the Wiki. Maybe this is my screwy perspective here, but when is it ever your goal to just play Pokemon with the charms? Is there a point at which you just "wanna catch 'em all"? If not, finding charm info from the dungeon listings is doing it backwards. Which makes more sense: checking each dungeon for useful charms, or finding a list of useful charms and then figuring out where to get them? That question might sound strange, because right now, there is no way to get a list of useful charms apparently out of thin air. That's where a searchable database would be useful.

Hell, it would be useful just to have charm tooltips on the links in the Wiki.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sparky on 03:54:41 - 03/27/10
Meh, what's this, kids nowadays are spoiled... [old man's voice on] back in my time we had to do all the scouting job by ourselves and we didn't complain
/end old man's voice
:P
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 04:04:44 - 03/27/10
And here in my time we've found a better way (http://www.wowhead.com/) than graph paper maps of Zebes and following rumors of using Strength to push the truck near the boat...

Really though, I wasn't so much looking for an argument. I just want to know if there's a solid technical reason that you couldn't just query a charms database from the server and rig a website for searching a local copy of that.

In an absolute worst-case scenario, there's always the option of writing a GM script that'll bundle up your charms and archive into some convenient text format, and asking folks to run the script and upload their data somewhere - a la the Wowhead Client+Looter (http://www.wowhead.com/?client). But that's slower and potentially less accurate than something like "for i=1,5000 do data=GetCharmFromServer(i); if (data) then ConcatOntoTextDump(data); end end"
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Schutzengel on 04:27:18 - 03/27/10
[...]

That question might sound strange, because right now, there is no way to get a list of useful charms apparently out of thin air. That's where a searchable database would be useful.

Hell, it would be useful just to have charm tooltips on the links in the Wiki.

There is (http://progenitor-softworks.com/ew/)

Want to know what kind of charm you can use depending on your stats? You just need to know this (http://forum.estiah.com/index.php?topic=1777.0).
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 04:34:52 - 03/27/10
There is (http://progenitor-softworks.com/ew/)

Want to know what kind of charm you can use depending on your stats? You just need to know this (http://forum.estiah.com/index.php?topic=1777.0).

Please clarify one thing. Are you simply trying to argue that I should make do with the currently available resources? If that is your aim, please save yourself the effort, as I will not accept it. If it comes down to manually inputting charms from the wiki into a homemade database only accessible to myself, I will do that. I would rather find a way to build that and share it with the community, but I refuse to be denied convenience simply because "we've got these tools and this is how we've always done it".

All I want here is the insight of someone familiar with the existing Greasemonkey scripts and Estiah's JSON crap.



If I'm coming off as belligerent, I apologize, but it's rather irritating to ask a question and receive responses that both avoid my question entirely and propose a solution I had already rejected.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Schutzengel on 04:41:13 - 03/27/10
Please clarify one thing. Are you simply trying to argue that I should make do with the currently available resources? If that is your aim, please save yourself the effort, as I will not accept it. If it comes down to manually inputting charms from the wiki into a homemade database only accessible to myself, I will do that. I would rather find a way to build that and share it with the community, but I refuse to be denied convenience simply because "we've got these tools and this is how we've always done it".

All I want here is the insight of someone familiar with the existing Greasemonkey scripts and Estiah's JSON crap.

1st you know your level;
2nd you know that you can't use the charms with higher level requirement;
3d you know your stats;
4th you know what kind of rune you can run based on your stats;
5th you know your runes so you know what's the best melee/magic you can use;
6th you know the adress of the wiki so you go and search by rune;
7th you know you are in the correct page and check the list that is by default sorted by level;
8th back to step 1 and 2, you know what charms are near for you to use;
9th check stat requirement clicking on it.

Or you can simply check this kind of template: http://progenitor-softworks.com/ew/index.php?title=Template:Frostinfo , http://progenitor-softworks.com/ew/index.php?title=Template:Axeinfo
And continue editing it.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 04:59:20 - 03/27/10
Which is all excellent! Except...

1) The wiki is human edited, and thus prone to transcription errors and missing data. A database built directly from charm data from the Estiah servers and/or player's charm/archive pages would have perfect accuracy.
2) Those pages, while quite nice, list only the requirements. They do nothing at all to list the EFFECTS of the charms involved. To construct, for example, a gear containing the most powerful magic damage charms available to me, I would have to check six pages (one for each Vita and Kata), from each of those follow links for everything I can possibly use, and then rank them all by output. Given a database, that entire process, those dozens of pages, are totally obsolete, replaced by entering my stats and clicking once to sort by output. To list, for another example, all of the charms that give extra actions, where do I go on the wiki? Must I visit something like this (http://progenitor-softworks.com/ew/index.php?title=Template:Techinfo) and check every damned page individually?

You are advocating a method of finding charms which will, indeed, work, but it is a slow step-by-step process imposed by the ineffective, paginated nature of the wiki. I am proposing that all navigation-level divisions (splitting charms into separate webpages by rune) be abolished in favor of dynamic filtering.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Powerpet on 09:15:57 - 03/27/10
I just want to know if there's a solid technical reason that you couldn't just query a charms database from the server and rig a website for searching a local copy of that.

As far as I know, no, there isn't an official and public charm database, and there probably won't be (the devs want people to explore some things by themselves as part of the game). If you want to generate one, you need to scrape either the wiki or your own collection, but beware that charms change occasionally. While it would be nice to have one, the wiki takes most of the pain away.

Note that there is a script to filter within your own collection, so the big unmet need is searching for charms you don't have but can use. These generally won't be dungeon charms, since it's highly recommended that you collect most dungeon charms. So they're craftable charms, and especially in the first half of the game, you'll always be very close to the place relevant charms can be crafted and as such are listed in.
Next, you might also notice that the requirements of charms are very predictable. So it is possible to infer from your stats what charms you can use, given their runes and level. I'm not aware of anyone having done this.
Finally, there aren't all that many charms to begin with, especially prior to level 40, so what you really want isn't a way to find charms you can use, but something to help you track your progress towards being able to use them.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 09:36:14 - 03/27/10
In one post, you've provided the overwhelming bulk on the constructive information I've gotten here. Thank you.

I don't expect an official database, but via GM-script charm scraping, there's no reason a public one can't exist. That charms can change is a minor issue, but a database would be no more susceptible to such issues than the wiki - worst case scenario, manual edits are possible. That so many "important" charms are craftable is excellent news, because in the absence of the capacity to pull charm info directly from the server, almost anyone could scrape their info.

Again, thank you. Hopefully, I can start on this project sometime within the next week or so.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheira on 14:21:46 - 03/27/10
I never thought about reading the data directly from Estiah because this would need several characters. There exists a searchable DB of all charms parsed from the wiki from around 6 months ago (somewhere on my harddrive with no frontend, but the DB has all the information in easily readable xml database style). I might update it if I find the time (Shouldn't be more than some minor adjustments to the parser).
But I can only say: If you want something, you might have to do it yourself instead of just asking someone else to do it. If anyone is interested in writing a frontend to search this xml file (web-based or not), let me know and maybe we can work on something. I certainly don't have the time to do this all on my own.

So: If you are interested on working on any project for Estiah, let me know and we might find something. I know of several stuff that would be nice to have, but it needs players to contribute. I would also appreciate help with the AllInOne script, scripting-wise and in writing a tutorial. My time is sparse at the moment, so there won't be much new stuff if noone helps.

And to answer some questions if stuff is doable: Everything you could do manually, can be done by a script.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 22:19:13 - 03/27/10
I never thought about reading the data directly from Estiah because this would need several characters.

Aha. So, is there no way to retrieve charm data other than reading off the runelist div (or the SystemInfo div on the Gears page, etc)? I was poking around last night, and one thing I haven't worked out is the mechanism for fetching your opponent's charms in a battle. Do you know if anything useful is exposed there?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheira on 00:14:20 - 03/28/10
There is no way and yes it is possible to get charms from fights, but I found the solution of parsing the wiki way easier.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 06:20:29 - 04/01/10
Provided that you are credited, would you mind if I use some of the code from DungeonLoot for charm scraping? The end result will be significantly modified for my particular peculiar purposes, but you've got a very nice setup in place for loading and isolating the relevant parts of the charm/archives pages. I ask, of course, because I would at some point like to distribute this somewhat, although I don't know when I'd be ready to do so.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheira on 17:10:12 - 04/01/10
Sure, go ahead. But I think it would be more important to scrape group dungeons (drops and played charms)/coliseums and not only the charm/archive. But it would probably be good for an initial seed.
I can also, if you want, modify the source to your needs so you don't have to go into all the fine stuff at work there.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 20:40:36 - 04/01/10
I think I can manage; I already had some passing familiarity with Javascript and after last night, I've got a good grip on XPath syntax (which is amazing). I'll definitely be trying to expand this into watching fights as they occur, but like you said, the charms/archive is a starting point.

Thanks =)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Powerpet on 21:05:11 - 04/01/10
If you're going to be scraping dungeon fights, consider gathering drop frequency data too. Some drops seem to be more rare than others (and I'm not talking about epics), and it'd be nice to know if that's just the PRNG messing with me.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 03:58:07 - 04/02/10
Definitely a high priority, just not the first one. Big thing now is breaking down the charm data into something convenient for storing in a table.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheira on 07:45:30 - 04/02/10
Tables do not look very nice due to the format of the charms. I used a xml database since it's kinda perfect for storing all the information. I can send it to you, if you want to take a look at the format I used.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Corveroth on 10:20:12 - 04/02/10
I wouldn't mind taking a look, I suppose - I don't mean to sound ungrateful, there. The table approach would obviously yield a very sparse table, and finding a sensible way to represent special targeting rules has been bothering me. And the more I think about it, the more an XML approach seems reasonable... I just hate dealing with XML (note: this is probably just lingering irritation from writing WoW addons. Learning that I could do all of that damned frame construction in Lua was a godsend).

My email is in my profile.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sheina on 22:05:10 - 04/03/10
downloaded and installed this (using chrome) i get the new menu and everything shows as disabled however when i enable anything it doesnt seem to save that its enabled, tried restarting chrome but it didnt help is there anything im supposed to do to make it save whats turned on?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sparky on 00:39:44 - 04/04/10
Any chance to make it work with Chrome?
Well, Chrome did said it is trying to make it more compatible with Greasemonkey,
But I dont know a thing about coding, so I'll shut up now.

Maybe with a lot of work. I won't do it, if anyone wants to do it they can message me.
Seems like it's normal for it not to work well on Chrome atm, if I'm not mistaken the scripts would need some changes to be compatible with Chrome.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Sparky on 21:24:57 - 04/06/10
(http://i44.tinypic.com/ok7m9s.png)
Soulcolor doesn't like too long character names I guess.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.7)
Post by: Xxiner on 19:39:06 - 04/13/10
I think you forget to add [Death Spin] into Water of Life loot table.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.8)
Post by: Sheira on 17:54:12 - 04/25/10
New version is out.
(http://i44.tinypic.com/ok7m9s.png)
Soulcolor doesn't like too long character names I guess.
Fixed. Now shows the gems after the rating.

I think you forget to add [Death Spin] into Water of Life loot table.
Added Death Spin. Also the new dungeons.

ExtraGears now has another button after each gear. This instantly loads that gear in the active gear slot to make your dungeon farming even more effective.

New Addon: MessageBox: Saves your outgoing messages... oh wait. Lez & Nip beat me there. Well it still adds some nice features to your messaging so I finshed it up and it COULD save outgoing messages ;). I went with pretty much the standard IM feeling of messaging. You have your "contacts", a possibility to directly message them and you can easily view the history. New messages are automatically shown and the contacts are sorted by last message. [Delete all] deletes the contact and all history, [Prune] deletes every message older than 10 days of that contact. Also all messages can be deleted individually. Remember that it takes a reload to see the changes from Prune and some of the changes of Delete. The buttons do work, it just does not show instantly.
(http://wl.attrib.org/estiah/allinone/MessageBox.png)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.8)
Post by: Sparky on 19:32:46 - 04/25/10
Whoa.... stunningly awesome!
Incidentally, I found it fun to see my video there, didn't think it'd be noticed ;P
Title: Re: AllInOne - Greasemonkey script (version: 0.3.8)
Post by: Sheira on 20:06:44 - 04/25/10
Whoa.... stunningly awesome!
Incidentally, I found it fun to see my video there, didn't think it'd be noticed ;P
No idea how it got noticed, I noticed someone pasting it in IRC.

Someone asked if it would be possible to share ExtraGears between characters. Yes it is possible, but there is no easy way to do it. If you really want to do it, I've put a little tutorial up: http://wl.attrib.org/estiah/allinone/sharing.txt
Title: Re: AllInOne - Greasemonkey script (version: 0.3.8)
Post by: Narciss on 20:53:29 - 04/25/10
Awesome, thx  :D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Sheira on 22:11:31 - 04/27/10
Why not make a new version when the old one is still fresh in the minds.
Because of last minute changes there was a small bug in MessageBox, it's fixed now. Also finally wikified the charms from DungeonLoot.
And also a fresh new addon names GuildHelper. It allows you to show a more detailed battle report and the attacking of those nasty hidden guilds starting with "The" or "A".
If anyone has any ideas how to better display the information from the detailed battle report, let me know. Maybe some colors, too?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Bazabaza on 01:35:01 - 04/28/10
another great update, thanks!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Soulbeaker on 02:11:27 - 04/28/10
Quote
GuildHelper: New addon: Some help for managing guilds
wow...wonderful addon! finally I can send attacks to those nasty hidden guilds! ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Runemaster on 08:17:12 - 05/03/10
Is there any script that hides charm in crafting shops, when you have already 5 copies of that charm?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Bazabaza on 09:01:11 - 05/03/10
check this topic:
http://forum.estiah.com/index.php?topic=4111.msg50883#msg50883
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Retardedkitten on 22:56:40 - 05/15/10
Would it be possible for someone to take a peek at the extra gear potion of this script?  I did a full reformat yesterday and neither all-in-one "extra gears"  nor the  'gear slots' are compatible with the newest FF/greasemonkey.  

--  edit --  its a norton/ff/java issue according to wl.  nevermind
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Platypusx on 02:36:11 - 05/19/10
I've found that the All-in-one greasemonkey script works for firefox, but has problems in Chrome (my default browser). The script installs correctly in Chrome's extensions manager, but the scripts are unable to be enabled in the options menu in estiah. Pressing Enable All does not change anything, all settings remain at Disable...
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Platypusx on 04:47:06 - 05/22/10
bug: random and unexpected deletion of friends from the Friends List extension of this script bundle. is there anyway to stop this from happening again? I use it to track all the higher level noobs that i need to pwn daily  :laugh:
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Sheira on 14:22:39 - 05/22/10
I've found that the All-in-one greasemonkey script works for firefox, but has problems in Chrome (my default browser). The script installs correctly in Chrome's extensions manager, but the scripts are unable to be enabled in the options menu in estiah. Pressing Enable All does not change anything, all settings remain at Disable...
I'm still not planning to make a Chrome compatible version in the near future.

bug: random and unexpected deletion of friends from the Friends List extension of this script bundle. is there anyway to stop this from happening again? I use it to track all the higher level noobs that i need to pwn daily  :laugh:
Are you sure? Sometimes it needs a bit to load all the information. If you are certain that some are missing, send me the content of the Error Console and an export of your saved data.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Counghy on 05:06:32 - 05/28/10
Thank you for your exellent work!!!
Because I always play estiah in office, I wish it looks like not a game but a ordinary page. Maybe some style selection would help me a lot.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Powerpet on 10:41:36 - 05/28/10
In modern browsers, styles can be changed by an interested user who knows some CSS. Chrome can do custom styles as plugins and Firefox has a plugin called Stylish. I don't use other modern browsers, so I don't know about those.

If you just want a color scheme change, that can be done with a simple search-and-replace. A more complex restyling would take effort.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.9)
Post by: Dragonman0147 on 22:52:51 - 05/28/10
first i would like to say that this is an incredible script and thanks for writing it

secondly, how do i get the wiki links to appear next to discovered sited like in the youtube video at 1:08
or wikified names like what was done with the charms

lastly, how can i also get wiki links or wikified name for dungeons
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 19:46:33 - 06/01/10
A new version is out (0.3.10). A major overhaul for DungeonLoot and some minor changes.

first i would like to say that this is an incredible script and thanks for writing it

secondly, how do i get the wiki links to appear next to discovered sited like in the youtube video at 1:08
or wikified names like what was done with the charms

lastly, how can i also get wiki links or wikified name for dungeons

That's another script: http://www.static.pvpgn.pl/js/estiah/estiah_item_wikilinks.user.js
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sparky on 22:57:56 - 06/01/10
I tried importing data from All In One to another computer but it doesn't seem to work, once I copy the code and click "Import", nothing happens even if I wait. I don't know if I'm doing it wrong or if there's something not working there.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Bazabaza on 03:28:25 - 06/02/10
Quote
# DungeonLoot: Lots of new loot and charm information
I love how it lets you open the links in a new tab with the middle button :D
Quote
# ExtraGears: Active gear stays selected when saving an ExtraGear
great, that was rather annoying :)
Quote
# AllInOne: BountyCheck on Character page
cool function, but can it have its own enable/disable button in the options? :)

in short, great update, as always :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 06:15:45 - 06/02/10
I tried importing data from All In One to another computer but it doesn't seem to work, once I copy the code and click "Import", nothing happens even if I wait. I don't know if I'm doing it wrong or if there's something not working there.
Well, there is no success message, just try if it worked by checking manually.

Quote
# ExtraGears: Active gear stays selected when saving an ExtraGear
great, that was rather annoying :)
No changes without feedback. Just let me know if you think something could be better.

Quote
# AllInOne: BountyCheck on Character page
cool function, but can it have its own enable/disable button in the options? :)
I though it was small enough (both in performance and annoyance) to not make it an option. How do others think about it?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sparky on 11:36:07 - 06/02/10
I tried importing data from All In One to another computer but it doesn't seem to work, once I copy the code and click "Import", nothing happens even if I wait. I don't know if I'm doing it wrong or if there's something not working there.
Well, there is no success message, just try if it worked by checking manually.
No that's precisely my problem, nothing's happening at all and when I check nothing has changed either. Could that be due to the length of the data ? (it's over 300k characters, trying to message it to my alt on forums it lagged out and ended not being sent).
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Lessigfan on 13:21:08 - 06/02/10
It took me several minutes to import the data into a new computer, and I have about a 10th as much data as you.  Try importing and just leaving the computer for a while.  If I knew where the data was saved, I'd suggest moving the file manually, but I haven't figured that out.  

First let me say that this is amazing, and taking the grind out of the game is one of the large reasons I'm still playing.  It is great game, but if I had to click gather or fight (in the arena) every time, I'd have developed carpal tunnel and left!

Just a few suggestions.  With the new change to dungeon loot, I wonder if it is possible to display the name of the charms you don't have yet.  If I'm unsure whether I should get those charms, "Unknown Charm" makes it hard to look up.  I don't know how much work it'd be to just list the name of the charm next to 0/5, but that'd be handy. 

Also, on the PvP screen I've been seeing double the soul gems.  E.g. on a warlord rather than (http://wl.attrib.org/estiah/allinone/green.png)(http://wl.attrib.org/estiah/allinone/brown.png), I'm getting (http://wl.attrib.org/estiah/allinone/green.png)(http://wl.attrib.org/estiah/allinone/brown.png)(http://wl.attrib.org/estiah/allinone/green.png)(http://wl.attrib.org/estiah/allinone/brown.png).  And the 4th gem is bumped to the next line, so it makes the PvP screen rather cluttered.  Only one pair of gems goes away when you fight the individual as well.  I suspect this is the result of interaction between fight log (http://userscripts.org/scripts/show/69552) and SoulColor - e.g. if I disable fight log I don't have this problem - so it isn't a big deal.  

Thanks again!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Powerpet on 13:51:19 - 06/02/10
 If I knew where the data was saved, I'd suggest moving the file manually, but I haven't figured that out.  

.mozilla/firefox/[profile-id].default/prefs.js
At least, that's where it was in 3.0
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Blacksol on 14:01:28 - 06/02/10
If I knew where the data was saved, I'd suggest moving the file manually, but I haven't figured that out.  

If you click export, copy and paste in to Notepad and then save as a text file.  Transfer the text file to a new PC and copy and paste in to the box then click import.

I have done this numerous times between PCs and never had an issue.


ALSO, is auto update working? I am still on 0.3.9 and will need to manually update.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sparky on 14:06:03 - 06/02/10
@Blacksol: that's what I had tried to do. I'll try to wait as Lessigfan suggested and we'll see.

Also, autoupdate worked (although not immediately) for me, I got a popup asking me wether I wanted to update to last version IIRC.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 14:35:35 - 06/02/10
I tried importing data from All In One to another computer but it doesn't seem to work, once I copy the code and click "Import", nothing happens even if I wait. I don't know if I'm doing it wrong or if there's something not working there.
Well, there is no success message, just try if it worked by checking manually.
No that's precisely my problem, nothing's happening at all and when I check nothing has changed either. Could that be due to the length of the data ? (it's over 300k characters, trying to message it to my alt on forums it lagged out and ended not being sent).
I'll make some tests with lots of data. There is also another way to import/export.
Export:
Open: %profile%/prefs.js (where %profile% is the location of your mozilla profile). Extract all lines beginning with:
Code: [Select]
user_pref("greasemonkey.scriptvals.http://wl.attrib.org/estiah/allinone//Estiah - AllInOneImport:
Close Firefox, paste all extracted lines in the prefs.js, start Firefox.

Just a few suggestions.  With the new change to dungeon loot, I wonder if it is possible to display the name of the charms you don't have yet.  If I'm unsure whether I should get those charms, "Unknown Charm" makes it hard to look up.  I don't know how much work it'd be to just list the name of the charm next to 0/5, but that'd be handy. 
Everything other than what is already displayed by DungeonLoot would mean it has to be manually inserted, or get requested from somewhere. I might think of a query possibility (But that would be names only).

Also, on the PvP screen I've been seeing double the soul gems.  E.g. on a warlord rather than (http://wl.attrib.org/estiah/allinone/green.png)(http://wl.attrib.org/estiah/allinone/brown.png), I'm getting (http://wl.attrib.org/estiah/allinone/green.png)(http://wl.attrib.org/estiah/allinone/brown.png)(http://wl.attrib.org/estiah/allinone/green.png)(http://wl.attrib.org/estiah/allinone/brown.png).  And the 4th gem is bumped to the next line, so it makes the PvP screen rather cluttered.  Only one pair of gems goes away when you fight the individual as well.  I suspect this is the result of interaction between fight log (http://userscripts.org/scripts/show/69552) and SoulColor - e.g. if I disable fight log I don't have this problem - so it isn't a big deal. 
Double gems sure sounds like a problem with another script, I'll try to make the condition for displaying the gems unique.

ALSO, is auto update working? I am still on 0.3.9 and will need to manually update.
AutoUpdate (if enabled) checks once every day. This check happens the first time the script runs every day. You can issue a manual check by clicking on "Version" in the AllInOne menu. AllInOne will turn green if you have the newest version, it will turn red if a new version is available and "Version" will turn into a download link.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 18:14:16 - 06/02/10
Okay, the JSON parser does not like strings that long. Might have to write my own or use some other method for ex-/importing. There will be no fast fixes, either delete some PMs or export through the prefs.js.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Bazabaza on 18:32:44 - 06/02/10
No changes without feedback. Just let me know if you think something could be better.
yeah I know :) first I've been trying to get used to switching back to the gearslot I had active, but it was rather unsuccessful, so I was going to PM you with some suggestions one of these days (but the contest was keeping me occupied :))

I though it was small enough (both in performance and annoyance) to not make it an option. How do others think about it?
yeah its pretty small, tho it pushes down the rest of the info on the page, and for those of us with smaller screens and/or lower resolutions, it can be annoying cause it pushes What's new section off screen, or some of the parties we have going, even the job section. perhaps the button can be relocated somewhere where it doesnt push anything down, maybe next to your gold or next to the progress bar, or even in the AllInOne menu?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 18:42:05 - 06/02/10
I though it was small enough (both in performance and annoyance) to not make it an option. How do others think about it?
yeah its pretty small, tho it pushes down the rest of the info on the page, and for those of us with smaller screens and/or lower resolutions, it can be annoying cause it pushes What's new section off screen, or some of the parties we have going, even the job section. perhaps the button can be relocated somewhere where it doesnt push anything down, maybe next to your gold or next to the progress bar, or even in the AllInOne menu?
I'm all open for other spots, so if anyone has some ideas, out with them. For now I would go with putting it in the AllInOne menu.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Chronosz on 23:49:47 - 06/02/10
Some pop up came up saying there was an update for this. Is that true? Hope I didn't put some crazy crap on here.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Glissa on 08:45:58 - 06/08/10
hi sheira.
To remember when [event] would be reset is boring.
Is it difficult to add a new module that :
(in the bottom of city page)
*Discovered Sites
...
...
...
*****High Trial of Leadership......[event]
*****Burnt-Down Tree...............[event] (this I fought yesterday)

add a new line "Burnt-Down Tree[5]  will reset in 04h30m" (for example)
for those event doesn't in cooldown, nothing appear.

thanks :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Unaekgnoah on 04:13:38 - 06/10/10
http://www.youtube.com/watch?v=6plsVwIj-C8

SlyGuy??
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sparky on 05:01:41 - 06/10/10
http://www.youtube.com/watch?v=6plsVwIj-C8

SlyGuy??
That's me  yeah: Slyguy (http://www.estiah.com/character/34702)
What's wrong?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Gilfar on 20:23:57 - 06/13/10
High Summoner's Study is missing Shadow Scroll from charm loot.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 22:57:34 - 06/13/10
High Summoner's Study is missing Shadow Scroll from charm loot.
That's a vendor charm and therefore not in the loot table.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Someon1 on 18:10:03 - 06/15/10
Anyone else having a problem with the MultiGather and MultiArena? Seems like there there is now a minimum time delay before gather/arena requests that the AllInOne addon doesn't respect..
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Slalderma on 18:30:06 - 06/15/10
Anyone else having a problem with the MultiGather and MultiArena? Seems like there there is now a minimum time delay before gather/arena requests that the AllInOne addon doesn't respect..

True
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Kekekela on 05:05:44 - 06/16/10
Would there be any way to add a feature that shows you on the fight screen what charms your opponent played in a given fight?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sparky on 05:24:06 - 06/16/10
Would there be any way to add a feature that shows you on the fight screen what charms your opponent played in a given fight?
Copycat!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 02:13:56 - 06/17/10
Anyone else having a problem with the MultiGather and MultiArena? Seems like there there is now a minimum time delay before gather/arena requests that the AllInOne addon doesn't respect..
I'll think about a solution for it once I'm back. For now: Go to the directory of the script (%firefox-profile%/gm_scripts/estiah_-_allinone) and open the options.js. In there edit the delay from 100 ms to a higher number. No idea how high is needed for the new protection. If you've found a value that works flawless, post here.

Would there be any way to add a feature that shows you on the fight screen what charms your opponent played in a given fight?
Certainly, but not in the next month from me.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Gabbin on 02:45:05 - 06/17/10
I'll think about a solution for it once I'm back. For now: Go to the directory of the script (%firefox-profile%/gm_scripts/estiah_-_allinone) and open the options.js. In there edit the delay from 100 ms to a higher number. No idea how high is needed for the new protection. If you've found a value that works flawless, post here.

I don't use it, so I haven't tested it... but in IRC Lez stated 1 second intervals would work.  I don't know if that was just a general number he threw out there or if thats what he programmed for.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Xxiner on 14:32:46 - 06/17/10
I'll think about a solution for it once I'm back. For now: Go to the directory of the script (%firefox-profile%/gm_scripts/estiah_-_allinone) and open the options.js. In there edit the delay from 100 ms to a higher number. No idea how high is needed for the new protection. If you've found a value that works flawless, post here.

200 or 300ms works for me.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Counghy on 05:10:00 - 06/23/10
I wish to have more information in player selction of pvp page , such as spi, charm collected, skill learned.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Zruda on 15:01:26 - 06/29/10
I think that the friend list gets deleted whenever Firefox is upgraded. The thing is I always forget to do a before/after check, but I noticed a day later it got deleted when I updated to 3.6.4 recently, and this morning I updated to 3.6.6 and it disappeared again. Can someone who hasn't done the upgrade yet try it and confirm?

Scratch that, the friend list actually gets deleted whenever you delete a friend with the X button from the friend list. If you delete him from his profile page, friend list survives.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 18:15:29 - 06/30/10
That's weird. Sounds like a bug that should be fixed asap. I'll look into it.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 05:22:45 - 07/01/10
Small, but important typo ;D
No idea when I'm gonna update, so here is how to fix it. Search for:
Code: [Select]
WL.Data.Delete(friendslist_name + "_friends", id);Replace it with:
Code: [Select]
WL.List.Delete(friendslist_name + "_friends", id);
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Blacksol on 04:33:20 - 08/09/10
Anyone else having issues with multi-gather function?

In the past few days it has stopped working on both my home PC and firefox portable on a USB stick. By stopped working I mean the box to enter the number of gathers does not appear on the gathering page anymore.

Multi-arena still appears on the arena page.

Only changes I can think of in the past 3-4 days are:
- Estiah patch
- no script being updated to version 2 but estiah.com is on the whitelist

Tried disabling noscript firefox addon and that did not solve the problem.  Also tried re-downloading the script. And yes Multigatherer is enabled on all-in-one options page
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Sheira on 05:23:10 - 08/09/10
The reason is in fact the new patch. A new version will probably come this week.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Blacksol on 14:09:40 - 08/09/10
Anyone else having issues with multi-gather function?

The reason is in fact the new patch. A new version will probably come this week.

temporary fix per Sheira in IRC:

Quote
<wl> open the script, search for:
<wl> //create input/output
<wl> replace the next line with:
<wl> temp = WL.Node.Select('//div[@class="wireframe_gathering common_content common_wl"]/div[@class="heading_text"]');
Title: Re: AllInOne - Greasemonkey script (version: 0.3.10)
Post by: Cookiemonsters on 20:57:03 - 09/02/10
The reason is in fact the new patch. A new version will probably come this week.

Have a new version ready yet?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 22:18:21 - 09/05/10
No one believed that there would ever be another new version, but it has appeared despite all infidels!
Pretty much only bug fixes/adjustments in this version. Hopefully this will work at least till the next patch comes along.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sparky on 01:20:06 - 09/06/10
I tried messing wiith the options menu (and no, obviously I do NOT know what I'm doing but I'm into recklessness anyway :P ), though didn't manage to change the loading image: (http://www.estiah.com/image/template/phoenix/loading.gif), reason the "save" button felt like it was just not reacting at all... So:
1) is there an issue with that save button or is it me/on my end ?
2) If I want to change that loading image (yeah, truly unimportant but well, I like messing with things.... and people too, obviously), does it necessarily have to be an image from estiah's domain (like replacing the src= bit by "image/dyn/avatar/26790.png"), or is it possible to link the source to a full url ?

Thanks for taking the time to update AIO and for your patience :)


PS: I love the coliseum results anti-spoiler !
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 07:50:54 - 09/06/10
The save button works, there is just no confirmation. But I did find a small bug with the image (blocking parts of the script), so better do not change the loading until it is fixed.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Dissident on 12:28:43 - 09/06/10
Thanks for the update!
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Blacksol on 15:13:18 - 09/07/10
Fantastic. Small point pvp page - I can go to the last page but cannot go back to the first page as no "1" appears.  Is there meant to be a "1"? Or am I missing something?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 16:02:16 - 09/07/10
The numbers only appear if they are not there already. If you are still missing them, send me a screenshot and source code.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Wercool on 22:58:13 - 10/03/10
what does this mean?
Quote
//stop if loaded in frame
if (top.frames.length > 0)
   return false;
my computer says this is false so it wont load. (or somthing like that :-[ )
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 23:36:15 - 10/03/10
This script is only for Firefox.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Damounet on 13:16:33 - 10/04/10
Even if it's written primarly for FF, chrome can natively execute scripts like this one. I tried installed AllInOne on Chrome 6 but the thing is that whenever I load a new page, the update window appears, the one with the changelog.

Is there a chance you will investigate this little bug please? :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 17:50:27 - 10/04/10
This script might never go Chrome compatible. The only reason for me to go Chrome compatible would be if it would need nearly no rewriting. The update window reappearing all the time is "expected". Is this the only problem you have found? If yes, then making a chrome version would not involve much work. PM me the Chrome version you used and all the bugs you find and I will decide if it is little enough to be easily fixed. When I tried AllInOne in Chrome (some time ago), it still had many many bugs, that would be to time consuming to fix. Maybe they have fixed those issues now.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Damounet on 14:58:45 - 10/05/10
i tried a while ago but i reinstalled it yesterday to try it out.

In fact i can't do anything because when i try to enable the addons, it is not saved and the addons are not set to enable. So i can't test anything in fact :D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 16:01:27 - 10/05/10
Well, let's try something, look for that line:
Code: [Select]
return (data !== undefined ? data : (Value !== undefined) ? Value : false);And change the last false to true. This defaults values he can not find to true, so he will think every addon is enabled (And I hope it will not cause too many problems).
And for getting rid of the screen disable the following line:
Code: [Select]
WL.Estiah.Page.Changelog();
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Damounet on 19:50:06 - 10/05/10
did it!

so:

Only 5 addons can be visible:
AutoUpdate (v0.3.7)
DisableThis addon allows you to always have the newest AllInOne version
CityView (v0.3.1)
 DisableThis addon allows you to see your discovered sites in the city view.
AttackAnyone (v0.3.3)
DisableThis addon allows you to attack players from the inspect page.
MultiGatherer (v0.3.0)
DisableThis addon allows you to gather multiple times with one click
.Reminder (v0.3.0)
DisableThis addon allows you to trigger alerts when certain conditions are met.

For attackeveryone it can't load the pvp interface beside i can try to load the panel from the players view.
The multigatherer works but only for one Gathering :D
I don't know what the 2 other should do normally so i can't tell.

Moreover only the autoupdater and the cityview addon can be enabled/disabled when looking for addon from the city page...

It sonds really bugged, wierd thing! :(
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Swata on 18:59:08 - 10/09/10
Another thing worth trying might be NinjaKit (https://chrome.google.com/extensions/detail/gpbepnljaakggeobkclonlkhbdgccfek). I DID NOT TRIED IT MYSELF, as I'm not really interested in using chrome, but if it is working, it might solve most issues.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 12:51:45 - 10/16/10
A special release for the current contest:
http://wl.attrib.org/estiah/allinone/estiah_-_contest_allinone.C25.1.user.js

It only includes the addons from AllInOne which I deemed useful for this contest. It does already include the ExternalReplay-Addon, which let's you export skirmishes/guild fights for others to watch. It's probably not as polished as the normal releases, but everything important works. In this version you can only export skirmishes. To do that, fight a skirmish, press the "Save Replay" link, then press the "Export Replay" link to get a link to your skirmish to share with others. You always need to press both buttons in this order to get it to work.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Chainsawslashacreee on 06:33:06 - 10/18/10
Thanks Sheira :D
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Supernana on 15:59:44 - 10/29/10
just want to report that the download link doesn't work anymore..
thank you :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 16:06:45 - 10/29/10
The server is currently down due to a broken PSU and will hopefully be up again very soon.

New server and everything should be working if your DNS has updated.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Supernana on 16:36:05 - 10/29/10
The server is currently down due to a broken PSU and will hopefully be up again very soon.

Edit: Alternative download link (http://w-l.ath.cx/wl.attrib.org/estiah/allinone/)

thank you sheira..
you really helps the community :)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Bronzeedition on 06:23:11 - 11/01/10
Since Firefox's latest update AllInOne has doubled up for me. There's two links to it in the top left and every page it does something on the effect is doubled; for example the attack [ x ] times box in the arena shows up twice, but only one works, and whenever I gather the results show up twice, etc.

What's the deal with that? I've tried uninstalling and reinstalling it, to no avail.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Misha on 07:43:09 - 11/01/10
Right click on the Greasemonkey icon on the lower right of your firefox window and check to see if AllInOne is listed twice.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Bronzeedition on 07:52:45 - 11/01/10
It's not.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Kandiru on 15:36:35 - 11/02/10
I have the same problem. AllInOne appears doubled in the menu bar, adds 2 sets of colli default deck numbers to the gears page and completely breaks the inv and fight replay pages. Greasemonkey only has one copy of it running.

I haven't touched it for months, it used to work fine before! Not sure what has changed. Anyone else getting the same thing?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Echo5poppa on 06:16:27 - 11/04/10
same issue as reported above - running FF 3.6.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Ilydia on 11:03:04 - 11/04/10
It's working for many other people.
So, come on, let's make this at least a little bit more helpful. Version of AllInOne, Version of FF ( 3.6 is NOT a version ), Version of GreaseMonkey, other installed scripts? Maybe you installed a new FF extension?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Kandiru on 11:27:56 - 11/04/10
Firefox 3.6.12
Greasemonkey 0.8.20100408.6
AllInOne 0.3.11

Not sure why it started doing it, I didn't install any extensions on purpose (although many are often auto-updated.) It used to work fine.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 11:29:48 - 11/04/10
Please include OS Version and all the other Greasemonkey scripts running on the page when it happens.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Kandiru on 11:37:57 - 11/04/10
It does it when I have no other greasemonkey scripts running on the page. Using windows XP updated to whatever is current.

On a dungeon page, I get two links for "show possible loot" but only the second one works.
Clicking to start a fight will hang, (but still do the fight if you go and look at replays)
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Sheira on 11:56:04 - 11/04/10
I just tried several machines with several Firefox and OS versions and couldn't reproduce this behaviour on any. So it is most likely a Firefox extension that is causing the problem. My guess is one of those triggers the load event, which let's the Greasemonkey scripts start, another time.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Kandiru on 13:35:29 - 11/04/10
Aha, disabling the AVG safe search extension (which I hadn't realised I had installed, it must have been done when I updated AVG a couple of weeks ago) fixed it. So I'm guessing that's it.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Bronzeedition on 05:58:37 - 11/05/10
How do you do that, Kandiru?
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Kandiru on 09:51:39 - 11/05/10
Firefox->Tools->Addons->AVG SafeSearch->uninstall
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Bronzeedition on 13:24:18 - 11/06/10
Thanks. That has worked for me as well.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Keyar on 20:33:38 - 11/14/10
Btw, this might've been mentioned before, but there was a script that linked items in the game to their wiki page. It was a long time ago I used it, on the old wiki actually, but I was wondering if there's a new one cuz it was really useful.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Blacksol on 01:25:35 - 11/15/10
Btw, this might've been mentioned before, but there was a script that linked items in the game to their wiki page. It was a long time ago I used it, on the old wiki actually, but I was wondering if there's a new one cuz it was really useful.

http://forum.estiah.com/index.php?topic=3218.0
Title: Re: AllInOne - Greasemonkey script (version: 0.4.0)
Post by: Sheira on 18:04:00 - 11/15/10
The latest version is up. Main changes include smoothing everything up, fixing (hopefully) all old bugs, reworking the ExtraGears interface, adding a message send option to new contacts directly at the Message page and the new addon ExternalReplay to share your guild fights.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.0)
Post by: Uraxor on 21:22:53 - 11/15/10
Now I am playing my dumb note, but .. how do you use the ExtraGears add on?
After Enabling it only shows me option to View archived gears (and after clicking to View active gears) .. but I still cannot find way to archive them..?
Thanks! And otherwise just awesome script!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.0)
Post by: Sheira on 21:33:41 - 11/15/10
There is a small bug if you are enabling ExtraGears for the first time. This will be fixed in the next version, for now there are two possible fixes:
- Download an old version (0.3.11), create an ExtraGear, then update to 0.4.0
OR
- Go to import and import the following line after replacing <character_id> with your character id:
Code: [Select]
[["ExtraGears_gears_<character_id>", ""]]
Title: Re: AllInOne - Greasemonkey script (version: 0.4.0)
Post by: Uraxor on 22:45:06 - 11/15/10
Import worked, thanks!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.0)
Post by: Blacksol on 12:21:31 - 11/16/10
Having some issues with grouping in extra gears, including:

1. archiving a group: group moves from active to archived but then reappears in active when refresh gear page

2. duplicate group names in active and archive seem to cause issues, eg move archived gear to archive group and shows up in active group of same name (easy fix = dont use same names)

3. when went to delete empty groups (as had used same name) other groups started showing up as a duplicate, including the gears being duplicated within the duplicate group.  If deleted duplicate group and refreshed then next group in list was then duplicated

[edit 3a. deleted one of the duplicate groups with gears in it, refreshed and both groups, original and duplicate, disappeared, luckily those gears went back in to general list]

4. Created group names and not showing up in 'move to' drop down box

5. Created a new archive group and moved gear from active group to archive group, refreshed and archive group disappeared and could not find gear. Weirdly a couple of refreshes later the group reappeared with the moved gear in it

Other scripts running on deck page are wikilinks and deck building tools: Ily's script, Find Card, New charms. Gear slots is loaded but not enabled (and hasn't been for months).

Fantastic concept as makes it much easier to manage gears... just concerned some of my gears could be lost :(
Title: Re: AllInOne - Greasemonkey script (version: 0.4.0)
Post by: Sheira on 13:05:00 - 11/16/10
Duplicate group names: I forgot to save the incremented group id, which screws up duplicate names. Will be fixed in the next version (fixes problems 2, 3, 3a).
The other problems might be related to that bug, but I'm not sure about it.

For the asynchronous bugs: Not very critical, those instant changes have nothing to do with the data that is actually saved. If you see those, tell me exactly what you did (so it can be fixed), then just reload the page and everything should be fine.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 15:50:48 - 11/16/10
New version out fixing several newly introduced bugs.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Zruda on 18:31:12 - 11/16/10
It seems it's not possible to disable ExtraGears ('save as extra gear/export/import' buttons appear even when the addon is disabled (0.4.1))
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Paladin05 on 20:23:03 - 11/16/10
The 'save as extra gear/export/import' buttons aren't appearing at all for me  :(.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 20:48:29 - 11/16/10
It seems it's not possible to disable ExtraGears ('save as extra gear/export/import' buttons appear even when the addon is disabled (0.4.1))
Small bug, easy fix: Enable then disable it and it should work.

The 'save as extra gear/export/import' buttons aren't appearing at all for me  :(.
What does your Error Log (Ctrl + Shift + J) say?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Paladin05 on 22:16:59 - 11/16/10
What does your Error Log (Ctrl + Shift + J) say?

I've got two that seem related to AllInOne:

Error: gearid is null
Source File: file:///C:/Documents%20and%20Settings/.../Application%20Data/Mozilla/Firefox/Profiles/bpt7ah04.default/gm_scripts/estiah_-_allinone/estiah_-_allinone.user.js
Line: 1409

Error: str is null
Source File: file:///C:/Documents%20and%20Settings/.../Application%20Data/Mozilla/Firefox/Profiles/bpt7ah04.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 1800
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Zruda on 23:02:57 - 11/16/10
It seems it's not possible to disable ExtraGears ('save as extra gear/export/import' buttons appear even when the addon is disabled (0.4.1))
Small bug, easy fix: Enable then disable it and it should work.

Already tried that before with no luck.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 23:55:41 - 11/16/10
Error: gearid is null
Source File: file:///C:/Documents%20and%20Settings/Jacob%20Lyons/Application%20Data/Mozilla/Firefox/Profiles/bpt7ah04.default/gm_scripts/estiah_-_allinone/estiah_-_allinone.user.js
Line: 1409
Please PM me your gears string (found at about:config -> Extragears_gears_<character_id> or under the same name in your prefs.js)

Error: str is null
Source File: file:///C:/Documents%20and%20Settings/Jacob%20Lyons/Application%20Data/Mozilla/Firefox/Profiles/bpt7ah04.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 1800
That's from another script.

Already tried that before with no luck.
:( Then you'll have to wait for the next version.
Title: Re: AllInOne - Greasemonkey script (version: 0.3.11)
Post by: Keyar on 06:15:50 - 11/17/10
Btw, this might've been mentioned before, but there was a script that linked items in the game to their wiki page. It was a long time ago I used it, on the old wiki actually, but I was wondering if there's a new one cuz it was really useful.

http://forum.estiah.com/index.php?topic=3218.0

Thx
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Jozabar on 09:15:13 - 11/17/10
First off, thank you so much for AllInOne!! It is wonderful and makes the game even better!

My favorite function is "AdvancedReplay: Shows armor/ward/willpower as numbers in every replay"

Without this, the game can become confusing at times as it is hard to know how much armor/ward/willpower you have and your opps have!

Equally confusing is "on-going damage modifier" and "one-time damage modifier".

Is there any way to reflect damage modifiers during Advanced Replay, much like armor/ward/willpower? This would make the game much better, especially when you have conflicting damage modifiers, auras, etc. etc.

It would be even better if it could also somehow reflect how much damage modifier is to be added to "extra actions" and to "AoE" damage!

So you could have an "on-going damage modifer" (a +/- and then a number) and a "one-time damage modifier" (a +/-, perhaps reflecting how many turns it will go on for in parentheses)?

I'm not sure if you've received this request before or if this is difficult to do, but I would personally be very excited about such an add-on!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Gtxinsane on 15:34:05 - 11/17/10
Another bug.

I was trying out the new function, new group in gear builder, loading a gear from my Archived gear to active. Then i created a new group called 'dark tide'. When i moved that gear in darktide,it was working fine, until i tried to move a gear from my archived gear into 'dark tide', after that, i lost every gear i had in the archive group. It's very annoying to have lost all those gears for almost all those dungeons, and if i have lost those forever, then god damn.

Though a big thanks for the script. It did help me a lot.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 16:23:27 - 11/17/10
I doubt that they are lost forever, but I'll check.
To all bug reporters: Please PM me your gears string (found at about:config -> Extragears_gears_<character_id> or under the same name in your prefs.js) and the content of your Error Console (Ctrl + Shift + J).
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Lemmy on 02:13:30 - 11/18/10
I had the AVG safesearch problem too.
Very frustrating, as it was a little while ago I updated AVG, and AIO only screwed up when I happened to upgrade Firefox/Java.

Is there any chance of an easily accessible FAQ or commonly known problems/solutions doc perhaps? This thread is gettting rather long and unwieldy now, and a search didn't find the anwer to my problem - I had to rely on a friend finding the answer a few pages back.

Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 10:43:01 - 11/18/10
I had the AVG safesearch problem too.
Very frustrating, as it was a little while ago I updated AVG, and AIO only screwed up when I happened to upgrade Firefox/Java.

Is there any chance of an easily accessible FAQ or commonly known problems/solutions doc perhaps? This thread is gettting rather long and unwieldy now, and a search didn't find the anwer to my problem - I had to rely on a friend finding the answer a few pages back.
Something like that might be needed, but it would also need user contribution. What would you like? A wiki (A new one or just merge it into the Estiah wiki)? Something else?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Gtxinsane on 12:16:14 - 11/18/10
How do i get the gear string?

Another error, i've lost the "Save as Extra Gear function" in the gearbuilder now.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 12:27:01 - 11/18/10
You are looking for the value of ExtraGears_gears_<character_id>.
It can be found with the export function, at about:config or in your prefs.js
Most important is also the content of the Error Console at the moment this happens.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Sheira on 16:45:00 - 11/18/10
I've created a page for AllInOne in the Estiah Wiki where you can share problems, tutorials and other stuff. Let's hope that there are people willing to fill it.
http://www.progenitor-softworks.com/ew/index.php?title=AllInOne
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sheira on 23:02:11 - 11/18/10
I've put out another bugfix. The Save in gear slot button should work again and ExtraGears should stay hidden if disabled.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Arimith on 02:21:17 - 11/19/10
Changelog should be newest first.

Do you support the Chrome version? I don't even remember where I got that from now, but there are a couple of issues with it that are bugging me.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Gtxinsane on 02:27:47 - 11/19/10
Thanks for that. Everything in my gears has returned.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.1)
Post by: Tipunk on 14:49:13 - 11/19/10
The 'save as extra gear/export/import' buttons aren't appearing at all for me  :(.

The same for me... Even after having enabled then disabled it. Even with having deleted the FF cache. But with my Alt I don't have any problems.

My Error log say :
Code: [Select]
Erreur : WL.Estiah.Deck.Extra is undefined
Fichier Source : file:///C:/Documents%20and%20Settings/TiPunK/Application%20Data/Mozilla/Firefox/Profiles/dmewd2mg.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Ligne : 2194

If you want my Extragears_gears config, I can send you a PM. Thanks a lot ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Warrigal on 12:43:23 - 11/21/10
Sheira, It seems like great great script - It`s a great Job you have done. Thank you.

But i have one kind of stupid/nooby question. How to launsh this script?
I have Grease Monkey turned ON, and script installed. In game at the end of character menues is written AllInOne, but that`s the only difference.
I realise that this is newbie question, but still, hope someone can tell me what to do. xD
Thanks in advance
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Blacksol on 13:29:17 - 11/21/10
Click on "Addons" in All-in-one menu and enable the ones you want
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Gtxinsane on 14:16:01 - 11/21/10
(http://i46.photobucket.com/albums/f111/gtxinsane36/Estiahnull.jpg)

Had those problems again, the Save to Extra Gears, function was lost.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sheira on 18:18:15 - 11/22/10
So, let's try to find the root for those weird bugs, I've put up a Debug version (http://wl.attrib.org/estiah/allinone/estiah_-_allinone.0.4.2b.user.js), which tries to grasp those null problems before they happen and bring up some debug info. Only people that are having problems, should install this version.

@Gtxinsane: Please PM me your gears string.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Tipunk on 20:21:51 - 11/22/10
Debug transmitted by PM
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sheira on 20:28:27 - 11/22/10
If you created groups with the same name before the 0.4.1 patch, please delete all groups with duplicate names and recreate them.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Gabzou on 21:58:06 - 12/09/10
I just downloaded Allinone on Chrome; and each time I load a new page i've got the "update" page that shows up saying "Update[X]You successfully updated to version 0.4.2. Changelog:......."
Is it caused by using chrome or is it a way to get rid of this without switching to firefox?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sparky on 22:08:52 - 12/09/10
I just downloaded Allinone on Chrome; and each time I load a new page i've got the "update" page that shows up saying "Update[X]You successfully updated to version 0.4.2. Changelog:......."
Is it caused by using chrome or is it a way to get rid of this without switching to firefox?
The All In One script was designed for FireFox indeed, so if you used FireFox you would have no problem.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Curyos on 14:57:13 - 12/12/10
I've got a strange problem.  It's like I have two copies of the allinone script running.  Allinone appears twice in the menu across the top of the character page, and when I look at the gear builder I see my list of gears listed twice.  I've uninstalled and reinstalled the script and the problem continues.  Any suggestions?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sheira on 15:02:32 - 12/12/10
I'm pretty sure that was the AVG Safe Search extension in Firefox. Uninstall it.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Wercool on 06:46:15 - 12/15/10
does this work with trixie? http://www.bhelpuri.net/Trixie/ (http://www.bhelpuri.net/Trixie/)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Berilas on 08:51:27 - 12/16/10
i would like to second that  post about chrome. there are some things that work on greasemonkey that don't on chrome but they are not major ones. mainly you can't use certain characters, but i haven't looked at it better. as far as the solutions go you will have to change the script to work on chrome(in my case chromium) or wait until somebody else does it.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Fireball94 on 13:26:20 - 12/16/10
This for Chrome would be neat, but it's pretty awesome already anyways.  ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Ilydia on 19:39:34 - 12/16/10
All by Greasemonkey provided functions do not work. Sometimes you can just rewrite it to not use these functions, sometimes you can't provide the same functionality without them.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sheira on 14:17:27 - 12/23/10
New version with updated loot is around the corner, but I need some help. I need the Charm IDs of all the new class charms, the class they belong to and the insignia needed to craft them. It would be greatly appreciated if you could PM me these information. Currently the following classes are still missing:

none
Title: Re: AllInOne - Greasemonkey script (version: 0.4.3)
Post by: Sheira on 18:17:30 - 12/27/10
New update is out, DungeonLoot should now include every dungeon. The Ex- and Import function will now tell you when it's done and AdvancedReplay allows you to view the charm mouseovers while the replay is still running. Next update will include some more stuff for AdvancedReplay.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Monsta on 23:41:24 - 01/06/11
I've got a strange problem.  It's like I have two copies of the allinone script running.  Allinone appears twice in the menu across the top of the character page, and when I look at the gear builder I see my list of gears listed twice.  I've uninstalled and reinstalled the script and the problem continues.  Any suggestions?
Quote from: Sheira
I'm pretty sure that was the AVG Safe Search extension in Firefox. Uninstall it.

Just to confirm I had the the same problem as Curyos and Sheira's tip solved it occuring in this script and others i use! Thanks! :)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Sheira on 20:45:24 - 01/08/11
New version is out. All known bugs and cosmetic problems should be fixed now so that I can concentrate on new stuff again. Also an uploading indicator for all those impatient double/triple uploaders.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Powerslave on 20:30:15 - 01/11/11
Suggestion: could you make an addon that would mark different players with different colors in fight logs, irc-like? It would help a lot to read/analyse fight replays. kthxbye
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Powerslave on 10:44:59 - 01/21/11
Some more suggestions:
- show the amount of bounty (if any) on the PvP pages (like the soul colors)
- add an option to hide charms in shops of which you already have a full set of; or hide selected/marked charms

Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Sparky on 11:39:05 - 01/21/11
Some more suggestions:
- show the amount of bounty (if any) on the PvP pages (like the soul colors)
- add an option to hide charms in shops of which you already have a full set of; or hide selected/marked charms


For bounty: just hover the players' names when sorting your PvP page with "Players with bounty".

Also: http://forum.estiah.com/index.php?topic=4186.msg51891#msg51891 <--- Mind tricks has the "hide charms" feature.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Blacksol on 12:36:43 - 01/21/11
Some more suggestions:
- show the amount of bounty (if any) on the PvP pages (like the soul colors)


The Fight Log script does this: http://userscripts.org/scripts/show/69552. Although the soul colour coding is wrong for T3 classes (as only shows one colour).  Also, conflicts with some other script I am running so allinone soul colour gems show up twice, but that is worth it to show bounties on PvP page.  Never really used the fight log function of the script.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Powerslave on 14:52:31 - 01/21/11
Also: http://forum.estiah.com/index.php?topic=4186.msg51891#msg51891 <--- Mind tricks has the "hide charms" feature.
I have the mind tricks installed, but I didn't find find any options to hide charms in shops. Could you tell me where to find it?

For bounty: just hover the players' names when sorting your PvP page with "Players with bounty".
I know you can see the bounties by hovering above the player names. However, it would be quicker and easier to see it immediately when you're looking for your next target.

The Fight Log script does this: http://userscripts.org/scripts/show/69552. Although the soul colour coding is wrong for T3 classes (as only shows one colour).  Also, conflicts with some other script I am running so allinone soul colour gems show up twice, but that is worth it to show bounties on PvP page.  Never really used the fight log function of the script.
I'll check this script. Thanks for the tip!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Powerslave on 06:03:17 - 01/27/11
As the last messages seem to have disappeared, I'll advertise "my" two little scripts here, again:

Show bounty: http://userscripts.org/scripts/show/95185
Shows the bounty set on players on the PvP pages

Thanks and credits to Gitface!

Hide charms: http://userscripts.org/scripts/show/95189
Hides charms of which you already have 5 - in shops, auction house, guild showcase

Thanks and credits to Sheira!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Deci on 05:38:48 - 02/19/11
I don't know if this is a known issue, but when I click Show Detailed Result in a guild battle report (with GuildHelper enabled), it looks about the same as if I'd just clicked Show Result, except names are at the top of each avatar rather than the bottom.

Is there something else I should be seeing? The Error Console prints this a bunch of times after I click Show Detailed Result:
Quote
Error: uncaught exception: SyntaxError: JSON.parse

I'm using Greasemonkey 0.9.1 on Firefox 4 Beta 11.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Sheira on 12:08:25 - 02/19/11
Can you check if this only happens on that one replay or on every replay?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Deci on 17:06:03 - 02/19/11
Every replay. Also, the uncaught exception error gets printed to the console once per pair of squads.

Edit: Third-party cookies need to be enabled in order for the replays of each battle to be downloaded and parsed by the script. Otherwise, the script just gets the login page. >.<
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Jabari on 16:06:47 - 03/02/11
Suggestion:

For the Extra Gears "Save" function, could you put up a confirmation window if the name of the gear is different than the name of the one being saved to?

The "Save" and "Load" are right next to each other and I overwrite the next one I'm trying to load every once in a while...

Thanks! :)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Sheira on 17:55:24 - 03/02/11
Well, never happened to me, but I think such a confirmation is possible.

Btw: Backup your data every once in a while if you fear losing decks.
And: You can revert all changes to the time of the start of Firefox by killing the process.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Kandiru on 19:40:14 - 03/02/11
How feasible would it be to add a "back up decks to notepad" and "load decks from notepad" feature for syncing your deck list across different computers if you had the notepad upgrade? I do that manually at the moment with copy/paste, but an automatic syncing feature would be handy. (If it post-appended all current decks below your current notepad with a !!!!Decks!!!! line, then just the normal export format with a single button click. Click a different button to load all decks from notepad!

You could have a NotePad group and all gears in that get read/written to the notepad when you press a button?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Damounet on 10:55:36 - 03/14/11
hey!

i have installer the Firefox 4 RC this weekend on my computer and it has broken the all shop feature. It shows the list of the shop i have already visited but 2 bugs are found there... First i can't visit any shop in there, even the tracked charm one. Then for the cities I have visited since the shops are broken: The name is still the good one but the description is not the good one. And also the special event shop are totally broken, i can"t even see some of the names of the shops (maybe this is shop i haven't found but i can't know ^^).

Despites these things everything is working as intended with the new FF :)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Powerslave on 12:02:08 - 03/14/11
i have installer the Firefox 4 RC this weekend on my computer and it has broken the all shop feature. It shows the list of the shop i have already visited but 2 bugs are found there... First i can't visit any shop in there, even the tracked charm one. Then for the cities I have visited since the shops are broken: The name is still the good one but the description is not the good one. And also the special event shop are totally broken, i can"t even see some of the names of the shops (maybe this is shop i haven't found but i can't know ^^).

Tracked charms and "show all shops" is part of the MindTricks script, so you better head over here:
http://forum.estiah.com/index.php?topic=4186.0
Title: Re: AllInOne - Greasemonkey script (version: 0.4.4)
Post by: Damounet on 13:32:12 - 03/14/11
ha yes right!

sorry for this lost post ^^ i'm heading voer there!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.5)
Post by: Sheira on 23:59:00 - 03/25/11
Update time. AdvancedReplay now also shows damage modifiers. It tries its best to get them right, but there might be fights where it fails, feel free to send them to me. I also added the requested confirmation on gear overwrite. And the script has now finally after years of waiting, a possibility to export/import your data over the internet. Under Ex-/Import you can request online storage and export to/import from it. The password can be saved at the Options menu if you don't want to enter it every time.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Sheira on 18:57:39 - 03/26/11
Bugfix is out. I Forgot a few lines while copying in the new functions for AdvancedReplay. Now the shown modifiers should be correct. Also some information I forgot to mention:

Title: Re: AllInOne - Greasemonkey script (version: 0.4.5)
Post by: Swata on 12:59:10 - 03/27/11
Update time. AdvancedReplay now also shows damage modifiers. ..

Awesome. Thanks a lot.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Jmackxiii on 14:13:38 - 03/27/11
Not sure if you know this or not but damage modifiers do not show up if the player is focused/protecting.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Sheira on 14:33:06 - 03/27/11
Not sure if you know this or not but damage modifiers do not show up if the player is focused/protecting.
They do, but only at the very bottom of the avatar. It should appear if you move your mouse over the avatar and then down. I have found no solution yet to make it work normally.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Jmackxiii on 15:45:31 - 03/27/11
Awesome! I didnt notice that before. Thanks! great addition
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Swata on 17:58:55 - 03/27/11
Not sure if you know this or not but damage modifiers do not show up if the player is focused/protecting.
They do, but only at the very bottom of the avatar. It should appear if you move your mouse over the avatar and then down. I have found no solution yet to make it work normally.
What about adding hover handler to vsfocus that will decide, based on the position, for which character the info need to be shown?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Sheira on 20:51:25 - 03/27/11
What about adding hover handler to vsfocus that will decide, based on the position, for which character the info need to be shown?
So basically another hidden div which will always show the damage modifiers of the focused person. I'll try that.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Swata on 22:49:10 - 03/27/11
So basically another hidden div which will always show the damage modifiers of the focused person. I'll try that.
My idea was just to unhide the div belonging to the person with correct avatar position, but this should work too.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.7)
Post by: Sheira on 21:09:52 - 03/28/11
And yet another update. Featuring a new addon, PaginationFix, by popular demand (http://forum.estiah.com/index.php?topic=5548.0). I also tried to work around the focus bug in AdvancedReplay, but nothing really worked.

AIO - in ur game, fixing yer bugs ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.7)
Post by: Ravenpaw on 06:35:58 - 03/29/11
Wow! It worked!

Thanks Sheira. Thanks for all your excellent work! :laugh:
Title: Re: AllInOne - Greasemonkey script (version: 0.4.6)
Post by: Powerslave on 22:17:35 - 04/05/11
  • Online export uploads all data saved by the script, but not the private messages.
  • Uploading can take a while depending on your internet connection and number of characters. An alert is shown when uploading is finished.
  • One character with ExtraGears saved for all dungeons will use around 40 KB.

I created the online storage with a password (let's say "A"), but when it was created it displayed a different one ("B"), which looked like some kind of crc value (something like "5a6b7c8d9e"). I uploaded my data, and then tried to download it on a different machine, using my original password ("A"). I didn't receive any error messages, and the data was not imported. Am I doing something wrong? Should I use this random-looking password ("B")? If yes, can this be changed somehow? It's a bit hard to remember...

Thanks
Title: Re: AllInOne - Greasemonkey script (version: 0.4.7)
Post by: Sheira on 08:11:38 - 04/06/11
You can not set a password, you have to use the one, you get assigned.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.7)
Post by: Powerslave on 19:15:30 - 04/06/11
You can not set a password, you have to use the one, you get assigned.

Thanks, it works! Now, where is my axe?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.8)
Post by: Sheira on 20:35:59 - 04/20/11
Small new update is out. MessageBox did not send messages to some characters if referenced by name, this should be fixed now. ExtraGears now adds a new button next to [Clear]. This will reload the gear that is currently displayed. This will restore mouseovers to archived charms if you selected a "normal" gear.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.8)
Post by: Kirie on 02:33:25 - 04/21/11
bug:
when i gather herbalist in aleas it gather log/wood instead

i used scriptsh and ff4
Title: Re: AllInOne - Greasemonkey script (version: 0.4.8)
Post by: Sheira on 09:13:11 - 04/21/11
That's a really rare and weird bug that shouldn't happen. Setting the delay in the options higher should make this problem disappear.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.8)
Post by: Kirie on 12:29:50 - 04/21/11
thx after set it to 600 it work well

damn if I gather 6 time it gather wood again, i guess I should set it to 1sec
Title: Re: AllInOne - Greasemonkey script (version: 0.4.8)
Post by: Sheira on 12:39:43 - 04/21/11
Another solution where this problem can never happen is:
First gather a single time, then on the next page, enter the number of times you want to gather.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.8)
Post by: Mickeus on 08:26:05 - 04/22/11
I'm having problems getting this to work in FF4 on Mac, any known issues with that?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Sheira on 19:28:16 - 05/04/11
New version is out, includes the new loot data and it shows the approximate size of a replay before you export it.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Talima on 16:37:52 - 05/06/11
Are the new script running with Firefox 4.01?  :o

Edit: Everything works fine after the restart.  :D
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Sheira on 12:17:13 - 05/14/11
Some ExternalReplay statistics for you:

Up until now 943 replays were uploaded, that's around 5 per day. These replays need 172.383.718 bytes of space. The fights involve 1134 different participants (somewhere over 643 player characters) and span 81989 turns (~87/fight). The day with the most uploads is the 10th February with 53 uploads (27th contest), second place goes to 12th January with 21 replays.

Top appearances:

Fury can claim the top mob spot, but FotD 4 does not lack far behind. Yaxion needs two different encounters to secure the third place.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Jmackxiii on 14:04:15 - 05/14/11
YAY I made the list!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Wercool on 15:26:45 - 05/14/11
just wondering, how much memory does external replayer have?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Qiva on 06:00:03 - 05/18/11
I had heard that All in One was awesome but I'd been reluctant to change over from Gear Slots because I wrongly thought the two scripts were incompatible and I didn't want the hassle of having to manually load my saved gears into All in One. Anyway, today I finally made the leap and installed All in One and discovered that my fear of losing my gears was baseless because I could enable all the scripts except for the gears and still use Gear slots for saved gears. Eventually I will transfer over completely but ZOMG this script is awesome+++! Thanks so much Sheira for making this available. Sorry it took me so long to test the waters - doh!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Swata on 18:57:23 - 05/22/11
I were cleaning my desk today and I came across few papers with written down gears and loots (charms) from dungeon. Thanks, Sheira, that I do need papers like that anymore!
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Powerslave on 22:02:51 - 05/23/11
Some ExternalReplay statistics for you:

Top appearances:
  • Hugliston: 90
  • Hayatte: 76
  • Powerslave: 70
...
Hey, I just realised I made it to the top 3! Oh, and what great replays I have there! ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Grace on 01:56:15 - 06/07/11
The ExtraGears component.. does it store all the gears data on the filesystem somewhere?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Sheira on 09:43:03 - 06/07/11
Yes.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Grace on 02:30:49 - 06/08/11
Yes.

Yes where?
Title: Re: AllInOne - Greasemonkey script (version: 0.4.9)
Post by: Sheira on 19:44:09 - 06/08/11
In the prefs.js in your Firefox profile directory.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Sheira on 16:16:05 - 06/21/11
New version is out, just some bugfixes for AdvancedReplay: Modulation Crystal should now work better, restore will reset damage modifiers and you can finally easily check the damage modifiers of focused enemies.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Hyborem on 08:06:31 - 06/23/11
I upgraded to Firefox 5 last night, and there is a bug with the script. I suspect it is a Greasemonkey compatibility issue, and would probably require a newer version, or at least one fully compatible with Firefox 5.

In AllInOne, there is an add-on where you can attack the player when you are viewing his/her profile. This doesn't work in Firefox 5. When you click attack, nothing happens.

My PC at work is still on Firefox 4.0.1, and it does work properly there. You may want to verify this.



Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Sheira on 10:10:50 - 06/23/11
Big mistake :P

I just checked and Firefox 5 does not like script injection (at least the way I do them). Maybe there is a new way to do it, feel free to investigate. If there is no such way, then I will put in a workaround sometime in the future.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Kanstrike on 12:34:52 - 06/27/11
So I installed Greasemonkey for the first time, but every single page it shows me that it has updated, then gives me the changelog for every version since 3.1 or so.  How do I stop that from showing up on EVERY SINGLE PAGE?  I'm using Chrome.

Hmm, it's also not saving after I press "Enable all" for the addons.  Everytime I go to the page everything is disabled again.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.2)
Post by: Sparky on 12:47:22 - 06/27/11
I just downloaded Allinone on Chrome; and each time I load a new page i've got the "update" page that shows up saying "Update[X]You successfully updated to version 0.4.2. Changelog:......."
Is it caused by using chrome or is it a way to get rid of this without switching to firefox?
The All In One script was designed for FireFox indeed, so if you used FireFox you would have no problem.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Kanstrike on 13:50:51 - 06/27/11
Alright, so not using the script, got it.  Thanks for the quick response.
Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Uraxor on 19:27:44 - 06/27/11
Big mistake :P

I just checked and Firefox 5 does not like script injection (at least the way I do them). Maybe there is a new way to do it, feel free to investigate. If there is no such way, then I will put in a workaround sometime in the future.

So.. uh, can we up our Firefox while keeping AllInOne active or not just yet .. and if not, will you make public when it's safe, please?  :)
Title: Re: AllInOne - Greasemonkey script (version: 0.4.10)
Post by: Sheira on 20:44:47 - 06/27/11
As far as I know everything but AttackAnyone works with Firefox 5. Thus and because I am still using Firefox 3, this problem has a pretty low priority. Also I have no idea why the script injection does not work anymore and haven't found any tips on this problem. I'll throw out an update as soon as I find a solution.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Sheira on 14:54:21 - 07/31/11
New version!
AttackAnyone is now compatible with newer Firefox versions, gear import syntax is a little more lax and AdvancedReplay and ExternalReplay will work, even if you are not logged in.
Still adding more and more features to AdvancedReplay. It will display many (useful) information if you happen to have a damage meter:
(http://wl.attrib.org/estiah/allinone/dm.png)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Shamanix on 14:21:29 - 08/02/11
Tried this script in Chrome. But every time i change page in estiah, the chagelog comes back up. Is it possible to make the script work normal in Chrome?
Title: [FIREFOX] AllInOne - Greasemonkey script (Version 0.5.0) [FIREFOX]
Post by: Sparky on 14:34:03 - 08/02/11
Any chance to make it work with Chrome?
Well, Chrome did said it is trying to make it more compatible with Greasemonkey,
But I dont know a thing about coding, so I'll shut up now.
Maybe with a lot of work. I won't do it, if anyone wants to do it they can message me.
I've found that the All-in-one greasemonkey script works for firefox, but has problems in Chrome (my default browser). The script installs correctly in Chrome's extensions manager, but the scripts are unable to be enabled in the options menu in estiah. Pressing Enable All does not change anything, all settings remain at Disable...
I'm still not planning to make a Chrome compatible version in the near future.
Even if it's written primarly for FF, chrome can natively execute scripts like this one. I tried installed AllInOne on Chrome 6 but the thing is that whenever I load a new page, the update window appears, the one with the changelog.

Is there a chance you will investigate this little bug please? :)
This script might never go Chrome compatible. The only reason for me to go Chrome compatible would be if it would need nearly no rewriting. The update window reappearing all the time is "expected". Is this the only problem you have found? If yes, then making a chrome version would not involve much work. PM me the Chrome version you used and all the bugs you find and I will decide if it is little enough to be easily fixed. When I tried AllInOne in Chrome (some time ago), it still had many many bugs, that would be to time consuming to fix. Maybe they have fixed those issues now.
I just downloaded Allinone on Chrome; and each time I load a new page i've got the "update" page that shows up saying "Update[X]You successfully updated to version 0.4.2. Changelog:......."
Is it caused by using chrome or is it a way to get rid of this without switching to firefox?
i would like to second that  post about chrome. there are some things that work on greasemonkey that don't on chrome but they are not major ones. mainly you can't use certain characters, but i haven't looked at it better. as far as the solutions go you will have to change the script to work on chrome(in my case chromium) or wait until somebody else does it.
All by Greasemonkey provided functions do not work. Sometimes you can just rewrite it to not use these functions, sometimes you can't provide the same functionality without them.
And so on...
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Slalderma on 15:28:53 - 08/02/11
Yes but how do I delete my character?  It's wearing the wrong color skirt.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Zenetar on 05:35:23 - 08/19/11
[08:25]   You have joined #estiah
[08:26]   Zenetar: AIO not working with new Greasemonkey upgrade
[08:28]   Zenetar slaps wl around a bit with a large trout
[08:33]   h4: blame wl!
[08:33]   h4: he ninja nerfed it
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Powerslave on 13:27:54 - 08/25/11
Hi wl,

Could you write a line of code, that would hide the list of charms when you open the gears page? Like simulating a click on "filter - none"...

Thanks!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Bazabaza on 18:10:19 - 08/25/11
Good idea, I wouldnt mind something like this either ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Sheira on 19:40:24 - 08/25/11
I wrote Powerslave how to go about doing it, maybe he will post it here. I just archived all my charms, made the page loading speed so much faster.

Also not sure there will be another AiO update (besides DungeonLoot updates) from me. I feel this script is very much finished and with Estiah 2 and probably AiO 2 on the horizon, I won't invest much time here.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Uraxor on 19:43:05 - 08/25/11
Just a quick question;

I am about to reinstall windows and I would really hate to lose all the data built up with (not just) your epic Scripts - what should I save elsewhere to be able to keep them?

thanks a lot!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Sheira on 20:01:11 - 08/25/11
My script has an export function which you should use in any case, just to be sure. There are 2 ways to save data with scripts, With the GM-API and in localstorage. (AiO uses just the GM-API.) Both can be found in your Firefox profile directory. Data saved with the GM-API is saved with all other preferences in the prefs.js. Data in the localstorage can be found in localstore.rdf. I never tested the localstore backup, but the prefs.js works for sure. Be sure to close Firefox before backing those up.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Slalderma on 13:01:48 - 09/05/11
The AdvancedReplay and Advanced Damagemeters aren't picking up the +ongoing melee from Haunted Fang.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Sheira on 14:32:25 - 09/05/11
That's correct, it is even already fixed, I just forgot to put out an update. Now I will probably make you wait till the next patch.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.0)
Post by: Slalderma on 14:46:15 - 09/05/11
Good I hate that charm anyway.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Sheira on 01:03:27 - 09/13/11
New patch, new version. Fixed all known bugs, brought the new features of AdvancedReplay to mobs, added an easy way to query guild members' stats and added Unbound loot.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Sheira on 11:11:02 - 10/11/11
Small update on ExternalReplay stats (http://forum.estiah.com/index.php?topic=3554.msg75176#msg75176):

2002 replays, nearly 6 a day. 388.883.556 bytes, 1770 different participants (over 1044 players), 172787 turns (~86/fight).

Top appearances:

Fury can still claim the top mob spot, followed by Accursed Fog thanks to 3 fights, then followed by FotD 4, A Soul of Regret can claim the forth spot thanks to TBN+WWAMS and SiS 4 ties with Yaxion for fifth place.
890 participants are only present in 1 replay.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Zenetar on 15:13:52 - 10/11/11
  • Astrolabia: 156
  • Sparky: 137
  • Hugliston: 123
  • Powerslave: 109
(http://shortwavepirate.info/WBNY/wp-content/uploads/2011/08/attentionwhore.jpg)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Mileworg on 09:41:31 - 11/04/11
Hi, this is really great addon(s)

In DungeonLoot after I click on "Show possible loot" I see:
[Charm 541] (0/5)
that charm I have, but it is archived. It would be nice to see archived charms too.  :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Sheira on 15:16:12 - 11/04/11
Your charm archive is considered, are you sure you have Fiery Punch?
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Mileworg on 15:44:58 - 11/04/11
Hm, now I am on other PC and here it is working. :) 
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Sheira on 19:33:13 - 11/04/11
Third party cookies need to be allowed for the archive to work. Otherwise the script can't load it.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Slipstream on 13:00:33 - 12/02/11
No one will donate to estiah if this script is used.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Sparky on 14:26:44 - 12/02/11
No one will donate to estiah if this script is used.
(http://s3.noelshack.com/uploads/images/21146080470471_chewing.gif)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Slalderma on 16:06:13 - 12/02/11
God I love that movie...
Title: Re: AllInOne - Greasemonkey script (version: 0.5.1)
Post by: Uraxor on 14:23:01 - 12/04/11
What about function?

Retrieve from archive all charms used in [gear].
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sheira on 21:17:02 - 12/21/11
So apparently it has already been over a quarter of a year since the last release. The highlights of the new version are: Special page for DungeonLoot with all non-class charms, a new addon called AltsList so that you can: a) Never forget any of your alts again, b) notice how many alts you actually have and die from shock and c) your alts can see exactly which ones you favour. ExtraGears also got some improvements, you can now import gears that were exported using the List button by the 3 people that do not have this script. Also you can now swap at will to the ExtraGears of any of your alts.

No one will donate to estiah if this script is used.
No one will play Estiah if this script is not used.

What about function?

Retrieve from archive all charms used in [gear].
Can't see much use for that, maybe if you defined your use scenarios exactly.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Uraxor on 00:52:55 - 12/22/11
So apparently it has already been over a quarter of a year since the last release. The highlights of the new version are: Special page for DungeonLoot with all non-class charms, a new addon called AltsList so that you can: a) Never forget any of your alts again, b) notice how many alts you actually have and die from shock and c) your alts can see exactly which ones you favour. ExtraGears also got some improvements, you can now import gears that were exported using the List button by the 3 people that do not have this script. Also you can now swap at will to the ExtraGears of any of your alts.

No one will donate to estiah if this script is used.
No one will play Estiah if this script is not used.

What about function?

Retrieve from archive all charms used in [gear].
Can't see much use for that, maybe if you defined your use scenarios exactly.

First of all, thanks for the great update to already a great script!

regarding the suggestion; when I load some gear from the script it doesn't show me what the charms I have archived from the gear do so if I don't remember I have to go to archived charms anyway, look them up/retrieve them. Or maybe just make it so that the charms show their descriptions even when I have them archived?

Oh and came up with one more. I am not sure if this script does it, but when I have 5 copies of the charm it gets greyed out in the shop - maybe would it be possible to grey out a shop in city page when I have all the charms it offers crafted? ^-^

Thanks!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Yogurt on 02:22:10 - 12/22/11
A few suggestions of mine:

-When loading a saved gear missing charms are referred as numbers:"5x533 not found." Would it be better if changed into charm names?
-The "add all charms to deck" mark(default as #) is ugly and no matter what char used. Can it be set as, e.g., shift+left click the original mark(+)?
-Loading all charms into the "gear" page is a slow process especially on outdated computers(like mine..). Could there be a local storage of charm infomations(like a menu, or reference), and query the specific charms infomation only while composing a deck(like ordering food)?(Not very much understanding the machanisms, just a suggestion.)
-Show exact expiration time for very old items in temporary storage(red & yellow in time indicators)?
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Diboy on 02:29:19 - 12/22/11
very nice update for someone with "some" alts like me..
but when i see alts page..
it doesn't show class, HP, rating, guild.. :)
am i doing something wrong ? :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sparky on 04:13:23 - 12/22/11
very nice update for someone with "some" alts like me..
but when i see alts page..
it doesn't show class, HP, rating, guild.. :)
am i doing something wrong ? :)
Click on "show characters stats" to get those to show up.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Diboy on 04:37:44 - 12/22/11
very nice update for someone with "some" alts like me..
but when i see alts page..
it doesn't show class, HP, rating, guild.. :)
am i doing something wrong ? :)
Click on "show characters stats" to get those to show up.

thx sparky..
and i can't imagine how long will your alts page taken.. :D :D :D :D
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Bazabaza on 09:04:44 - 12/22/11
Quote
-When loading a saved gear missing charms are referred as numbers:"5x533 not found." Would it be better if changed into charm names?
doesnt bother me but I guess it wouldnt be bad :)

Quote
-The "add all charms to deck" mark(default as #) is ugly and no matter what char used. Can it be set as, e.g., shift+left click the original mark(+)?
NO. do not remove the button, its not ugly, in fact its barely noticeable. maybe just adding the shift-click functionality wouldnt hurt, but definitely keep the # button. dont make people use both hands for simple tasks that can be done with one hand. the purpose of this script is to make things easier, not harder, and frankly, lazy people like myself would rather click the damn button 5 times than move the other hand and hold shift every damn time you're making gears (do you know how much effort it takes to roll out the little shelf with the keyboard (if you have it) just for this and then back in? too much! seriously, leave that button alone.)

Quote
-Loading all charms into the "gear" page is a slow process especially on outdated computers(like mine..). Could there be a local storage of charm infomations(like a menu, or reference), and query the specific charms infomation only while composing a deck(like ordering food)?(Not very much understanding the machanisms, just a suggestion.)
I guess this could be useful, if it was optional (so everyone can choose which way they like best).

Quote
-Show exact expiration time for very old items in temporary storage(red & yellow in time indicators)?
sounds good, was wishing for it too. however, Mind Tricks already has a similar function, so maybe it would be easier to just expand on that one? not sure how it checks when the item was last refreshed, but whatever it is, I hope it isnt too difficult to make it display a timer that counts down the 7 days from that moment on.... hopefully Swata reads this too :) (or whatever, I use both so I guess I dont really care which script has a certain function as long as its in there somewhere :laugh: :laugh: :laugh:


otherwise, nice update, thanks! :)
there's just a tiny little unimportant "issue": for those of us that still use GearSlots too, the dropdown box where you select your alts, comes before/above the gears from GearSlots, but the "Load ExtraGears" button comes after/below them, like so (http://img804.imageshack.us/img804/4905/altslistextragearsgears.jpg). censored cause I dont want any trolls like "omg why do you have that gear saved/just delete that old shit/you can transfer it all to extragears anyway/etc". yeah I know I can. as I said, its not a big problem, but I thought I'd mention it cause I reckon the box and the button are meant to be right next to eachother :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sheira on 09:48:25 - 12/22/11
regarding the suggestion; when I load some gear from the script it doesn't show me what the charms I have archived from the gear do so if I don't remember I have to go to archived charms anyway, look them up/retrieve them. Or maybe just make it so that the charms show their descriptions even when I have them archived?
If you click on or load an ExtraGear, the description (mouseover) should also be loaded and displayed. If it's not an ExtraGear and you just loaded the gear page, click [Refresh]. You can also notice archived charms, they do not have a [ + ], but a [ = ]. Also I can still see no reason why you want to retrieve charms. If I want to change up a gear with archived charms I just use the import/export functions and change the charm counts.

Oh and came up with one more. I am not sure if this script does it, but when I have 5 copies of the charm it gets greyed out in the shop - maybe would it be possible to grey out a shop in city page when I have all the charms it offers crafted? ^-^
This is not part of this script, greying out a whole shop is also quite harder (Has to be preloaded or cached).

A few suggestions of mine:
-When loading a saved gear missing charms are referred as numbers:"5x533 not found." Would it be better if changed into charm names?
If you do not have the charm, then the script has no idea about the name. It only knows the number.

-The "add all charms to deck" mark(default as #) is ugly and no matter what char used. Can it be set as, e.g., shift+left click the original mark(+)?
Could probably be done, but I am someone (and probably the majority is) that uses Estiah nearly exclusively without keyboard.

-Loading all charms into the "gear" page is a slow process especially on outdated computers(like mine..). Could there be a local storage of charm infomations(like a menu, or reference), and query the specific charms infomation only while composing a deck(like ordering food)?(Not very much understanding the machanisms, just a suggestion.)
If you mean your active charms, no easy way to do that, also just querying specific information from the server is not possible, it's an all or nothing thing.
If you mean the loading of your archived charms when loading decks with archived charms, that could probably be cached, I will look into that.

-Show exact expiration time for very old items in temporary storage(red & yellow in time indicators)?
As stated, another script already does something like this on best guess basis, which is the best method possible. If you think the display of information could be better, talk to Swata.

very nice update for someone with "some" alts like me..
but when i see alts page..
it doesn't show class, HP, rating, guild.. :)
am i doing something wrong ? :)
The information shown is what is cached on login of that character, I thought the ones displayed were the most important ones, I can add others if you think they are important. The complete information can be queried by clicking the button at the bottom of the page.

otherwise, nice update, thanks! :)
there's just a tiny little unimportant "issue": for those of us that still use GearSlots too, the dropdown box where you select your alts, comes before/above the gears from GearSlots, but the "Load ExtraGears" button comes after/below them, like so (http://img804.imageshack.us/img804/4905/altslistextragearsgears.jpg). censored cause I dont want any trolls like "omg why do you have that gear saved/just delete that old shit/you can transfer it all to extragears anyway/etc". yeah I know I can. as I said, its not a big problem, but I thought I'd mention it cause I reckon the box and the button are meant to be right next to eachother :)
I'll throw another container around it and hope it will fix this. But yeah, why would you use both of these scripts together? ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Bazabaza on 15:45:10 - 12/22/11
Cause I can? :P I like to keep my old gears around, at first I thought I'd keep them while I get used to ExtraGears, but I got used to both instead, and I have no real reason not to have both. Its not a big deal, if it is too complicated to fix then dont worry about it, I can still use it like this :) (though judging from your post I hope it isnt ;))
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sparky on 02:33:39 - 12/23/11
wl!

Suggestion: instead of having people feeling like archiving their charms because it takes a while to load the gear page otherwise, could we have a "gear page #2" where there'd be no gear builder but merely the name of your gears and a way to replace them with any of your extra gears? That'd spare us all the archiving trouble and would make for fast gear swapping.

Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sheira on 08:17:32 - 12/23/11
Yes I already thought about that and this is probably possible.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Abstracted on 10:23:19 - 12/25/11
Just reporting that for the Reminder addon, it bugs (can't delete triggers, therefore always pops up when conditions are met) when you include question mark(s) in the message description.

Ty for your awesome work!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sheira on 14:43:31 - 12/25/11
Huh, weird bug. I'll try to find the problem. For now go to Ex-/Import and import the following string after inserting your character id:
Code: [Select]
[["Reminder_trigger_<character_id>","#"]]This will clear all reminders.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Howiefeltersnatch on 13:23:32 - 12/27/11
I'm having issues with the multi-gather.  When I attempt to use it, it will gather once and then displays the moving circle with the loading message.  I had no issues using it until I "upgraded" to firefox 9.0.1 from 3.xx.  AIO version 5.2

I am using windows 7 and have multiple other estiah GM scripts running that never cause an issue before.  The ones that are active on the gather page are mind tricks, wikilinks and AIO.

I uninstalled FF9 and tried FF8.  It still did not work.  Actually I just installed 8 over 9 and it didn't work, I then uninstalled 8 and reinstalled 8 and it still didn't work.  Then I uninstalled FF8 and installed FF3.6.25 and it works fine again.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Bazabaza on 15:39:32 - 12/27/11
There is this (http://forum.estiah.com/index.php?topic=3554.msg75825#msg75825) a few pages ago that may explain it.

I'd suggest to keep on using firefox 3.6 :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Sheira on 16:50:14 - 12/27/11
It probably has something to do with the old AttackAnyone bug (which is btw fixed). I'll try to see if what I did there will work here again. It seems to work if you first gather once and then use MultiGatherer. I think I introduced this bug when I eliminated some rare bug in 0.5.1. Will see if I can find a solution which fixes both of these bugs.
Using Firefox 3.6 will indeed mean you are always on the safe side, but I am coding on FF7 atm and the newer versions of this script are meant to be fully compatible with the "newest" Firefox. If you find bugs as these, keep reporting them and I will check them out.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Medefe on 17:35:39 - 12/27/11
Occasionally the loading circles will continue to show in the summary of gathers even though you have gathered more since that/those one/s.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Howiefeltersnatch on 03:16:42 - 12/28/11
There is this (http://forum.estiah.com/index.php?topic=3554.msg75825#msg75825) a few pages ago that may explain it.

I'd suggest to keep on using firefox 3.6 :)

Thanks for the link Baza!  I found a few references to that via google search but couldn't get to the post and didn't feel like reading all 27 pages.  ;D
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Bazabaza on 05:08:46 - 12/28/11
Ha, I'm better than google XD

Glad to be of use, hehe :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.2)
Post by: Pfragment on 14:09:00 - 01/08/12
cannot delete reminder.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Sheira on 18:03:56 - 01/18/12
New version is out, mainly bugfixes. I took a look at the MultiGatherer issue and there is not much I can do about it. But an easy fix is to just increase the delay set in the options. I also increased the default value to 500. If MultiGatherer makes any problems, just set it to 500. This is still fast enough for automated actions, but never caused any problems for me. DungeonLoot displays a little more information now.

The main highlight of this version is the new ExtraGears page found in the AllInOne menu. It should work if loaded from any page, but the gear builder. If it interacts strangely with another page, let me know. So how does this new page work: You click on the gear that you want to overwrite, then you just click on the ExtraGear and it will be saved. It is way faster than the normal gear builder, but can only be used to load ExtraGears, nothing else.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Bazabaza on 00:48:47 - 01/19/12
(http://img266.imageshack.us/img266/5051/gusta.jpg)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Powerslave on 10:15:00 - 01/19/12
Yeah, thumbs up! It's great that I don't have to keep the gears page always open anymore! Thanks wl!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Ziotackus on 14:13:08 - 01/19/12
Great update!

It should work if loaded from any page, but the gear builder.

Opening Extra Gears page from the Gears Builder removes controls for extra gears:
(http://img694.imageshack.us/img694/4950/vanish.png) (http://imageshack.us/photo/my-images/694/vanish.png/)
I get back controls simply refreshing that page...

Reminder: if I keep close Extra Gears page when unneeded is better :P
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Uraxor on 14:49:51 - 01/19/12
(http://img689.imageshack.us/img689/8324/egearsbug.jpg)

From a secret shop, after purchasing few charms.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Ziotackus on 16:35:26 - 01/19/12
Weird behaviour, after script update

On a guild fight, only on last fight: http://goo.gl/LLauw

Hovering on a PG we cannot see buffs
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Sheira on 17:20:15 - 01/19/12
Great update!

It should work if loaded from any page, but the gear builder.

Opening Extra Gears page from the Gears Builder removes controls for extra gears:
(http://img694.imageshack.us/img694/4950/vanish.png) (http://imageshack.us/photo/my-images/694/vanish.png/)
I get back controls simply refreshing that page...

Reminder: if I keep close Extra Gears page when unneeded is better :P
Don't open this page when in the gear builder, there is no reason.

(http://img689.imageshack.us/img689/8324/egearsbug.jpg)

From a secret shop, after purchasing few charms.
It is still functional, even if it looks ugly from some pages. I might still "fix" this in the next version.

Weird behaviour, after script update

On a guild fight, only on last fight: http://goo.gl/LLauw

Hovering on a PG we cannot see buffs
I'm quite sure the evil Forest Seal is to blame (and this should have happened even before the update). I'll look into this.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Ziotackus on 22:11:50 - 01/19/12
Don't open this page when in the gear builder, there is no reason.

Sure... I'll open new Extra Gears page only at dungeons... There are'nt reasons to open it at Gear Builder ;)

Weird behaviour, after script update

On a guild fight, only on last fight: http://goo.gl/LLauw

Hovering on a PG we cannot see buffs
I'm quite sure the evil Forest Seal is to blame (and this should have happened even before the update). I'll look into this.

Is not a real problem... I noticed this for the first time... and in a useless fight ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Bazabaza on 00:50:12 - 01/20/12
the way it opens instantly...
the way it loads gears instantly....
the way it doesnt shift the position of gears around after loading...
the way the summary scrolls with you...

(http://4.bp.blogspot.com/_-3MG6htEz9A/SWl3aRCj7oI/AAAAAAAAAO0/jskdJdMQ22A/s400/its-beautiful.jpg)


unless you open it from the coliseum page, then its just hideous :D

(http://img684.imageshack.us/img684/3336/extragearsmenubug.jpg)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Royalfa on 03:11:51 - 01/24/12
The addon don't work...

Maybe I miss something:

First at all every time I change page: City, Character, Skills, etc. the "changelog" page pops and I need to close to look the page (is annoying)

Second I enable all the scripts, at first with the "enable all" but don't seams to work then I realize that the scripts return to be disable.
I try to enable each one but when I get out of the addons page the scripts return to "disable" state.

Help please.

I wonder this script works in Chrome?? I don't read anything about.

Thanks
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Bazabaza on 03:42:46 - 01/24/12
A few pages back: No it doesnt. (http://forum.estiah.com/index.php?topic=3554.msg76598#msg76598)
And it probably never will.
My advice is to switch over to firefox, at least use it to play this game if you dont wanna use it for anything else. Its worth it.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Royalfa on 15:26:57 - 01/24/12
Thanks

I install firefox but can't install the addon...

I try to read "How to..." but can afford the time wasting.
Maybe some day in the future lol

Thanks again.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Bazabaza on 16:42:55 - 01/24/12
First you need to install greasemonkey (https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/).
then just click "Download AllInOne" in the first post of this topic (here's a direct link (http://wl.attrib.org/estiah/allinone/) for your convenience).
and you only need like a minute to install both....
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Sparky on 16:48:50 - 01/24/12
First you need to install greasemonkey (https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/).
then just click "Download AllInOne" in the first post of this topic (here's a direct link (http://wl.attrib.org/estiah/allinone/) for your convenience).
and you only need like a minute to install both....
I'll add that this addon saves you a lot of (otherwise wasted) time every day.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.3)
Post by: Royalfa on 01:10:40 - 01/25/12
0k I have now this addon working on Firefox.

Thanks a lot.!!!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Sheira on 18:28:48 - 01/31/12
Another new version is up, but this really might quite probably just be the last version for quite some time. What's in it? For all those that needed to load the ExtraGears page from anywhere, it will now look nice and shiny just for you. DungeonLoot also got a small update, biggest one would be that the page with all charms now includes all class charms. I also tweaked the uploading of replays a bit, so that even for larger replays there should be no need to head to the manual upload page.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Ziotackus on 10:28:30 - 02/06/12
Found a weird bug: Gloves of Profit effect doesn't reset next magic bonus on target.

http://goo.gl/N17Sd  -> turn 52

Same for Mana Needle after Gloves of Profit effect [turn 75]
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Sparky on 10:48:45 - 02/06/12
Found a weird bug: Gloves of Profit effect doesn't reset next magic bonus on target.

http://goo.gl/N17Sd  -> turn 52

Same for Mana Needle after Gloves of Profit effect [turn 75]
It's a known bug due to the absence of text when Gloves of Profit triggers besides the indication that you are gaining +next magic modifiers.
If it had specific text like "Debt takes effect ..." it would be way easier to identify and thus to make Advanced Replay consider it.

As for Mana Needle, I guess that's linked:  because of the Gloves of Profit 'bug', there's a difference between the amount stolen by Mana Needle and the +next Advanced Replay thinks Sutrenas has, and because of this difference it believes that you are stealing from another opponent (like it does in group fights).
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Zruda on 19:47:02 - 02/07/12
Feature request (one more update please :) : Expand all 'plus' signs in the Achievements lists.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Sheira on 20:23:50 - 02/07/12
Add the following line to the script (bottom should work)
Code: [Select]
WL.Node.ForEach('//a[@class="inv nolink BV_toggle_show"]', function(node) { WL.Node.Click(node); });
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Slipstream on 01:09:56 - 02/08/12
Is it possible to have stats in every dungeon in just one page (like Estiah Available Skills grease monkey) If you have completed every charm .
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Powerslave on 23:03:34 - 02/22/12
wl,

I've been cleaning up my messages, and all of a sudden almost all of them disappeared. Now I see only the messages from the last messaged person, and it doesn't seem to update, even though on the original interface I see messages from several people. Any ideas?

Oh, and by the way: what does the [prune] button do? I never dared to push it...
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Sheira on 11:11:35 - 02/23/12
It does never refetch any messages, if it was parsed once from the original, it will ignore this message forever. Prune deletes all messages of that contact older than 10? days (or some other limit).
Are you sure you did not delete most of the messages on accident? Are there any errors in the error console? Also I hope you have reloaded several times, some changes take 1 or 2 reloads.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Slipstream on 03:18:58 - 02/25/12
Is the replay not usable? I tried to Export a Skirmish replay but it shows a different fight.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Howiefeltersnatch on 13:31:08 - 05/14/12
Within the past week i've noticed that the automated gathering and arena functions freeze up on me.  it will perform a random number of gatherings/fights and then just stop with a number remaining(>1) in the gathering attempts box.  I have the delay set to 500, and it is happening on a range of FF versions (8 and 12 for sure).  This is also on multiple computers all running windows 7.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Xxiner on 15:31:04 - 05/15/12
Within the past week i've noticed that the automated gathering and arena functions freeze up on me.  it will perform a random number of gatherings/fights and then just stop with a number remaining(>1) in the gathering attempts box.  I have the delay set to 500, and it is happening on a range of FF versions (8 and 12 for sure).  This is also on multiple computers all running windows 7.

Similar issues happened on my computers, too. At first I thought the functionality (multiGather & multiArena) was interfered by other scripts, but it happened (perform a random number and then stop) on my other computer which is pretty clean.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Sparky on 16:18:57 - 05/15/12
Within the past week i've noticed that the automated gathering and arena functions freeze up on me.  it will perform a random number of gatherings/fights and then just stop with a number remaining(>1) in the gathering attempts box.  I have the delay set to 500, and it is happening on a range of FF versions (8 and 12 for sure).  This is also on multiple computers all running windows 7.

Similar issues happened on my computers, too. At first I thought the functionality (multiGather & multiArena) was interfered by other scripts, but it happened (perform a random number and then stop) on my other computer which is pretty clean.
The free trial period has just ended now that we're all addicted, gotta pay Sheira in maidens to sacrifice to the altar of the RNG devils to get AiO working.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Howiefeltersnatch on 20:00:59 - 05/15/12
The free trial period has just ended now that we're all addicted, gotta pay Sheira in maidens to sacrifice to the altar of the RNG devils to get AiO working.

 :o  My crack dealer did a similar thing......
Title: Re: AllInOne - Greasemonkey script (version: 0.5.4)
Post by: Renatov on 02:44:13 - 05/18/12
I haven't tested all functions of AllInOne so far, but the ones I tested are great! This script plus the one that tells skills stats add a whole new experience to the game.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Sheira on 16:11:25 - 07/11/12
After over 5 months of hard work for me and waiting for you, there is a new version out. And it has much to show:

Feature request (one more update please :) : Expand all 'plus' signs in the Achievements lists.
This is now in the script by default.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Poryg on 20:27:39 - 08/31/12
lol :)

Inachis battle tournament loot:

Charm 342 (0/5) :D
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Tasloi on 18:28:01 - 11/02/12
How about auto-Coliseum button? Just one click.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Howiefeltersnatch on 03:22:32 - 11/16/12
For some reason I can not import or export from my computer at work.  Is there something I may have changed that would prevent this.  I can't use either the "export to storage" or even "export" .  It is working fine on my other computers.  Any thoughts?  I am in the process of upgrading from FF14 to FF16.  It worked fine with FF14 right up until it didn't anymore  :laugh: .


Update:
OK, not sure what happened, but updating to 16 has it working again.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Osmiridium on 19:47:25 - 11/21/12
Firefox 17 breaks AllInOne in various ways, if it's not something on my end.

The AdvancedReplay stuff is broken, only displaying hyphens where it would show numbers for armor, ward, cpb, etc, and the charm mouseover in a running replay doesn't work anymore. The fast ExtraGears that you bring up from any page isn't able to change your gears, although the one on the gears page still works as usual. I didn't notice anything else immediately.

Greasemonkey updated from 1.4 to 1.5 at the same time so I tested to see if that was causing it, but only reverting to Firefox 16.0.2 made everything work as expected.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Sheira on 23:07:38 - 11/21/12
Wild guess: Firefox 17 adds again another script injection protection. Will probably test sometime next week.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.5)
Post by: Eschatos on 20:47:00 - 11/23/12
Firefox 17 breaks AllInOne in various ways, if it's not something on my end.

The AdvancedReplay stuff is broken, only displaying hyphens where it would show numbers for armor, ward, cpb, etc, and the charm mouseover in a running replay doesn't work anymore. The fast ExtraGears that you bring up from any page isn't able to change your gears, although the one on the gears page still works as usual. I didn't notice anything else immediately.

Greasemonkey updated from 1.4 to 1.5 at the same time so I tested to see if that was causing it, but only reverting to Firefox 16.0.2 made everything work as expected.


Rolling back on 16.0.2 worked for me too
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 18:04:16 - 11/27/12
Well, I was wrong. It is way more stupid than that. Someone must have thought that removing all whitespaces was a great idea when injecting functions (maybe we can save a few nanoseconds if we remove all whitespaces before running it through the compiler!), so any function that had a comment would cause the whole function to not exist...

I hope I have fixed all problems with the new version. Let me know if anything else does not work and I will take a look again.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Ziotackus on 19:35:35 - 11/27/12
Well, I was wrong. It is way more stupid than that. Someone must have thought that removing all whitespaces was a great idea when injecting functions (maybe we can save a few nanoseconds if we remove all whitespaces before running it through the compiler!), so any function that had a comment would cause the whole function to not exist...

I hope I have fixed all problems with the new version. Let me know if anything else does not work and I will take a look again.

:laugh:

I'll try it tomorrow...

Thanx for your work ;)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Osmiridium on 12:01:44 - 12/03/12
Thanks! I got around to updating everything, and as far as I can tell it all works.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Powerslave on 16:21:30 - 12/03/12
Thanks for the update wl, as usual :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Qiva on 08:08:32 - 01/08/13
All the Estiah scripts I've been using including this one have suddenly stopped working and I'm not sure why. Anyone else having any problems with the scripts?
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Uraxor on 10:16:50 - 01/08/13
Mine are working just fine  :o
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Eschatos on 11:18:31 - 01/08/13
Mine are working just fine  :o

same
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 11:27:46 - 01/08/13
Well, then it is time to get some additional information, Qiva.

Which Firefox version are you using?
Which Greasemonkey version are you using?
Has everything about the script stopped working or only parts?
Are there related error messages in the Error Console (Ctrl+Shift+J)?
Have you changed anything lately? Options/Firewall/...
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Qiva on 22:00:06 - 01/08/13
Well, then it is time to get some additional information, Qiva.

Which Firefox version are you using?
Which Greasemonkey version are you using?
Has everything about the script stopped working or only parts?
Are there related error messages in the Error Console (Ctrl+Shift+J)?
Have you changed anything lately? Options/Firewall/...

Hey Sheira, Thanks for replying.
Firefox version is 17.0.1
Greasemonkey version is 0.5.6
Scripts have completely disappeared on Estiah but are visible when I click on Manage scripts in GM and they seem to be enabled - ie the disable button is showing on all scripts
The error console shows multiple warnings, messages and errors none of which seem to be connected to Estiah scripts. (Not sure how to copy and paste these btw as I am noob)
I haven't changed anything on this computer of late as far as I am aware but I am not the only one who uses it lol...

Hope you can help me work this out as Estiah without the All in One and other scripts is tough...

Thanks so much for all your hard work on the scripts over the years too - game is much better with your scripts installed and working =)

cheers!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Uraxor on 23:16:13 - 01/08/13

Estiah without the All in One and other scripts is tough...

Thanks so much for all your hard work on the scripts over the years too - game is much better with your scripts installed and working =)

cheers!

>this<

can't imagine playing Estiah without scripts anymore!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Misha on 06:56:00 - 01/09/13
Usually what I do when trying to look for errors from specific scripts is to clear the error console first, then load the page with the script causing problems, then check error console again.  Then you'll only see the errors caused by that page (usually coming from the script in question).

You should be able to just right click on the entry in the error console to copy it.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Eschatos on 08:58:56 - 01/09/13
Also, check if Greasemonkey is enabled:P It goes on and off with just a click
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 09:09:03 - 01/09/13
Yes, clearing the Error Console and then reloading the page (or force reloading) will only show the errors for that page. Checking if Greasemonkey is actually enabled is also always good advice. It should also show all scripts that are running on the current page if you open the Greasemonkey menu.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Qiva on 11:22:16 - 01/09/13
Also, check if Greasemonkey is enabled:P It goes on and off with just a click

Doh! It wasn't enabled  :-[

Thanks everyone for helping the noob lol.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Korion on 00:04:03 - 02/19/13
I have to formate my pc and i am wondering where the extra gears are stored. wouldnt be too bad to rebuild the gears but if i can i would like to have less work
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Eschatos on 01:02:00 - 02/19/13
I have to formate my pc and i am wondering where the extra gears are stored. wouldnt be too bad to rebuild the gears but if i can i would like to have less work


http://prntscr.com/tae7z

You can export the code, save in a txt file, and import when you're done formating :) 
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Korion on 04:00:11 - 02/19/13
ok thank you i will try it :)
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Slipstream on 12:15:09 - 10/05/13
How to upload fight with grease monkey.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Xxxicexxx on 06:32:01 - 02/14/14
How to save my Grease Monkey Settings Like my charm set up? I want to reinstall mozilla because a site named "awesomehp.com" cannot be removed. Even an updated Malwarebytes and avast.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 08:23:22 - 02/14/14
There are 3 ways:
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Poryg on 06:51:14 - 07/08/14
Is wl.estiah.org inactive? It can't be loaded here :(
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 13:25:22 - 07/08/14
Yes, I will have it back up sometime this week.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Generic on 16:05:37 - 12/22/14
What are the odds that someone has a copy of this script archived?  Just started playing again, it'd be helpful to have.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Sheira on 20:58:17 - 12/22/14
http://e2.wlwl.org/aio.user.js
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Asahi on 19:22:04 - 05/30/15
http://e2.wlwl.org/aio.user.js

Ah, it's expired now.......
Are there any other link?
Thanks!!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Gauss on 22:17:18 - 06/21/15
Hopefully there's someone still around who can help with this...

Trying to get back into Estiah after some time too busy with RL, had changed computers and so needed to re-install the script.  External replay site was down causing normal install to fail for some reason, so I just copied over the files from backup of old computer.

Seemed to install just fine, but then the extra gears never came up.  For some reason it seems like only a handful of the add-ons are actually being loaded by the script.

(http://i1151.photobucket.com/albums/o623/GaussLM/Estiah/AllInOneBug.jpg)

Any help would be appreciated.

The user.js file is a copy of the file from my previous computer, which I have checked and works perfectly with all ~20 included scripts, so it's not like the missing add-ons aren't in the file or something...
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Grett on 15:35:06 - 06/24/15
The script has been like this for me for about a month now.  I restarted Firefox one day and almost all the features had disappeared.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Quazee on 15:18:29 - 06/25/15
I've uploaded my copy of AIO here (http://filehorst.de/d/bkJrxeCw).
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Asahi on 00:04:06 - 07/16/15
Hopefully there's someone still around who can help with this...

Trying to get back into Estiah after some time too busy with RL, had changed computers and so needed to re-install the script.  External replay site was down causing normal install to fail for some reason, so I just copied over the files from backup of old computer.

Seemed to install just fine, but then the extra gears never came up.  For some reason it seems like only a handful of the add-ons are actually being loaded by the script.

(http://i1151.photobucket.com/albums/o623/GaussLM/Estiah/AllInOneBug.jpg)

Any help would be appreciated.

The user.js file is a copy of the file from my previous computer, which I have checked and works perfectly with all ~20 included scripts, so it's not like the missing add-ons aren't in the file or something...

I have that problem, too.
Finally I found the problem is greasemonkey 3.2.......
I change version back to 3.1.1 and problem solved.
Hope this could help you.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Grett on 19:59:18 - 07/17/15
I have that problem, too.
Finally I found the problem is greasemonkey 3.2.......
I change version back to 3.1.1 and problem solved.
Hope this could help you.
This worked for me.  Thank you so much!
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Gauss on 17:32:39 - 07/19/15
Many thanks, AllInOne now working.  Now to get Mind Tricks functional... ("GM_getValue is not defined").  Suppose I should go post in the relevant thread for that.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Gauss on 04:25:00 - 08/09/15
FYI the AdvancedReplay portion of AllInOne does not appear to be compatible with the newest version of Firefox (39.0.3).
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Seniunas on 14:32:53 - 10/22/15
maybe anyone can help me with this script, i try to install it, but every time i get error "Error downloading URL: http//:wl.attrib.org/estiah/json.js" and below Unknown error. When i try Sheira link green download bar is like 1/10 filled, when i try "View user script source" and Quazee uploaded file, download bar is empty. i have Mozilla firefox 41.0.2
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Bazabaza on 19:42:28 - 10/28/15
maybe anyone can help me with this script, i try to install it, but every time i get error "Error downloading URL: http//:wl.attrib.org/estiah/json.js" and below Unknown error. When i try Sheira link green download bar is like 1/10 filled, when i try "View user script source" and Quazee uploaded file, download bar is empty. i have Mozilla firefox 41.0.2

Anyone found a solution for this yet? I have the exact same problem. I've downgraded greasemonkey to version 3.1.1 but it doesnt help. I've also copied the script from my old machine (v.0.5.6 too) and it also doesnt work (download bar is empty).
My old machine has Firefox 41.0.1 and AIO worked but only partially, as mentioned a few posts back (only 4 addons showed up). I downgraded greasemonkey to 3.1.1 on that machine too and now all addons show up. But I need to get it working on my current machine....
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Lufos on 19:29:30 - 10/10/19
hey guys,

any way to get this working again? At least the part with the  charm progress in the dungeon overview would be nice :-)

cheers
Lufos
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Gauss on 03:33:09 - 11/12/19
hey guys,

any way to get this working again? At least the part with the  charm progress in the dungeon overview would be nice :-)

cheers
Lufos

I have most of it working in Firefox via Tampermonkey, most notably ExtraGears and DungeonLoot (the latter I believe is the one you specifically ask about).  I don't have time right now, but I'll try to dig back through later this week and remember what changes I had to make to get them running.
Title: Re: AllInOne - Greasemonkey script (version: 0.5.6)
Post by: Gauss on 22:02:27 - 11/18/19
These are instructions for Firefox, feel free to try with other browsers if you want.

You'll first need to install Tampermonkey extension and convert the AllInOne greasemonkey script into a tampermonkey script.  If you can't find a way, just download the .js file from where Quazee posted it above, open it in a text editor, copy the whole thing and paste it into a brand new tampermonkey script.

At this point it's installed, but only parts are functional, most notably (notable to me at least) ExtraGears is completely nonfunctional and DungeonLoot lists the first few charms and then abruptly spits out a page or so of gibberish.

Fix for DungeonLoot:

Save and DungeonLoot should now be working :)

Fix for ExtraGears:
This is a bit more involved, and requires changes in a couple different places.  The first is similar to the fix for DungeonLoot.  You need to find a section around line 1840 that looks like this:
Quote
for (gear in WL.Estiah.Gearbox[type][pos]["gears"])
                  {
                           
                     WL.Estiah.Deck.AddGear(WL.Estiah.Gearbox[type][pos]["gears"][gear], WL.Estiah.Gearbox[type][0]["id"]);
                     WL.Estiah.Gearbox[type][0]["gears"].push(WL.Estiah.Gearbox[type][pos]["gears"][gear]);

                  }

And change it so it looks like this:
Quote
for (gear in WL.Estiah.Gearbox[type][pos]["gears"])
                  {
                            if(!isNaN(gear))
                            {
                     WL.Estiah.Deck.AddGear(WL.Estiah.Gearbox[type][pos]["gears"][gear], WL.Estiah.Gearbox[type][0]["id"]);
                     WL.Estiah.Gearbox[type][0]["gears"].push(WL.Estiah.Gearbox[type][pos]["gears"][gear]);
                            }
                  }
Drop down to around line 2250 and find the section starting
Quote
//load all groups/gears
    WL.Estiah.Gearbox = JSON.parse(WL.Data.Load(extragears_name + "_gears_" + WL.Estiah.Deck.EGID, ""));
Delete that second line and add in its place
Quote
    var temp1 = (WL.Data.Load(extragears_name + "_gears_" + WL.Estiah.Deck.EGID, ""));
    var temp2 = temp1.replace(/"\[/g, "[");
    var temp3 = temp2.replace(/]"/g, "]");
    var temp4 = temp3.replace(/\\"/g, "\"");
    var temp5 = temp4.replace(/"\//g, "\"");
   WL.Estiah.Gearbox = JSON.parse(temp5);
One more change, drop to around line 2320, and find the section
Quote
//debug start
         for (gears in WL.Estiah.Gearbox[type][group]["gears"])
         {
                while ((gears < WL.Estiah.Gearbox[type][group]["gears"].length) && (WL.Estiah.Gearbox[type][group]["gears"][gears] == null))
            {
               WL.Estiah.Gearbox[type][group]["gears"].splice(gears, 1);
               alert("invalid (null) gear detected and deleted");
            }
            if (gears >= WL.Estiah.Gearbox[type][group]["gears"].length)
               break;
            if (minimal)
               WL.Estiah.Deck.AddGear2(WL.Estiah.Gearbox[type][group]["gears"][gears], WL.Estiah.Gearbox[type][group]["id"]);
            else
               WL.Estiah.Deck.AddGear(WL.Estiah.Gearbox[type][group]["gears"][gears], WL.Estiah.Gearbox[type][group]["id"]);
         }
         //debug end
and change it so it's
Quote
//debug start
         for (gears in WL.Estiah.Gearbox[type][group]["gears"])
         {
                if(!isNaN(gears))
                {
                while ((gears < WL.Estiah.Gearbox[type][group]["gears"].length) && (WL.Estiah.Gearbox[type][group]["gears"][gears] == null))
            {
               WL.Estiah.Gearbox[type][group]["gears"].splice(gears, 1);
               alert("invalid (null) gear detected and deleted");
            }
            if (gears >= WL.Estiah.Gearbox[type][group]["gears"].length)
               break;
            if (minimal)
               WL.Estiah.Deck.AddGear2(WL.Estiah.Gearbox[type][group]["gears"][gears], WL.Estiah.Gearbox[type][group]["id"]);
            else
               WL.Estiah.Deck.AddGear(WL.Estiah.Gearbox[type][group]["gears"][gears], WL.Estiah.Gearbox[type][group]["id"]);
                }
         }
         //debug end

ExtraGears should now work.  You'll have to manually import any gears you had in Greasemonkey though… assuming you have some form of access to them.  Otherwise you'll have to start saving gears from scratch.