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General Forum => Class Discussion => Topic started by: Deathlyone on 00:30:07 - 01/14/09

Title: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 00:30:07 - 01/14/09
(http://img65.imageshack.us/img65/3003/evokethefirewithinbycolhx7.jpg)

Welcome Young Masters of Fire Magic

First of all, you must meet these (http://www.estiah.com/class/detail/id/16) requirements to join our ranks.

Charms :

Pyromaniac's Sigil
(Target enemy with the highest HP)
76 Magic
Break Focus
Mark: Intensity mark
Price: 10k for 5

Immolation
29 Magic
54 Magic over 6 turns
Mark: Perseverance mark
Price: 10k for 5

Firewall
94 ward
+28 to next magic
Mark: Faith mark
Price: 6k for 2

Play with Fire
+75 to next magic
Lose 18 Life over 6 turns
Mark: Leadership mark
Price: 6k for 2

Manastorm
(Target all allies)
+12 to target's magic (ongoing)
(Target all enemies)
+6 to target's magic (ongoing)
Mark: Unity mark
Price: 4k for 1

Ignite
Destory 72 ward, target
lose life equal to amount destoryed
19 magic
Mark: Harvester Insigina
Price: 5k for one

Blazing Inferno
20 Magic
[If target's ward is 0]
70 Magic
Mark: Alchemist Insigina
Price: 10k for one

Rain of Fire
(Target all enemies)
40 Magic
Mark: King Insignia
Price: 15k for one

Soul Combustion
+25 to next magic and 1 spirit on self each time you play a fire rune in the next 8 turns
MarkLife Insignia
Price20k for one


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Strategies :

 Main Pyromaniac's Non-Class Charms : (http://i43.photobucket.com/albums/e399/PersonPud/akuma-gks.gif)
 
***********************************************************************************************
Useful Items to Have

List of useful charms for Pyromaniacs/Uprising Pyromaniacs:

Energy Wave
+94 to next magic
+24 to target's next melee
+24 to target's next magic
Requires Level 42
Empowerment (R3)

Energy Wave (http://estiah.aswt.net/index.php?title=Energy Wave) is creatable charm from drops in A Cure

Fire Catalyst
+ 6 magic ongoing
+18 to next magic
Requires Level 24
109 Dex   142 Pow
Fire (R2)

Fire Catalyst (http://estiah.aswt.net/index.php?title=Fire Catalyst) is a craft in Night Tear.

Martyrdom
Lose 16 Life
+66 to next magic  over 6 turns
Requires Level 27

Martyrdom (http://estiah.aswt.net/index.php?title=Martyrdom) is rare from Tomb of Sheypar, good for its level and is a lot like Mana Surge (http://estiah.aswt.net/index.php?title=Mana_Surge) a PvP charm.

Any of the Fire charms from the PvP stores are great also, thought I would add this in :D

Blue Dragon Bone
1 extra action
Lose 30 Ward
+18 to next magic
 Requires Level 23
70 Dex
 Quickness (R1)

Blue Dragon Bone (http://estiah.aswt.net/index.php?title=Blue_Dragon_Bone) one of my favorite charms because it goes great with any magic card, plus its an extra action so it doesn't take a turn for this buff to be active unless it rolls into another buff, but that is just fine  ;D

Mana Poisoning
+126 to next magic
-18 to magic (ongoing)
 Requires Level 42
402 Power
Burst Rank 2

Mana Poisoning (http://estiah.aswt.net/index.php?title=Mana_Poisoning) drop from [King of no man], fight one, a great charm, but a huge draw back.

Spread Flames
30 Magic
(if last rune used was fire)
45 Magic

Spread Flames (http://estiah.aswt.net/index.php?title=Spread_Flames) is an amazing card when you have a lot of fire oriented cards in your deck (which you will if you are a Pyro ;))

Erythic Flames
(target all allies)
+67 to next magic
(target all enemies)
+35 to next magic
 Requires Level 42
367 Power
280 Intellect
Fire (R4)

Erythic Flames (http://estiah.aswt.net/index.php?title=Erythic_Flames) is a very good card, combine this with a rain of fire in a GW with an all Magic group and your enemies are toast.

Icy Winds
1 Extra Action
+5 Magic (ongoing)
Lose 5 Life

Requires Level 34
280 Dexterity
200 Constitution
Frost (R3)
Strengthening (R1)

Icy Winds (http://estiah.aswt.net/index.php?title=Icy_Winds) is a an overall good charm, you get ongoing and an extra action, but the required stats may be a bit difficult to get to because they are the Pyromaniac's dump stats.

Manapulse Elixir
+35 magic (ongoing)
-35 magic (ongoing)over 7 turns
Requires Level 30

Manapulse Elixir (http://estiah.aswt.net/index.php?title=Manapulse_Elixir) is a charm that works very well in the lower levels, but it comes a time you out grow it when you reach full Pyromanaic and get other, better toys to play with.

Backdraft Flame
83 Magic
[if ward is 0
Lose 30 Life
Requires Level 43
455 Pow    348 Int
Fire (R4)

Backdraft Flame (http://estiah.aswt.net/index.php?title=Backdraft_Flame)is a very, very nice charm to have in a deck, maybe combine it Embroidered Robe (http://estiah.aswt.net/index.php?title=Embroidered_Robe) and you won't take a penalty from the charm and maybe you can decrease the effectiveness of another players Blazing Inferno when against another Pyro.

Pyromaniac's Crest
(target enemy with the highest HP)
84 magic
Break Focus

Just an improved version of Pyromaniac's Sigil.

Firebrand
5 magic
25 magic over 3 turns
 Requires Level 46
557 Power
426 Int

Firebrand (http://estiah.aswt.net/index.php?title=Firebrand) is a charm awarded by the dungeon the Call of Conscience that is pretty solid. 80 damage (75 of which is overtime) is pretty damn awesome. It is a Fire rune, which is a plus for soul combustors. And with the new patch coming out (as of July 14) will make it to where DoTs hit your opponent while they are Ea'ing and not run down the countdown of it, making this deadly charm even more potent.

There are many strategies in the world of Estiah, many not known to me, but I will be constantly updating this guide to benefit you.
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Trepanation on 03:28:44 - 01/14/09
erythic flames should also be in your list.
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Ugluk on 15:09:02 - 01/14/09
Icy Winds (magic nightcloak)
Mana Poisoning

Also, and I know this is lame......
My browser at work shows the awesome flaming phoenix picture, but won't display whatever format you used to post the actual pyro charms.  Could you put that part in multicolored text like the other class pages?
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Jackb4u3r on 23:08:07 - 01/14/09
Don't know about you guys, but Manapulse Elixir is an amazing charm if you ask me.

Black Hand and Lightning Edge are also great charms, doesn't matter if your opponent uses magic, they have extra actions so you won't lose anything using them.
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Ugluk on 14:46:57 - 01/15/09
Once you hit Pyro manapulse is essentially useless except in very special circumstances.  It's too risky and the boost is too low.  To match the +72 from PWF you would have to hit on manapulse at least 3 times.

The highest boost from Manapulse is +30 on the turn immediately after playing it, then +25 on the next turn.  That's only 55.  If you hit the third turn too you can get to +75.  Chances are that won't happen though, and you'll be short damage and take longer to get the damage out besides.
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Azharh on 15:05:29 - 01/15/09
Little advice : red color is not really easy to read, you should use the standard font color instead  ;)
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Hellmaster on 18:04:27 - 01/15/09
Just an observation. Probably you'll know it but Energy Wave also gives + 24 to next magic ti your opponent. And you should also point that Erythic Flames targets all allies, and gives +24 to magic to all enemies.
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Jackb4u3r on 23:17:42 - 01/15/09
@Azrarh:
I agree, orange seems pretty good.

@Ugluk:
You probably right, but I usually use it in long lasting battles, like GW or so on. A constant boost of 35 is really helpful when you have the time of course :D :D :D.

@Deathlyone:
Here is a smaller version of the phoenix, it disturbs because it's too big :D :D. If you agree put this one please.

http://img65.imageshack.us/img65/3003/evokethefirewithinbycolhx7.jpg
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Ugluk on 15:25:13 - 01/16/09
@Jack:
If it was +35 ongoing, I'd be thrilled.  The problem is that it decays each turn.  The first time you could play a damage charm you would only get +30, then +25, then +20, then +15 etc.  The truth is that you could get a little extra out of it compared to Play with Fire, but not a ton and there's a big risk to not get as much benefit.  It's a great charm for a Wizard, but once you get Pyro it becomes much less useful.

@Deathlyone:
Could you copy/paste the layout from the Warlord thread for the class charm descriptions?  They've got more detailed info and it's a little cleaner.  To get their coding just reply/quote/copy.  Orange text is much better!

@All:
I like the big flaming phoenix better.  I miss the statement it makes.  I know it's big and distracting, but we're Pyros; we shouldn't fear the obnoxiously large and bright flames.  8)
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Jackb4u3r on 15:42:14 - 01/16/09
Doesn't matter to me, I just hate when the slider appears at the bottom ;D.

Anyways Ugluk, I made a huge mistake with manapulse, I just looked over some fights from king of no man and realized the thing about manapulse you just said. I though the whole time that it gives a constant boost of 35, but during 7 turns you get it reduces and then it's back to 35 :o :o. Don't know how I didn't realize that earlier xD.
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Ugluk on 15:47:08 - 01/16/09
Well, I expect that 2300 rating to go up soon  ;D  Manapulse would have to be a L45 Epic to be giving out 35 ongoing.  That would make pyros way too much fun.
Title: Re: Hell's Assailants [Pyromaniac Guide] Under Construction
Post by: Deathlyone on 17:02:49 - 01/17/09
Huge make over is now in effect!
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Anderhammer on 09:29:35 - 01/24/09
Are you sure Manastorm gives +12 ongoing magic to all enemies?

Also, thread title is inconsistent with the other class threads. </pedant>

I'm going to be a pyro in 10 hours homg homg homg :D
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Ugluk on 17:26:33 - 01/26/09
Manastorm is +12/+6, not +12/+12.

I think the thread title is perfect however.
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Jackb4u3r on 23:06:39 - 01/27/09
The title is good, but it could be Sunflare Altar, since that's the "home" of all pyro's.
Title: Re: Hell's Assailants [Pyromaniac Guide]
Post by: Deathlyone on 23:48:54 - 01/27/09
Nice find, it is now fixed  ;D

and by popular demand, I made it sunflare alter.
Title: Re: Sunflare Alter [Pyromaniac Guide]
Post by: Deathlyone on 16:00:22 - 01/31/09
Sooo..... any new charms from the new dunny that I need to add, haven't been over there yet.
Title: Re: Sunflare Alter [Pyromaniac Guide]
Post by: Nyoko on 22:48:13 - 02/04/09
Your title is not "in trend" with the other topics. Haters. all pyros... haters.
Title: Re: Sunflare Alter [Pyromaniac Guide]
Post by: Ugluk on 16:59:20 - 02/05/09
Your title is not "in trend" with the other topics. Haters. all pyros... haters.

Yeah, it's backwards.  So what?  We have "Maniac" right there in our name!
Title: Re: Sunflare Alter [Pyromaniac Guide]
Post by: Deathlyone on 00:44:47 - 02/10/09
Fine then Zerker! Have it your way.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nyoko on 01:36:50 - 02/10/09
Muahahaa. We have to win somewhere :(
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 15:42:29 - 02/10/09
Epic name change Deathly!!!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 02:38:17 - 02/11/09
Anyone have advice on a Pyro setup for Fury?  For some reason I don't seem to be putting out the DPS that I should.  Any suggestions are welcome, though if you want to talk more specifically PMs might be better.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 04:23:31 - 02/11/09
Anyone have advice on a Pyro setup for Fury?  For some reason I don't seem to be putting out the DPS that I should.  Any suggestions are welcome, though if you want to talk more specifically PMs might be better.

nm - figured it out.  needed some purge help, but got it done.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Retrospect on 04:30:41 - 02/15/09
Thinking about making a Pyro, guessing going through fighter->wizard is the primary path?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 23:41:38 - 02/15/09
yeah, and the suggested one, but I didn't know any better and went the other way.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Warassasin on 03:33:48 - 02/24/09
SON:
"Dad i wanna be a PYROMANIAC".
DAD:
What son you want to be a Maniac?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 23:55:52 - 02/25/09
No comment....
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 16:22:22 - 02/26/09
No comment....

So, as expected, a Pyro charm was added more for the sake of adding a charm than actually giving us something useful.  I mean, us Pyros have so much spirit to spare......especially for +25 per self-spirit.  Lame.  I'll take my chances without the charm.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nyoko on 16:25:55 - 02/26/09
Burst with drawback, we got the same thing.

We can trade, change your boost to melee and I'll take it.  You can have +100 with -120 health
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 16:28:25 - 02/26/09
Glorious Resolve makes the charm a bit more appealing.  The +25 might go up, too.  Partner with a Heirarch (and their new charm) = win city?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 17:54:16 - 02/26/09
Glorious Resolve makes the charm a bit more appealing.  The +25 might go up, too.  Partner with a Heirarch (and their new charm) = win city?

I suppose this is true.  A Heirarch becomes a lot more useful in this situation I suppose.  You get their charm, plus this one, plus mind cheers (on the heirarch) and a couple glorious resolves.....

The problem is that when you start rolling in resloves and other stuff, you're diluting the firey goodness that triggers the charm to begin with.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 18:33:17 - 02/26/09
Glorious Resolve makes the charm a bit more appealing.  The +25 might go up, too.  Partner with a Heirarch (and their new charm) = win city?

I suppose this is true.  A Heirarch becomes a lot more useful in this situation I suppose.  You get their charm, plus this one, plus mind cheers (on the heirarch) and a couple glorious resolves.....

The problem is that when you start rolling in resloves and other stuff, you're diluting the firey goodness that triggers the charm to begin with.

I know - it's what holds back on a Spread Flames deck - the charm is nice, but you can't cpb/EA enough to make it really good without diluting the rune mix.

Firey Embrace would also work with the new class charm >_>
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 23:43:09 - 02/27/09
I was thinking of that slad, the problem would be timing, but I think add some resolves and fiery embraces and you have your self a burst happy deck  ;D
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 20:43:36 - 03/09/09
Ok, so I've been going the SHL to try and get Spread Flames, which the wiki says drops from Fight 2. Can anyone confirm this, as I've gone though like 8 times without 1 drop ...
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 00:09:34 - 03/10/09
Ok, so I've been going the SHL to try and get Spread Flames, which the wiki says drops from Fight 2. Can anyone confirm this, as I've gone though like 8 times without 1 drop ...

It's a pain - but the Wiki is right.  I've spent many a day farming them up there. 
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Habla on 22:01:32 - 03/10/09
I'll go for pyro with one of my two chars, but there is nothing here about which stats I should boost. Power and intellect is obvious through the requirements, but in what ratio, and how high should I have the others, and when?

I have decided to go fighter -> wizard -> pyromaniac.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 22:58:56 - 03/10/09
I wouldn't go too heavy on either, but not too light. No pyro class related charm uses an excessive amount of power or intellect and I would make Con your dump stat so you can get the charm icy winds. I spose that's a basic outline, so any info on the new pyro charm so I can update the post?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Warassasin on 04:26:16 - 03/11/09
I agree that con is the dump stat for pyro. I think too that " PURE MANAPULSE ELIXER " is a must for pyros if not using EA charms.


PURE MANAPULSE ELIXER

40 Magic ongoing
(Loses 40 magic over 7 turns)

310 Dex
(empowerment 3)

Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 15:17:29 - 03/11/09
I agree that con is the dump stat for pyro. I think too that " PURE MANAPULSE ELIXER " is a must for pyros if not using EA charms.


PURE MANAPULSE ELIXER

40 Magic ongoing
(Loses 40 magic over 7 turns)

310 Dex
(empowerment 3)



Warassasin has managed to give you the correct value for what you need, but give you the wrong charm.  Please only give out information if you have half a clue what you're talking about.

You will need Magebane Poison for King of No Man, and that requires 310 Dex and Sap (R3).  Keep that in mind.  The highest power requirement I've seen so far is around 504 Pow.

You will not need pure manapulse.  It's good, but not compared to other things that are available.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 22:36:07 - 03/11/09
yeah, im not a big fan of the manapulse family
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Warassasin on 02:35:18 - 03/12/09
ah i see
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Warassasin on 04:42:05 - 03/14/09
ok watch should i work now??  Character growth (749/900) I almost reach max??

POWER:404
INT:351
DEX:258
CON:236
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 15:23:38 - 03/14/09
maybe dex.... I went for Con, but I found out that was a big mistake, so yeah. just whichever you like.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 14:10:16 - 03/16/09
Week and a half in Wildhowl, still have yet to even SEE a Spread Flames ... Farming FTL ...
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Minrhael on 14:17:39 - 03/16/09
i think nip & lez made some evil code for that drop table; all my non-flame using characters have lots of spread flames.  my summoner took weeks to get his fertile earths though, and my slayer gave up on skyclaws as they just weren't worth the time he was investing.  Bunny gods are evil!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 17:04:49 - 03/16/09
ok watch should i work now??  Character growth (749/900) I almost reach max??

POWER:404
INT:351
DEX:258
CON:236

For now....you need to work on Power and Dex.  Once you get to 310 on dex, go back to Power and Int.  Don't touch Con until your stats look like this (at minimum):

POWER:504
INT:451
DEX:310
CON:236
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Warassasin on 02:09:45 - 03/17/09
A' last I am a Maniac....Pyromaniac. :laugh: ;D
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Raestlyn on 18:48:09 - 03/17/09
My Pyro is Sage based, with Con at his 3rd stat so I decided to try out Projection Pyro:

http://www.estiah.com/character/combat/replay/id/3547760/owner/11789

Backdraft Flames work finally without a drawback!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 20:05:00 - 03/17/09
That one's interesting now that Crystal of the Dawn is out.  You'll never beat out most straight pyros, but on softer magic users and melee users that should do pretty well.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 23:15:53 - 03/19/09
I spose for us unlucky people who did choose sage, our only weakness is magic users, and otherwise we are uber combined with some projection. I will have to do some more research.....
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 15:58:39 - 04/08/09
So, I won't say who or give details, but I just saw a really cool hybrid Soul Combustion/DoT gear.  Definitely something to tinker with.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 23:02:45 - 04/08/09
hmmm... really? I will look into that one day, but I prolly need to beat KoNM before I try Water of Life again. I have no dots or spirit really, so the fights are giving me hell.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 15:05:54 - 04/09/09
hmmm... really? I will look into that one day, but I prolly need to beat KoNM before I try Water of Life again. I have no dots or spirit really, so the fights are giving me hell.

Well, you need DoT's to clear fight one and Deflagration (or Nhyle's Compassion) for fight two.  On Fight 3 you should be able to win 33%-50% on straight up Pyro DPS if you get your deck set up correctly.  The Passion (fight 4) is pretty easy.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 23:00:02 - 04/09/09
I need more flageration!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Trepanation on 22:57:53 - 05/20/09
I started using a +ongoing magic deck with my pyro and I've since seen a few others pick it up. Here's an obvious statement: if you have the right mix of stats, skills, and charms you can make some interesting things happen.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nimaron on 19:52:31 - 05/22/09
Though you need almost exclusively damage charms to work for that (besides the ongoing boosters), and with that you leave out most of the traditional pyro deck, aka the non-constant power boosts.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 02:35:16 - 05/31/09
Just wanna throw this out there, anyone had any luck with High Trial of Perseverance using magic? I've only gotten through this once with my Warlord and that was with a VERY heavy CBP deck, and it took me a couple of times to get the right draws on cards.

My only other idea is to go start farming more Hyphused stuff so I can use a melee deck, but that really isn't the point of being a Pyro now is it.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 03:35:25 - 05/31/09
Just wanna throw this out there, anyone had any luck with High Trial of Perseverance using magic? I've only gotten through this once with my Warlord and that was with a VERY heavy CBP deck, and it took me a couple of times to get the right draws on cards.

My only other idea is to go start farming more Hyphused stuff so I can use a melee deck, but that really isn't the point of being a Pyro now is it.

Having the same problem.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 13:29:20 - 05/31/09
Just wanna throw this out there, anyone had any luck with High Trial of Perseverance using magic? I've only gotten through this once with my Warlord and that was with a VERY heavy CBP deck, and it took me a couple of times to get the right draws on cards.

My only other idea is to go start farming more Hyphused stuff so I can use a melee deck, but that really isn't the point of being a Pyro now is it.

Having the same problem.

Well, at least it's not just me then.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 22:59:54 - 06/01/09
Lol, im in the same boat. Can't do quite enough damage. Tried mana poisonings energy waves and 1 back draft, and nope.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ormos on 00:48:10 - 06/02/09
you pyros really need to think outside the pew pew burst box sometimes
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 01:37:13 - 06/02/09
Problem is there's nowhere near as much magic cpb as there is melee cpb (by design).  And that fight is all about the cpb.   
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Srdja on 09:43:37 - 06/02/09
I just downed High Trial of Ruse with Magic CPB so things may not be as bleak. I will try it on Perseverance as soon as I get my last Frozalium.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 15:15:25 - 06/02/09
I just downed High Trial of Ruse with Magic CPB so things may not be as bleak. I will try it on Perseverance as soon as I get my last Frozalium.

9500 dmg is a hell of a lot to get on magic CPB alone........good luck and let us know if you get it.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 15:47:32 - 06/02/09
you pyros really need to think outside the pew pew burst box sometimes

Funny, this coming from someone who's main strategy revolves around melee CPB. I'm pretty sure for a Pyro I've got a VERY well rounded charm set, so I really don't think that's the problem. As stated before, the problem is there is not nearly as much magic CPB available in the game. The only charms that do damage as well as give magic CPB are Ice Scabbard, Enhancing Light, and Ice of Colith. Now, Ice of Colith has a 539 dex requirement, so that is pretty much outta the question. So that leaves 2 sets(10 charms total, +65 ongoing total), and in this fight, the name of the game is doing damage while boosting.

Now, compare this to melee. 6 sets of Hyphused gear(30 charms total, +180 ongoing) alone makes a HUGE difference in the number of charms available.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 16:07:53 - 06/02/09
Icy winds - manapulse elixers (all 10).  And hope you get lucky with your spread flames and blazing infernos.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 16:21:04 - 06/02/09
Icy winds - manapulse elixers (all 10).  And hope you get lucky with your spread flames and blazing infernos.

Superior Fire Oils and Lightflake too, but the bigger issue here is that there aren't many charms like hyphused that play off their own boosters.  Sure, I can load a gear up to get the same +Magic ongoing as a melee user, but the Melee user is doing damage while the boosters are building, we aren't so it's still very unlikely that you can build up that much damage.  Even with Ice Spikes, Infernos, and Spread Flames all hitting late.  Manapulse is a waste of space because it doesn't really go that far with ongoing, though if you really needed to fill out the last few charms I suppose you could.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 17:11:31 - 06/02/09
Icy winds - manapulse elixers (all 10).  And hope you get lucky with your spread flames and blazing infernos.

Superior Fire Oils and Lightflake too, but the bigger issue here is that there aren't many charms like hyphused that play off their own boosters.  Sure, I can load a gear up to get the same +Magic ongoing as a melee user, but the Melee user is doing damage while the boosters are building, we aren't so it's still very unlikely that you can build up that much damage.  Even with Ice Spikes, Infernos, and Spread Flames all hitting late.  Manapulse is a waste of space because it doesn't really go that far with ongoing, though if you really needed to fill out the last few charms I suppose you could.

Yep.  SO TAKE THAT ORMOS.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ormos on 00:41:57 - 06/03/09
lol, at least it got you all thinking more :P
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 01:32:37 - 06/03/09
lol, at least it got you all thinking more :P

Hey!  never tell a pyro to l2p :P
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 05:53:55 - 06/03/09
lol, at least it got you all thinking more :P

We act like mindless drones and win everything anyways.  Do you really want to encourage us to start thinking?  Then your life will just be scary and sad. :)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nimaron on 13:28:19 - 06/04/09
The first post needs a tiny update, Erythic Flames now give +67 to next magic, instead of 73.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Srdja on 20:24:51 - 06/04/09
 Trial of Perseverance with Magic CPB: http://www.estiah.com/character/combat/replay/id/5632485/owner/10124 (http://www.estiah.com/character/combat/replay/id/5632485/owner/10124)

I really don't see how a Pyro can do this.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 20:29:54 - 06/04/09
Yeah, that's a ton of high-req frost crap.  Not easy for a pyro to collect all of that.  I'm just impressed that it happened at all :)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Einar on 21:04:07 - 06/04/09
Man that was an awesome forked lightning hit there at the end.  Nicely done!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 21:32:16 - 06/04/09
Yeah, that's a ton of high-req frost crap.  Not easy for a pyro to collect all of that.  I'm just impressed that it happened at all :)

Enhancing lights are high con too.... so you need pretty much every stat but power.  Yes, my pyro will get right on this.  :D
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 20:46:06 - 06/05/09
I saw on recent loots that a pyro beat it.....
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 02:14:15 - 06/17/09
Friggin' finally - 29 hyphused, gents!

http://www.estiah.com/character/combat/replay/id/6042631/owner/12018
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 16:09:28 - 06/17/09
Friggin' finally - 29 hyphused, gents!

http://www.estiah.com/character/combat/replay/id/6042631/owner/12018


Oh man, I was afraid I'd have to farm that damned dungeon again!  Son of a B*tch!!!!

..........Maybe I can get the 25 dex for CFB's by then too.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 16:17:31 - 06/17/09
Friggin' finally - 29 hyphused, gents!

http://www.estiah.com/character/combat/replay/id/6042631/owner/12018


Oh man, I was afraid I'd have to farm that damned dungeon again!  Son of a B*tch!!!!

..........Maybe I can get the 25 dex for CFB's by then too.

No CFBs in my deck (31 DEX short).  Just some early RKs made the difference between 900 HP remaining and victory.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 17:29:46 - 06/17/09
Ewww.... i hate using melee, but it looks like i will have to. After I get my Beth'al (is that how you spell it) I guess I will run UA, I have a laughable amount of melee charms.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Seasonaltnt on 15:19:04 - 06/25/09
So, which path has been more successful, Fighter or Novice?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 15:29:19 - 06/25/09
So, which path has been more successful, Fighter or Novice?

Fighter, Fighter, Fighter, and Fighter.  Novice is doable, but there is basically only one fight in the game where it's advantageous to go the novice-sage route.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 21:08:05 - 06/25/09
So, which path has been more successful, Fighter or Novice?

Fighter, Fighter, Fighter, and Fighter.  Novice is doable, but there is basically only one fight in the game where it's advantageous to go the novice-sage route.

Two, The Cure, fight v. Karya, and WoL Fight 3 v. the Ice Elemental. Also, its pretty effective at Soul harvester when you are going against the three stooges, use the debuff. Oh, and novices are pretty darn competitive at thier level.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 07:06:21 - 06/26/09
So, which path has been more successful, Fighter or Novice?

Fighter, Fighter, Fighter, and Fighter.  Novice is doable, but there is basically only one fight in the game where it's advantageous to go the novice-sage route.

Two, The Cure, fight v. Karya, and WoL Fight 3 v. the Ice Elemental. Also, its pretty effective at Soul harvester when you are going against the three stooges, use the debuff. Oh, and novices are pretty darn competitive at thier level.

OK.  I'll give you two.  The Wizard AOE is still better for the Homunculi.  At T1 fighters aren't as good as novices, but 2 weeks later when you hit L30, well then you start to cry.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 19:36:39 - 06/27/09
There are some times I wish I had the wizzy fireblade and whatnot, but I actually did pretty damn good at T2 w/o class charms, Novice charms and auras work until early to late 30s. And besides I could take out wizzys. And also I didn't use BDB till I think around level 38 or so. I have no clue what my set-up was though.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 16:36:05 - 07/14/09
D1, can you add in Fire Brands, Fire of Colith, and Crests to the OP?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 19:24:12 - 07/14/09
oh yeah, I should.....
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 14:10:24 - 07/21/09
Guess I'm gonna start

Incandescence:
+21 to magic (ongoing)
Lose 150 Ward
Lose 150 Armor
Protect: 10

Warm up your Ice Spikes, Spread Flames, and Blazing Infernos kids  ;D
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 16:39:48 - 07/21/09
Oo
Great charm
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Larcent on 16:49:18 - 07/21/09
The idea behind that one came from MMORPGs (particularly World of Warcraft) where mages/warlocks have to worry about managing threat so the enemy doesn't attack them instead of the tank. So a powerful buff that leaves you very vulnerable in group settings.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ugluk on 18:04:39 - 07/21/09
Shadowflame
58 Magic
+2 to target's banes
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Deathlyone on 20:17:27 - 07/21/09
Guess I'm gonna start

Incandescence:
+21 to magic (ongoing)
Lose 150 Ward
Lose 150 Armor
Protect: 10

Warm up your Ice Spikes, Spread Flames, and Blazing Infernos kids  ;D

 :o

is that dropped from hatred?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 21:23:43 - 07/21/09
Guess I'm gonna start

Incandescence:
+21 to magic (ongoing)
Lose 150 Ward
Lose 150 Armor
Protect: 10

Warm up your Ice Spikes, Spread Flames, and Blazing Infernos kids  ;D

 :o

is that dropped from hatred?


LotA
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Tonttu on 21:58:56 - 08/19/09
what tactics have you used for water of lifes 3rd fight .)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Raestlyn on 22:13:04 - 08/19/09
Projection is the easiest (if you don't have Death Spins, which I guess you don't). Spirit is close second.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Shroud on 11:45:32 - 08/20/09
Projection is the easiest (if you don't have Death Spins, which I guess you don't). Spirit is close second.

WP destruction is actually more accurate.

However, there are still several ways to go about this; massive amounts of bane; multi-hits + CPB, and such have been tried and tested.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mesiah on 07:23:01 - 09/11/09
I am close to becoming a pyro but what charms are best to level up your burst skill cause i cant get that to do anything so that i may become a full pyro. its the only skill i am stuck on.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 10:35:46 - 09/11/09
I am close to becoming a pyro but what charms are best to level up your burst skill cause i cant get that to do anything so that i may become a full pyro. its the only skill i am stuck on.

Assuming you're near level 40, I'd say superior fury potion and/or hyphine injection and a good melee damage charm.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Andreisiadi on 17:05:22 - 11/14/09
I was thinking Empathic Flames and Empathic Shadow should be added to the front page. They are awesome charms IMHO.

Also Fire of Colith and the new Incandescence might deserve a mention.

No one has posted in our thread for so long...I was wandering how are my fellow pyros managing with the new changes in the game ?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 17:29:39 - 11/14/09
OP is no longer playing.  More later.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Andreisiadi on 21:45:32 - 11/19/09
OP is no longer playing.  More later.

I'm sorry to hear that.

Anyway, I have a question for level 49-50 veteran pyros:

Is there a way to remain competitive in 1vs1 WITHOUT pushing my dump stats to 450-500 to use multi-hits that shouldn't be for pyros ? Or should I start building dex and con as fast as posible ?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 21:48:40 - 11/19/09
OP is no longer playing.  More later.

I'm sorry to hear that.

Anyway, I have a question for level 49-50 veteran pyros:

Is there a way to remain competitive in 1vs1 WITHOUT pushing my dump stats to 450-500 to use multi-hits that shouldn't be for pyros ? Or should I start building dex and con as fast as posible ?

I haven't tried to be 1v competitive for a while, so I can't help.  You can look at some replays, but in general, a lot of them are using multi-hits right now.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Andreisiadi on 21:56:00 - 11/19/09
How do I look at colliseum replays ? Sorry if this is a noob question.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ender on 22:02:22 - 11/19/09
 In the coliseum page you have some, and by entering one and manually changing the numbers you will be able to see all the brackets of the last (5,6?) coliseums.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slalderma on 22:07:00 - 11/19/09
How do I look at colliseum replays ? Sorry if this is a noob question.

Click the buttons?  When you go to sign up, look in the 'Last Battlegroups:' section in the 3v3 area.  Look for the number "break" and click on the coliseum replay before that break.  For instance, as of this post there are these replays available:

2009-11-19 Battlegroup 52018
2009-11-19 Battlegroup 52017
2009-11-19 Battlegroup 51916   < see the number break?
2009-11-19 Battlegroup 51915

Click on the highest number before the break - and then change the URL to ADD ONE to the coliseum number.  This example will take you to : http://www.estiah.com/pvp/coliseum/tournament/id/51917  which is the highest level 1v bracket.  Increment the URL by one to view replays.  They're in descending order - increasing the URL takes you to lower and lower level replays.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Andreisiadi on 22:30:39 - 11/19/09
thanks guys !
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Kosiciel on 22:32:09 - 12/09/09
So what are the recommended stats for lvl 40 Pyromaniac?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 23:08:20 - 12/09/09
So what are the recommended stats for lvl 40 Pyromaniac?
Pow/Dex to use Glorious Shadow.
Int to use Glorious Fire.
200 Con.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Kosiciel on 00:19:51 - 12/10/09
So it should be something like this:
405 POW 284 INT 280 DEX 200 CON

Dex a bit higher than GSS (280 instead of 251) to use Icy Winds (the reason to have 200 CON, I guess).

Thanks a lot, Schutz.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 00:59:24 - 12/10/09
So it should be something like this:
405 POW 284 INT 280 DEX 200 CON

Dex a bit higher than GSS (280 instead of 251) to use Icy Winds (the reason to have 200 CON, I guess).

Thanks a lot, Schutz.

Since Fire don't need that much of Int, you can keep your Dex close to it, but as soon you will be leveling, like, at 41 and forward can be a little hard to use some shadow/spirit charms cause you will need to bump more your dex. Like, at 43 I can't use Dark Heirloom, but I am 6 dex close to it atm.

Yes, Dex at 280 to use Icy Winds, the same reason for the Con. After getting it you don't have much reason to bump your Con, just a normal leveling with HP skills would be enough.
I hit 200 Con with 20 or more points after I hit 40. At 43 I have 213 Con.
I like my stats distribution.
I used the fire charms (Erythic Flames, Blackdraft Flame) when I hit the correct level.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Blacksol on 14:11:27 - 12/10/09
So what are the recommended stats for lvl 40 Pyromaniac?
Pow/Dex to use Glorious Shadow.
Int to use Glorious Fire.
200 Con.

So it should be something like this:
405 POW 284 INT 280 DEX 200 CON

Dex a bit higher than GSS (280 instead of 251) to use Icy Winds (the reason to have 200 CON, I guess).

Thanks a lot, Schutz.

Umm I am a bit confused as per wiki you need 1087 stat points to reach level 40 and those stats above add to 1169.  So that would put that as the stats in early level 41?  Given that need 380 pow 270 int to be a pyro that means for about 1 level one would be mainly levelling con/dex to get those stats by early 41.... or am I missing something?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 21:43:28 - 12/10/09
Umm I am a bit confused as per wiki you need 1087 stat points to reach level 40 and those stats above add to 1169.  So that would put that as the stats in early level 41?  Given that need 380 pow 270 int to be a pyro that means for about 1 level one would be mainly levelling con/dex to get those stats by early 41.... or am I missing something?

Ofc is not values "You must have when you hit 40". But values to work while you are on it.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Thatguy on 20:36:32 - 04/11/10
Hey, I'm a 43 Pyro with the following (standard pyro metagame) stats:

455 POWER
348 INTELLECT
310 DEXTERITY
235 CONSTITUTION

...and I'm pretty happy with how things are going now. I outdps nearly everyone at level, and my 3x Pyro team has been dominating hard. I'm just a bit worried about the future since all I hear about is grumbling about how magic sucks and is underpowered compared to Melee and Spirit.

I'm seriously contemplating doing a really hard stat shift. I cannot fathom how Melee can beat Magic seriously when Magic has some ridiculous tools available to them. Pyros alone have 3 incredible class charms: Manastorm (the best non-conditional group magic booster), Blazing Inferno (one of the best magic double hits available), and Rain of Fire (the best Magic AoE charm). The problem I see here is that a Pyro's strategy is concentrated a lot on magic burst, and it starts falling behind as we hit a damage cap around level 45-46. However, once we are able to run that max damage strategy at level, we are left too far behind to run anything else until much much higher (50's). This puts a typical Pyromaniac in a rut for quite some time.

What I was thinking of doing is powering hard on Dex and Con until 47-48. Thoeretically, I would be stuck for many levels (although truth be told I think I'm pretty close to a Pyro's standard potential anyways), but I would gain a lot more tools as far as cpb magic is concerned, and I would be able to run every spi charm until 47 as a fallback option. I would gain all the best cpb tools, and contribute to a magic group in a way that most pyros cannot do at that level. Heck, we could out-cpb wardens in groups (generally speaking of course, if we were against a group of wardens they would be laughing at us with purge), and generally out-dps them with charms that no other class has available to them.

The main issue I've heard is that Spirit is too strong at 47 onwards and magic has no answer to it, while Melee has Circle of Hands and Celestial Strike to hold Spirit at bay while maintaining a ton of damage with SiN and other cpb boosts/multihits (but this only really applies at 50 anyways). Just looking at the numbers, I can't see why Magic cannot handle Melee: the group boosts are stronger (Manastorm, Winter Celebration), and the multihits are MUCH better (Blazing Inferno, Lightning Rod, Ice Spikes). Spirit+banes therefore seems to be the main problem. Any way we can brainstorm against this, assuming we attempt a stat path like this?

So yeah, any feedback on this would be appreciated, or just feel free to talk me out of it :).
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Varander on 21:24:15 - 04/11/10
The problem I see here is that a Pyro's strategy is concentrated a lot on magic burst, and it starts falling behind as we hit a damage cap around level 45-46. However, once we are able to run that max damage strategy at level, we are left too far behind to run anything else until much much higher (50's).

Well, I don't play a pyro myself, but the other problem I see here, is that Bel'Hathal kicks in at '45, along with some good defense charms, and it really hurts pyro charms and strats (or finally offers other classes a way to defeat them, depending on how you look at it). Because with the right gear, and short of RNG hate, that's 70 ward per turn until the end of the fight. Meanwhile, melee receives always more CPB and willpower, so it can just blow through anything with enough effort, and spirit just owns everything on a good day anyway. Banes, summons and auras become very viable around that level too, especially against direct damage dealers, so that's even more competition for you.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Thatguy on 21:39:24 - 04/11/10
There's also the issue with Song of Chaos  :laugh:
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 15:45:57 - 04/12/10
Well, the growth in magic is toward auras, so a dramatic shift toward dex and con would help that.  The really useful higher requirement fire charms are firebrand the empathic flames (but perhaps you'll be able to use a different empathic charm).  The other thing you'd miss out on by not running your Power and Int up as high is access to the high level fist charms.  I've been doing melee in the 3v3 colis, and it works reasonably well with strength in numbers, wind demon claws, fury of blows, onslaught claws and all the lower requirement double hits.

I think you greatly overestimate the power of magic cpb relative to melee cpb.  For group boosters, Melee groups have strength in numbers and commanders glory which is a better combination than manastorm and banishing ice stone.  Winter celebration is not a group booster and as CPB it is worse than release karma.  Magic is not superior in multi-hit charms, either.  Melee groups have 3 unconditional multi-hits(slash and thrust, corrupted fireblade and baralas legacy) as well as a ton of conditional multi-hits (violette's roses, tears of the stars, fury of blows, rockslide, wind demon claws, and probably others that I'm forgetting) plus the strike and celestial strike combos.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 16:41:49 - 04/12/10
I'd at least be willing to give this a shot, if there are any other high level Pyros still around ...
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Thatguy on 17:09:45 - 04/12/10
I think you greatly overestimate the power of magic cpb relative to melee cpb.  For group boosters, Melee groups have strength in numbers and commanders glory which is a better combination than manastorm and banishing ice stone.  Winter celebration is not a group booster and as CPB it is worse than release karma.  Magic is not superior in multi-hit charms, either.  Melee groups have 3 unconditional multi-hits(slash and thrust, corrupted fireblade and baralas legacy) as well as a ton of conditional multi-hits (violette's roses, tears of the stars, fury of blows, rockslide, wind demon claws, and probably others that I'm forgetting) plus the strike and celestial strike combos.

A 3 man SiN gives a group boost of +9, while Manastorm gives +12. That's already an advantage in cpb. Winter celebration gives +9 cpb, and while it is true that is less than release Karma, it also gives +3 to auras which would extend any Ice of Coliths/Lightflakes you have running. Extending just one of those auras skyrockets the cpb past Release Karma easily, and with no life lost :).

Baralas' Legacy isn't exactly optimal for Melee groups due to the split damage; it would get completely negated by SoC/Gloom Knell/any random ward thrown in every now and then. Corrupted Fireblade has a penalty for the life drain (which almost works out anyways since you gain life back). Magic has Frozen Grave, which does have lower base damage than Slash and Thrust, but it synergizes perfectly with Lightning Rod which has huge base for a doublehit. Blazing Inferno I may have overestimated for its high base and effectiveness early on, because the conditional probably sucks with banes flying around. Let's not forget Magic has the only unconditional triple hit as well! As for the Melee conditionals, I'm not a huge fan of those as all the ones with conditional EA listed will have SoC applied to them twice, Rockslide could be used as an argument for magic as well if you wanted to go that route (but what melee team runs that anyways?), and Rain of Blows is very inconsistent unless you're heavy on EA. I definately agree with the Strike/Cstrike combos, those are awesome and those are what keep Melee strong, but Magic can still beat them with high cpb potential and a lot of strong mulihits.

Surprised you didn't mention Full Moon, that charm's pretty awesome :).
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 18:47:00 - 04/12/10
Well, greater minds than mine have argued (endlessly) about melee vs magic.  My point was supposed to be, although I got a little muddled in there, that there is no clear advantage for cpb magic over melee.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Kosiciel on 17:15:19 - 04/17/10
As I understand, the point is magic or melee vs spirit (and maybe banes). Spirit kills Pyros later  :(
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Bigjinx on 20:09:18 - 04/19/10
I'm only lvl 23 with my char which is aimed to be a pyro.
My plan is to go Fighter (already taken this path) > Wizard > Pyro.

Got a question though..
I'm at a loss for how to distribute my stats at the higher levels. Some say con sucks, other says dex isn't important enough. Are there any tips for a newcomer ? :)
I'd hate to muck up my char and it would be cool to get a few pointers from the higher levels on which dump stat is more important and why. Basically looking for some stats to compare to in order to plan ahead for the higher level items.

Thanks in advance!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 20:58:22 - 04/19/10
Go for Power - Int -Dex
you should keep them high enough to use top Fire and Shadow charms at any level.
Example - For lvl 27 - you should have about 180 pow 135 int, 115 dex (enough for Honor Fire)
then you should get 192 pow, 115 dex for Honor Shadow.

keep con dumped.
you should have about 200 con at level 40 (For Icy winds)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 06:27:06 - 04/20/10
As I understand, the point is magic or melee vs spirit (and maybe banes). Spirit kills Pyros later  :(

Not at 1v1, at least I don't have that problem, even running 5x Soul Combustion.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 15:06:23 - 04/21/10
Not at 1v1, at least I don't have that problem, even running 5x Soul Combustion.

Really?  I can occasionally beat a spirit user with my soul combustion gear, but they give me a lot of trouble.  Of course I use a lot of extra actions to keep my damage per turn up.  Do you include willpower?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 15:37:36 - 04/21/10
Not at 1v1, at least I don't have that problem, even running 5x Soul Combustion.

Really?  I can occasionally beat a spirit user with my soul combustion gear, but they give me a lot of trouble.  Of course I use a lot of extra actions to keep my damage per turn up.  Do you include willpower?
My only Willpower Source are Fiery Embrace and Fury of the Elements, 5 of each.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Morthalius on 21:40:28 - 05/01/10
As I understand, the point is magic or melee vs spirit (and maybe banes). Spirit kills Pyros later  :(

Not at 1v1, at least I don't have that problem, even running 5x Soul Combustion.

Depends on the spirit gear, you can blast through many, but other spirit gears it's not so easy.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Thatguy on 17:49:46 - 05/03/10
So here's a rough 1st draft of the idea I proposed earlier in the thread. This is a gear designed for 3v3 to be attained by level 47. Thoughts?

5x ice spikes
5x spark
5x ley line
5x manastorm
5x blazing inferno
5x cold deeps
5x forest medicine
5x lightflake
5x icy winds
5x erythic flames
5x blue dragon bone

Alternatives: Banishing Ice Stone? Emblem of Support? Peaceful Wave?

And what kind of group would this work well in? Wardens? Hierarchs? Pyros?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Morthalius on 06:54:00 - 05/06/10
Just have to say, I absolutely love lightning arc in a soul combustion gear.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 07:18:30 - 05/06/10
Quote
And what kind of group would this work well in? Wardens? Hierarchs? Pyros?
I've seen Asuka(Warden)-Mirage-Terry(Pyro) magic 3v3 team. The had quite good success
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Morthalius on 22:04:28 - 05/06/10
Quote
And what kind of group would this work well in? Wardens? Hierarchs? Pyros?
I've seen Asuka(Warden)-Mirage-Terry(Pyro) magic 3v3 team. The had quite good success

They always short geared, now they run spirit.
They used a T2 tactic pretty much with the addition of purge.
Vita banishment short gear.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 11:52:22 - 06/20/10
So here's a rough 1st draft of the idea I proposed earlier in the thread. This is a gear designed for 3v3 to be attained by level 47. Thoughts?

5x ice spikes
5x spark
5x ley line
5x manastorm
5x blazing inferno
5x cold deeps
5x forest medicine
5x lightflake
5x icy winds
5x erythic flames
5x blue dragon bone

Alternatives: Banishing Ice Stone? Emblem of Support? Peaceful Wave?

And what kind of group would this work well in? Wardens? Hierarchs? Pyros?

I've finally gotten the stats on Slong to run a CPB magic gear for about a month now, and I now agree that CPB magic can hold it's own.  I've gone from being just awful to about average in 1v1 and 2v2 colis (I haven't gotten a chance to try it in 3v3).  So just imagine what it could do in the hands of a good player.

Comment on the deck above:  The main thing I see is of 40 non-EA charms,  20 of them don't do any damage.  That really weakens the CPB, and will probably also give you long runs without draining your +next pool.  I would probably trade lightflake for enhancing light: Does damage, gives CPB, and eliminates your only aura so you can use the empathic flame and shadow (which I would probably dump ley line and BDB for).
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Schutzengel on 13:21:49 - 06/22/10
The winner deck of Schuissilicious (acts more as support as Aplsos and Dissident were doing more damage, sometimes I did a lot too)

Quote
Gear '3v3 Magic' (46 charms)
Magic: 1015 (15% P)
Shifting: 200 (25% P)

Armor: 238

Extra attacks: 10
Banes: 5
Auras: 5
Focus: 5 (40)

Manastorm x5
Icy Winds x5
Blazing Inferno x5
Spark x5
Nhyle's Compassion x3
Ice Spikes x5
Forest Medicine x5
Song of Chaos x5
Lightning Rod x5
Divinium Glyph x2
Salamath's Judgement x1
Add some Frozen Grave, Winter Celebration, Enhancing Light...
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Smirnoff on 19:24:38 - 09/01/10
Ironically, I'm starting to find Ignite useful along with Flame Recoil.

Also, Wisdom and Soul Combustion were meant for each other, at least until you get Intense Magmaforms. Then you might run the risk of overbuffing.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 13:16:06 - 09/02/10
Ironically, I'm starting to find Ignite useful along with Flame Recoil.

Also, Wisdom and Soul Combustion were meant for each other, at least until you get Intense Magmaforms. Then you might run the risk of overbuffing.

Intense magmaform actually does some damage so it will use up that +next pool.  I haven't had much luck with that type of gear, though.  It was just too inconsistent.  Too many charms that are only effective if you draw them at a certain time: soul combustion early, intense magmaform late, or wisdom in the middle.  It was okay for PvP (especially if you are facing an opponent likely to play spirit), but the RNG wouldn't be nice to me 3 times in a row in the coliseum.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Sparky on 16:31:58 - 09/02/10
I can tell those decks are a pain to tanks, my tank gear was rather good against magic, only melee EAs/cpb could be a problem if I didn't draw my Energy Bloom timely, now Intense magmaform+wisdom is like "haha you're laughing with your 300 ward while I'm at 10 charms left, prepare to cry!"
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Loismen on 03:53:30 - 09/07/10
How can i distribute my attributes?

I have 900 attributes to distribute, how should i do it?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 13:47:54 - 09/07/10
900 stats is character growth
character isn't total amount of stats you can distribute

http://progenitor-softworks.com/ew/index.php?title=Character_growth#Character_Growth

Pyros have Power as a primary stat, Intellect as a secondary.
Try to keep them high enough to use the best Fire charms at your level.

There're 2 choices for 3rd stat - Dex and Con. The vast majority of pyros picks Dex as a third stat, in order to use Shadow charms (2nd highest damage magic rune), spirit (Pow+Dex), also banes.

The 4th stat - Con should be about 10% of your total sum of stats.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Blacksol on 15:11:04 - 09/07/10
The 4th stat - Con should be about 10% of your total sum of stats.

Dumping con that hard will seriously limit your available charms in early-mid 40s making your life difficult in PvE and less versatile, eg jade charms need 248 con, and to get access to a decent number of hyphused sets then need decent con.  At the moment at mid level 44 with 1492 stat points my con is 270 or 18%.

Go back a few pages on this topic and I asked that same question a while back.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 19:07:33 - 09/07/10
One of the nice things about pyros is that you can make a decent coliseum gear up through the mid-40s using just the fire rune.  So as long as you make sure you have the power and int to use the fire rune charms at the level they become available, you have a lot of flexibility to play around with your other stats.

I actually had a higher con than dex through level 43 or so, but I don't really recommend that as a strategy.  It really helped my melee gears, but I got beat up a lot by the other pyros who could use icy winds. 
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Livia on 07:15:57 - 09/10/10
So, perhaps crazy question.

I'm slowly working my way up toward being a Pyro, heading the Novice->Sage->Pyro route.  My stats are pretty decent in regards to Fire charms, but I'm wondering about other charms.  Specifically I'm thinking, I wonder if it could be useful, at least as a Sage, to be able to use Holy class charms.

My reasoning for this is that I'm a big fan of +damage... Perhaps that goes without saying.  So I look at the Holy Sage charms and think, gosh, pull these and it's like getting a bunch of +magic since I get the attack and the ward which I can then use to increase my projection attacks without having to put "plain" ward charms in my deck.

Is this... sane at all?  I mean, Fire is Pow/Int and Holy is Int/Con so ... I don't know.

(Really, the lure is the story side of things for it, if that makes any sense.  Still, I don't want to end up being totally broken just to be able to use some decent Holy charms)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Sparky on 08:12:07 - 09/10/10
The Sage Holy charms and the projection might look nice and all, though they're not really a viable strategy in PvP, so no worries, you don't need those. :)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 11:02:25 - 09/10/10
My con was so high because I wanted to use the holy sage projection charms.

So yeah, you are exactly right, the holy projection charms are the best of the bunch by far.  But Sparky is right too, the projection doesn't really work well for pvp. 
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mutuna on 17:05:10 - 11/05/10
Dear Pyros,

What are the best charms you are using after level 45-46? I notice a big decrease on my coliseum victories. There are many players with very good magic cpb and aura-based gears that are able to counteract my standard "pyro package" pyro crests, fiery inspiration, soul combustion, etc.

I will highly appreciate any suggestions.

Cheers
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 19:02:46 - 11/05/10
(http://www.motifake.com/image/demotivational-poster/1007/pyromaniacs-anonymous-pyromania-challenge-demotivational-poster-1278734096.jpg) (http://www.motifake.com/pyromaniacs-anonymous-pyromania-challenge-demotivational-poster-109568.html)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Curyos on 19:22:27 - 11/05/10
Dear Pyros,

What are the best charms you are using after level 45-46? I notice a big decrease on my coliseum victories. There are many players with very good magic cpb and aura-based gears that are able to counteract my standard "pyro package" pyro crests, fiery inspiration, soul combustion, etc.

I will highly appreciate any suggestions.

Cheers

Well you can try to build around wisdom and intense magmaform.  I've seen people having some success with some shortdeck soul combustion-magmaforms.  Those charms didn't exist when I was going through those levels, so I just took my lumps while trying to gain the stats for a CPB magic gear.  Once you can use Storm of Alcyone to knock down your opponents CPB, your can build a gear around high damage fire charms again (But it's not really compatible with soul combustion).
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mutuna on 14:46:36 - 11/06/10
Thanks pal
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Blacksol on 23:50:01 - 12/22/10
Can anyone post the new pyro class charms?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Mcbee on 21:07:01 - 01/06/11
For those that went Fighter -> Wizard -> Pyromaniac, here are the new charms:

Fighter Charms:

[Fighter's Presence]
+2 to your summons
Focus: 4 (cumul)
Bane: Destroy 1 willpower, 11 armor and ward during 5 turns

Debuff

Requires:
Level 38
348 Power
Fighter R1

Cost: Bone Insignia x1, 1000g for 1 charm


[Way of the Fighter]
Destroy 30 armor
Destroy 30 ward
+30 to next melee
+30 to next magic

Tech

Requires:
Level 38
348 Power
Fighter R1

Cost: Prophetic Insignia x1, 1000g for 1 charm


Wizard Charms:

[Wizard's Familiar]
Destroy 64 ward
Summon: +1 to duration of target's banes or +11 to next magic during 5 turns

Summon/Debuff

Requires:
Level 47
609 Power
Wizard R2
Summoning R3

Cost: Lust Insignia x1, 8000g for 5 charms


[Touch of an Archmage]
[For each enemy]
Lose 9 life
[Target all enemies]
Bane: 18 magic during 5 turns

Debuff

Requires:
Level 47
609 Power
Wizard R2
Sap R3

Cost: Timeless Insignia x1, 8000g for 5 charms


Pyromaniac Charms:

[Phoenix Reborn]
Summon: 1 magic for each magic rune played or discarded during 3 turns
43 Magic
3 Spirit on yourself
(Target all allies)
+1 to target's summons

Earth/Fire

Requires:
Level 48
Earth R5
Fire R5

Cost: Timeless Insignia x1, 25,000g for 1 charm

[Fuel Enmity]
Curse: +1 to next melee for every 1 ward on target (up to 100) during 1 turn
+22 to next melee
+22 to next magic
[For every 1 armor on target (up to 100)]
+1 to next magic

Tech

Requires:
Level 48
Recklessness R3

Cost: Lust Insignia x1, 25,000g for 1 charm
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Reworros on 23:04:39 - 06/07/11
http://www.estiah.com/pvp/coliseum/tournament/id/177624
NERF PYRO? :P
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Blacksol on 05:14:34 - 06/08/11
http://www.estiah.com/pvp/coliseum/tournament/id/177624
NERF PYRO? :P

and the next....

http://www.estiah.com/pvp/coliseum/tournament/id/177722

Can we get 3?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 05:19:30 - 06/08/11
(http://fc00.deviantart.net/fs71/f/2010/300/a/c/nerf_demotivator_by_leeeroooy_jeeennkins-d31nr6i.jpg)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Slipstream on 15:10:57 - 01/17/12
whats the dump stat for pyro?
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 16:19:56 - 01/17/12
what's a purpose of this link? (http://forum.estiah.com/index.php?action=search)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ravenpaw on 06:07:16 - 01/18/12
whats the dump stat for pyro?

 Either Dex or Con, but I would choose Con to be my dump stat. Though it makes you poor in melee, the nice shadow and spirit charms are reward enough.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Frillywhiteskirt on 07:41:51 - 01/18/12
I would chose neither, unless you're desperate to use x charm at y level eventually you can use everything but you don't want one stat to be 200 below the others at levels 50+
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 07:48:20 - 01/18/12
Oh hai Frilly, nice to meet you in Class Discussion.
Unfortunately for you, Alexrowe had about 260 con when he hit lvl 50. he was quite successful all the way from it though.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Frillywhiteskirt on 08:42:54 - 01/18/12
Not unfortunate for me, darlin. More like no impact on me at all but hey good for him. I'm sure there were times he wished he could have used circle of hands or fervors flames though. :3
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 15:07:51 - 01/18/12
He hit Highlord before he needed these bullshit con charms. ;D
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Frillywhiteskirt on 18:46:29 - 01/18/12
Not knocking what he did  but who hasn't reached Highlord that knows what they're doing in this game? I have 2 highlords because I only bothered to get to highlord with 2 alts (Katatonia, Devi) Devi did it at level 48 while the others were 50/51. But back on point, yeah you can do 1 thing really well if you hard dump a stat which is better for pvp. If you don't you'll be more well rounded which is better for dungeons and group stuff.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ravenpaw on 04:35:58 - 01/19/12
Not knocking what he did  but who hasn't reached Highlord that knows what they're doing in this game? I have 2 highlords because I only bothered to get to highlord with 2 alts (Katatonia, Devi) Devi did it at level 48 while the others were 50/51. But back on point, yeah you can do 1 thing really well if you hard dump a stat which is better for pvp. If you don't you'll be more well rounded which is better for dungeons and group stuff.
 
  Really? I think it's a long from level 40 to the end game isn't it, so I don't understand the reason to keep your 4 stats even, at least at early level 40. It will keep your from being competitive in PVP, and it really is not that bad about the dungeons if you have a dump stat. I am at level 46 and have about 280 con at the moment, and it's true my melee sucks, yet I still managed to cope it well in Fury and Statues with a melee gear with 3 sets of hyphused weapons.( I'd rather do magic but everyone around Fury will set up a party with a pw: melee @ @). So my point would be that you can keep one of the stats as your dump one and still be good at both PvP and PvE.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Frillywhiteskirt on 06:44:05 - 01/19/12
No you shouldn't keep your 4 stats even you definitely want your primary stats to be higher but once you get to high 40s low 50s you don't want one stat to be excessively below the others because there are so many awesome charms for all 4 attributes and you want to use all of them. Since this thread is for Pyros I gave circle of hands and fervor's flames as examples. Pyros tend to dump con because in early levels the ward destruction of shadow helps a lot. But once you hit level 45 or so you won't be relying heavily on shadow charms and thats when you want to start getting your con higher.

This is what you should aim for to be able to use all dungeon/event necessary charms at level 49-51.

582 dex, 533 con, 700 pow, and 663 int.

If your dex is up in the 600s and your con is down in the 400s (or vice versa) you're going to have to do some serious stat grinding before you do certain dungeons.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ravenpaw on 12:37:07 - 01/19/12
No you shouldn't keep your 4 stats even you definitely want your primary stats to be higher but once you get to high 40s low 50s you don't want one stat to be excessively below the others because there are so many awesome charms for all 4 attributes and you want to use all of them. Since this thread is for Pyros I gave circle of hands and fervor's flames as examples. Pyros tend to dump con because in early levels the ward destruction of shadow helps a lot. But once you hit level 45 or so you won't be relying heavily on shadow charms and thats when you want to start getting your con higher.

This is what you should aim for to be able to use all dungeon/event necessary charms at level 49-51.

582 dex, 533 con, 700 pow, and 663 int.

If your dex is up in the 600s and your con is down in the 400s (or vice versa) you're going to have to do some serious stat grinding before you do certain dungeons.

Good point there, but since you get 100 growth from level 44 or so, surely it wouldn't be that hard to adjust your stats later?
And thanks for the advice about the stats in late game, I am a little confused about what to do with them now, for this is my first chararcter. :)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Frillywhiteskirt on 18:57:16 - 01/19/12


Good point there, but since you get 100 growth from level 44 or so, surely it wouldn't be that hard to adjust your stats later?
And thanks for the advice about the stats in late game, I am a little confused about what to do with them now, for this is my first chararcter. :)

Thats why I suggested not hard dumping stats, you don't want them to be off by hundreds. Within 1 to 200 difference is not easy but not extremely difficult to fix but if you need to get over 200 of 1 stat it becomes a chore to "fix" your character. As for what to do right now, I suggest looking at charms available for future levels and seeing which ones you want to aim to play earlier on and grow your stats accordingly. A good place to start is watching guild battles and coliseum to see what others are playing since this is your first character.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Astrolabia on 00:05:42 - 01/20/12
hard dumping punishes you pretty badly around 50.

(for the record, i hard dumped pow which is pissing me off a lot but oh well at least heartstring jerkies exist)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Frillywhiteskirt on 10:30:45 - 01/20/12
hard dumping punishes you pretty badly around 50.

(for the record, i hard dumped pow which is pissing me off a lot but oh well at least heartstring jerkies exist)

I didn't even hard dump any stat and my inquisitor is still grinding int like a motherfucker to get it high enough for null barbs to increase wins vs tygann I wish there was an int equivalent of jerkies, pow dumps have it easy :p First I needed 80 to use thunderballs or whatever the lightning attach summon is called, now I need another 20, so theres 100 points of int grinded at level 51 when I didn't even dump it. I thought 560 was a respectable amount of in for an inquisitor but the bunny gods had other ideas.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 12:05:56 - 01/20/12
I thought 560 was a respectable amount of in for an inquisitor but the bunny gods had other ideas.
(http://i40.tinypic.com/mj4yom.jpg)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Astrolabia on 05:43:28 - 01/24/12
I didn't even hard dump any stat and my inquisitor is still grinding int like a motherfucker to get it high enough for null barbs to increase wins vs tygann I wish there was an int equivalent of jerkies, pow dumps have it easy :p First I needed 80 to use thunderballs or whatever the lightning attach summon is called, now I need another 20, so theres 100 points of int grinded at level 51 when I didn't even dump it. I thought 560 was a respectable amount of in for an inquisitor but the bunny gods had other ideas.

i have 490 power at Lv50 (415/500)

i suppose i don't have it as bad because heartjerkies but it is quite infuriating to see everyone and their mom being able to throw shit like void bolt/fervor's flames/flame recoil/sign of algorab/other shit

and on top of that, i still don't have enough int for null barbs 8)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Sparky on 06:10:02 - 01/24/12
i have 490 power at Lv50 (415/500)
Lv50... the newcomers are clogging our forums!
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Astrolabia on 11:25:08 - 01/24/12
Lv50... the newcomers are clogging our forums!

i'm the new femme fatale 'round these parts! don't need no stinkin' POW!  :P
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Dullahan on 01:33:41 - 03/07/12
What does the endgame look like for pyros/magic users these days, generally speaking in terms of strategy/deck setups? Aside from epix spam + <brokencharmofthemonth> I mean.

Been out of touch with the game for several updates now but I've recently acquired a couple of higher level underfarmed pyros. No idea where to really start with them though. Don't mind doing the basic legwork to fix them up (somewhat), but I'm more interested in bringing them up to par to help out for a decent GvG setup, as opposed to making them super competitive in 1v1/coli.

tl;dr what does a solid magic setup look like these days? Open to hearing discussion about various class parings too :V Haven't looked at charms as of late but it seems like some of the newer (relatively speaking) charms have opened up class pairings that weren't so viable back in earlier stages of the game.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 04:40:01 - 03/07/12
Vita Banishment +magic buffs is still possible for any magic class, Pyros too.
If you wanna go beyond that, you'll need some srs grinding
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nanayama on 05:34:04 - 03/07/12
1v1 just use spirit if you dont' have enough epic, it's still the stable choice.

For group, go for 40-charm Pandamius deck that suddenly became popular after I started it. 4v4 is even better.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Ravenpaw on 08:52:36 - 03/07/12


For group, go for 40-charm Pandamius deck that suddenly became popular after I started it. 4v4 is even better.


should'v neutered nerfed inqs :P
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Dullahan on 13:08:56 - 03/07/12
Vita Banishment +magic buffs is still possible for any magic class, Pyros too.
If you wanna go beyond that, you'll need some srs grinding
looking to improve a bit beyond that I guess.  :)

can you suggest something that a lvl47-50 stat distribution that isn't 700/700/700/700 might be able work towards?

I was thinking maybe something like Intense magmaform + wisdom + magic extra actions but I don't know if that can be adapted for group play.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Zenetar on 15:34:36 - 03/07/12

I was thinking maybe something like Intense magmaform + wisdom + magic extra actions but I don't know if that can be adapted for group play.
Possible, you need Lightning bugs also
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Medefe on 17:29:47 - 03/07/12

I was thinking maybe something like Intense magmaform + wisdom + magic extra actions but I don't know if that can be adapted for group play.
Possible, you need Lightning bugs also
And Phoenix Reborn, also Soulflare, and Hand of Salamath won't hurt either. Throw in Embrace of Sirius and Veil of Ash and you're getting competitive with it. Don't forget Soul Combustion, either.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Hash on 18:09:19 - 03/07/12
I think you guys can help him better by just giving him a link to some Kysin Keep quest or Forge guide rather than telling him to use KK, WWAMS or Unbound charms when his knowledge is at 47-50 stat level.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Medefe on 10:19:31 - 03/10/12
It's all in the Wiki.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nanayama on 08:30:26 - 03/11/12
Wiki is just like these answers here. Oh hey there is a 10,000hp stone, go break it and be competitive.

Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Medefe on 10:31:17 - 03/12/12
Wiki is just like these answers here. Oh hey there is a 10,000hp stone, go break it and be competitive.



You know someone did exactly that, right?
http://www.estiah.com/character/combat/replay/id/29486306/owner/15621 (http://www.estiah.com/character/combat/replay/id/29486306/owner/15621)
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Nanayama on 13:38:49 - 03/13/12
That replay helps Dullahan so much.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Medefe on 13:47:29 - 03/13/12
It actually doesn't. Winning the fight like that can break the progress of the AA skill. I just wanted to point out that you didn't use the best example.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Sparky on 18:53:16 - 03/13/12
Nanayama's point - and I fully agree with him on that - is the fact that Dullahan is a Pyro. As we all know, Pyro can firefirefire, besides that they can use magic with fire runes, and fire strategies involving pyro charms...
If you get the point. Basically, you need to explain everything step by step, charm by charm, fight after fight to them, or they won't be able to keep up and follow.
While your point generally stands, Medefe, it doesn't really apply to Pyros, and to a lesser extent, to zerks.


PS: I like how I'm rooting for Nanayama here while still not helping the least.
Title: Re: Sorryz fer burnin' yer waffle! [Pyromaniac Guide]
Post by: Medefe on 20:06:28 - 03/13/12
Nanayama's point - and I fully agree with him on that - is the fact that Dullahan is a Pyro. As we all know, Pyro can firefirefire, besides that they can use magic with fire runes, and fire strategies involving pyro charms...
Yes, yes, I know we can do that.